Church Grim, Crawling Claw, Ghoul, Lich, Mummy, Mummy Lord, Shadow, Skeleton, Skeleton (Blazing Bones), Skeleton (Giant), Vampire, Wight, Wraith, Zombie, Zombie (Boomer), Zombie (Drowner), Zombie Dragon 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
66 lines
2.1 KiB
JSON
66 lines
2.1 KiB
JSON
{
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"_id": "vgbdBstlich00000",
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"_key": "!actors!vgbdBstlich00000",
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"name": "Lich",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 11,
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"hp": {
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"value": 49,
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"max": 49
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},
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"tl": 8.5,
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"armor": 4,
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"morale": 8,
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"zone": "frontline",
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"size": "medium",
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"beingType": "undead",
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"speed": {
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"value": 20,
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"fly": 60
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},
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"appearing": "1",
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"senses": {
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"allsight": true
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},
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"movement": {
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"fly": 60
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},
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"immunities": ["Poison", "Physical from non-Relics"],
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"weaknesses": [],
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"resistances": [],
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"statusImmunities": [
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"Berserk",
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"Charmed",
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"Confused",
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"Fatigued",
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"Frightened",
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"Paralyzed",
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"Sickened",
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"Suffocating",
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"Unconscious"
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],
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"actions": [
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{
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"name": "Actions",
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"description": "Dominator [2 Actions as below (d6 to determine)]:\n1 Anti-Life Drain [Cast, Remote | Endure]: 10 (3d6) and this Being is healed equal to the damage\n2 Disintegrate [Cast, Remote | Endure] (Recharge Cd4): 21 (6d6) and disintegrated if killed this way\n3 Raise [Cast, a corpse in Far]: Raised as a Zombie under this Being's control\n4 Death Touch [Cast, Remote | Endure]: 5 (d10) and Paralyzed (Cd6)\n5 Fear [Cast, Aura Far | Will]: Frightened (Cd4)\n6 Life Disruption [Cast, Aura Near | Endure]: 10 (3d6, half on pass) and +1 Fatigue",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Fear Aura [Aura Near | Will]: Frightened until they pass this Check on a subsequent Turn, or Cd6 after.\nIndomitable: It can't be transformed.\nGrim Harvester: Whenever a Being dies within Far, this Being regains HP equal to that Being's HD or Level.\nMagic Ward V: Cast Checks that include it as a Target have a d12 penalty.\nSoul Jar: It can't die if it has a Soul Jar intact."
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}
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],
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"loot": "",
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"gmNotes": ""
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},
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"reviewed": false
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}
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