- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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6 lines
316 B
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2025/12/16-18:07:40.018965 7f1609e006c0 Recovering log #31
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2025/12/16-18:07:40.019228 7f1609e006c0 Level-0 table #34: started
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2025/12/16-18:07:40.021159 7f1609e006c0 Level-0 table #34: 26319 bytes OK
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2025/12/16-18:07:40.023880 7f1609e006c0 Delete type=0 #31
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2025/12/16-18:07:40.023975 7f1609e006c0 Delete type=3 #29
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