vagabond-rpg-foundryvtt/module/data/item
Cal Corum bf2cd92e93 Add Status item system and separate attack/damage rolls
Status System:
- Add StatusData model with mechanical modifiers (damageDealt, healingReceived)
- Add status item sheet with modifier configuration
- Add status-bar.hbs for displaying status chips on actor sheets
- Status chips show tooltip on hover, can be removed via click
- Add 17 status items to compendium (Blinded, Burning, Charmed, etc.)
- Frightened applies -2 damage dealt, Sickened applies -2 healing received

Attack Roll Changes:
- Separate attack and damage into two discrete rolls
- Attack hit now shows "Roll Damage" button instead of auto-rolling
- Button click rolls damage and updates the chat message in-place
- Store weapon/attack data in message flags for later damage rolling
- Fix favor/hinder and modifier preset buttons in attack dialog
- Show individual damage dice results in chat card breakdown

Mechanical Integration:
- Add _applyStatusModifiers() to VagabondActor for aggregating status effects
- Update getRollData() to include statusModifiers for roll formulas
- Update damageRoll() to automatically apply damageDealt modifier
- Update applyHealing() to respect healingReceived modifier

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 14:36:57 -06:00
..
_module.mjs Add Status item system and separate attack/damage rolls 2025-12-17 14:36:57 -06:00
ancestry.mjs Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression 2025-12-16 14:23:44 -06:00
armor.mjs Add slotsWhenEquipped system and equipment Active Effect sync 2025-12-17 00:34:16 -06:00
base-item.mjs Add slotsWhenEquipped system and equipment Active Effect sync 2025-12-17 00:34:16 -06:00
class.mjs Review and correct all 18 class compendium JSONs 2025-12-16 16:24:59 -06:00
equipment.mjs Add slotsWhenEquipped system and equipment Active Effect sync 2025-12-17 00:34:16 -06:00
feature.mjs Add Phase 2 core system logic: document classes, dice rolling, and fixes 2025-12-13 10:21:48 -06:00
perk.mjs Add critical data model omissions from rulebook audit 2025-12-12 15:52:15 -06:00
spell.mjs Implement spell casting system with rulebook-accurate mana costs 2025-12-13 20:22:20 -06:00
status.mjs Add Status item system and separate attack/damage rolls 2025-12-17 14:36:57 -06:00
weapon.mjs Add slotsWhenEquipped system and equipment Active Effect sync 2025-12-17 00:34:16 -06:00