Phase 2 Tasks 2.6 & 2.7: Complete roll dialog system
- Add AttackRollDialog with weapon selection, grip toggle, attack type display
- Add SaveRollDialog with save type selection, defense options (block/dodge)
- Fix Handlebars template context resolution bug ({{this.difficulty}} pattern)
- Calculate difficulty once in dialog, pass to roll function via options
- Add difficulty/critThreshold pass-through tests for skill checks
- Fix attack check tests: use embedded items, correct damageType to "slashing"
- Add i18n strings for saves, attacks, defense types
- Add chat card and dialog styles for all roll types
- Export all roll dialogs and create system macros
Key technical fix: Handlebars was resolving {{difficulty}} through context
chain to actor.system.skills.X.difficulty (schema default 20) instead of
root template data. Using {{this.difficulty}} explicitly references root.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
80 lines
2.6 KiB
Handlebars
80 lines
2.6 KiB
Handlebars
{{!-- Skill Check Chat Card Template --}}
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{{!-- Displays skill check results with roll details, success/fail, and modifiers --}}
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<div class="vagabond chat-card skill-roll">
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{{!-- Header --}}
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<header class="card-header">
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<h3 class="skill-name">{{skillLabel}}</h3>
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{{#if trained}}
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<span class="trained-badge">{{localize "VAGABOND.Trained"}}</span>
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{{/if}}
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</header>
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{{!-- Roll Result --}}
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<div class="roll-result {{#if isCrit}}critical{{else if isFumble}}fumble{{else if success}}success{{else}}failure{{/if}}">
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<div class="roll-total">{{total}}</div>
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<div class="roll-status">
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{{#if isCrit}}
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<span class="status critical">{{localize "VAGABOND.Critical"}}</span>
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{{else if isFumble}}
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<span class="status fumble">{{localize "VAGABOND.Fumble"}}</span>
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{{else if success}}
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<span class="status success">{{localize "VAGABOND.Success"}}</span>
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{{else}}
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<span class="status failure">{{localize "VAGABOND.Failure"}}</span>
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{{/if}}
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</div>
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</div>
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{{!-- Roll Details --}}
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<div class="roll-details">
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<div class="roll-formula">
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<span class="label">{{localize "VAGABOND.Formula"}}:</span>
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<span class="value">{{formula}}</span>
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</div>
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<div class="roll-breakdown">
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<span class="d20-result">
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<i class="fa-solid fa-dice-d20"></i> {{d20Result}}
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</span>
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{{#if favorDie}}
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<span class="favor-die {{#if (gt netFavorHinder 0)}}favor{{else}}hinder{{/if}}">
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<i class="fa-solid fa-dice-d6"></i> {{favorDie}}
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</span>
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{{/if}}
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{{#if modifier}}
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<span class="modifier">
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{{#if (gt modifier 0)}}+{{/if}}{{modifier}}
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</span>
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{{/if}}
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</div>
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</div>
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{{!-- Target Info --}}
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<div class="target-info">
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<div class="difficulty">
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<span class="label">{{localize "VAGABOND.Difficulty"}}:</span>
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<span class="value">{{this.difficulty}}</span>
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</div>
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{{#if (lt this.critThreshold 20)}}
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<div class="crit-threshold">
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<span class="label">{{localize "VAGABOND.CritThreshold"}}:</span>
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<span class="value">{{this.critThreshold}}+</span>
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</div>
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{{/if}}
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</div>
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{{!-- Favor/Hinder Sources --}}
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{{#if favorSources.length}}
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<div class="favor-sources">
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<i class="fa-solid fa-arrow-up"></i>
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<span>{{localize "VAGABOND.Favor"}}: {{#each favorSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
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</div>
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{{/if}}
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{{#if hinderSources.length}}
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<div class="hinder-sources">
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<i class="fa-solid fa-arrow-down"></i>
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<span>{{localize "VAGABOND.Hinder"}}: {{#each hinderSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
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</div>
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{{/if}}
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</div>
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