vagabond-rpg-foundryvtt/packs/_source/bestiary/yellow-mould.json
Cal Corum 8f9a3dc14a Clean up bestiary descriptions: strip HTML and fix line breaks
- Removed HTML tags (<p>, etc.) from action/ability descriptions
- Fixed mid-sentence line breaks caused by PDF column formatting
- Descriptions now display cleanly in NPC sheet textareas

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:34:24 -06:00

42 lines
1.2 KiB
JSON

{
"_id": "vgbdBstyellowmou",
"_key": "!actors!vgbdBstyellowmou",
"name": "Yellow Mould",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 2,
"hp": {
"value": 9,
"max": 9
},
"tl": 0.9,
"armor": 0,
"morale": 12,
"zone": "midline",
"size": "large",
"beingType": "primordial",
"speed": {
"value": 0
},
"appearing": "d4",
"senses": {
"blindsight": true
},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [],
"abilities": [
{
"name": "Abilities",
"description": "Spore Cloud [When Touched, Aura Close | Endure]: 3 (d6) and pass [Endure] or become Sickened (Cd8, +1 Fatigue each Round).\nStatblocks // Primordials Statblocks // Primordials 175 175 Bestiary UNDEAD When a being dies and its soul or corpse remain animated, it becomes an undead.\nThese creatures may remain animated through magical means, but are most-often the result of powerful curses. Generally, undead don't need to breathe, eat, drink, or sleep."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}