vagabond-rpg-foundryvtt/templates/actor
Cal Corum 0eb258d2c1 Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse)
Attack skills now have trained/untrained status like regular skills:
- Untrained: difficulty = 20 - stat
- Trained: difficulty = 20 - (stat × 2)

Includes UI toggle button, data model fields, and matching styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 10:33:35 -06:00
..
parts Add Status item system and separate attack/damage rolls 2025-12-17 14:36:57 -06:00
character-abilities.hbs Style abilities tab with ancestry, features, perks, and effects 2025-12-14 21:56:49 -06:00
character-biography.hbs Implement movement capability system with boolean toggles 2025-12-15 00:16:44 -06:00
character-header.hbs Add Status item system and separate attack/damage rolls 2025-12-17 14:36:57 -06:00
character-inventory.hbs Style inventory tab with item lists and header 2025-12-14 21:19:00 -06:00
character-magic.hbs Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
character-main.hbs Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse) 2025-12-18 10:33:35 -06:00
npc-abilities.hbs Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
npc-actions.hbs Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
npc-header.hbs Add Status item system and separate attack/damage rolls 2025-12-17 14:36:57 -06:00
npc-notes.hbs Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
npc-stats.hbs Implement movement capability system with boolean toggles 2025-12-15 00:16:44 -06:00