- Removed HTML tags (<p>, etc.) from action/ability descriptions - Fixed mid-sentence line breaks caused by PDF column formatting - Descriptions now display cleanly in NPC sheet textareas 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
42 lines
1.2 KiB
JSON
42 lines
1.2 KiB
JSON
{
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"_id": "vgbdBstyellowmou",
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"_key": "!actors!vgbdBstyellowmou",
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"name": "Yellow Mould",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 2,
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"hp": {
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"value": 9,
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"max": 9
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},
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"tl": 0.9,
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"armor": 0,
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"morale": 12,
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"zone": "midline",
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"size": "large",
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"beingType": "primordial",
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"speed": {
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"value": 0
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},
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"appearing": "d4",
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"senses": {
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"blindsight": true
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},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"resistances": [],
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"actions": [],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Spore Cloud [When Touched, Aura Close | Endure]: 3 (d6) and pass [Endure] or become Sickened (Cd8, +1 Fatigue each Round).\nStatblocks // Primordials Statblocks // Primordials 175 175 Bestiary UNDEAD When a being dies and its soul or corpse remain animated, it becomes an undead.\nThese creatures may remain animated through magical means, but are most-often the result of powerful curses. Generally, undead don't need to breathe, eat, drink, or sleep."
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}
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],
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"loot": "",
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"gmNotes": ""
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},
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"reviewed": false
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}
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