Church Grim, Crawling Claw, Ghoul, Lich, Mummy, Mummy Lord, Shadow, Skeleton, Skeleton (Blazing Bones), Skeleton (Giant), Vampire, Wight, Wraith, Zombie, Zombie (Boomer), Zombie (Drowner), Zombie Dragon 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
61 lines
1.5 KiB
JSON
61 lines
1.5 KiB
JSON
{
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"_id": "vgbdBstmummylord",
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"_key": "!actors!vgbdBstmummylord",
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"name": "Mummy Lord",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 13,
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"hp": {
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"value": 58,
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"max": 58
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},
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"tl": 7.0,
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"armor": 4,
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"morale": 12,
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"zone": "backline",
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"size": "medium",
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"beingType": "undead",
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"speed": {
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"value": 30
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},
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"appearing": "1",
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"senses": {
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"darksight": true
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},
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"movement": {},
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"immunities": ["Poison", "Physical from non-Relics"],
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"weaknesses": ["Fire", "Silvered Weapons"],
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"resistances": [],
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"statusImmunities": [
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"Berserk",
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"Charmed",
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"Confused",
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"Fatigue",
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"Frightened",
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"Sickened",
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"Suffocating"
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],
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"actions": [
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{
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"name": "Actions",
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"description": "Glare [Cast, Sight | Will] (Recharge Cd4): Frightened (Cd4, Paralyzed)\nCursed Touch [Melee Attack]: 10 (3d6) and pass an [Endure] Save or be Cursed (can't regain HP, and it loses 10 (3d6) HP every day)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Magic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nDoom Magnet: Near Enemies can't gain Favor.\nZombie: It can't be reduced below 1 HP unless damaged by a Crit, damage it is Weak to, or while in Sunlight."
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}
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],
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"loot": "",
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"gmNotes": ""
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},
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"reviewed": false
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}
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