vagabond-rpg-foundryvtt/packs/_source/bestiary/satyr.json
Cal Corum 8f9a3dc14a Clean up bestiary descriptions: strip HTML and fix line breaks
- Removed HTML tags (<p>, etc.) from action/ability descriptions
- Fixed mid-sentence line breaks caused by PDF column formatting
- Descriptions now display cleanly in NPC sheet textareas

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:34:24 -06:00

50 lines
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JSON

{
"_id": "vgbdBstsatyr0000",
"_key": "!actors!vgbdBstsatyr0000",
"name": "Satyr",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 4,
"hp": {
"value": 18,
"max": 18
},
"tl": 2.3,
"armor": 2,
"morale": 9,
"zone": "frontline",
"size": "medium",
"beingType": "fae",
"speed": {
"value": 35
},
"appearing": "2d4",
"senses": {},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "Sleep [Cast, Beings who hear it] (1/Day):\nUnconscious (Cd6 or until awoken) Charm [Cast, Beings who hear it | Will] (1/Day):\nCharmed (until this Being drops Focus). Those Charmed this way must Move toward this Being and use their Action to obey its commands.\nHorns [Melee Attack]: 5 (2d4) Fear [Cast, Beings who hear it | Will] (1/Day):\nFrightened (Cd4)",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Magic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nPanpipes [Item]: It casn't use Sleep, Charm, or Fear without its panpipes.\nBestiary Bestiary 156 156 Unicorn TL: 4.2 Large Fae (Divine) HD: 4 (18 HP)\b Speed: 80' Zone: Midline Morale: 7\b # Appearing: 1 Senses: Allsight, Telepathy (Far) Armor: 3 [as (+1) Chain] Weak: Cold Iron Weapons Status Immunities: Charmed, Confused, Frightened ACTIONS Heal [Cast, Touch] (1/Day): Regains 7 (2d6) HP and removes the Blinded, Confused, Paralyzed, or Sickened Status Multi-Attack: 2\u00d7Hoof and 1\u00d7Horn Hoof [Melee Attack]: 4 (d8) Horn [Melee Attack]: 4 (d8) Teleport [Cast] (1/Day): Teleports itself and any Being mounting it up to Far ABILITIES Magic Ward III: Cast Checks that include it as a Target have a d8 penalty.\nRegenerate I: Regains 4 (d8) HP on each of its Turns."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}