vagabond-rpg-foundryvtt/packs/_source/bestiary/brownie.json
Cal Corum 8f9a3dc14a Clean up bestiary descriptions: strip HTML and fix line breaks
- Removed HTML tags (<p>, etc.) from action/ability descriptions
- Fixed mid-sentence line breaks caused by PDF column formatting
- Descriptions now display cleanly in NPC sheet textareas

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:34:24 -06:00

50 lines
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JSON

{
"_id": "vgbdBstbrownie00",
"_key": "!actors!vgbdBstbrownie00",
"name": "Brownie",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 1,
"hp": {
"value": 1,
"max": 1
},
"tl": 2.0,
"armor": 3,
"morale": 7,
"zone": "backline",
"size": "small",
"beingType": "fae",
"speed": {
"value": 40
},
"appearing": "2d6+1",
"senses": {},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "Dagger [Melee Attack]: 2 (d4) Dancing Lights [Cast, Remote]: Causes dancing lights of any shape no larger than Medium within Near Dimension Door [Cast, Self] (1/Day): Teleports to an open Area it is aware of within 360'",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Ambush Innured: It can't be surprised, and can take an Action and Move before the first Turn of Combat.\nMagic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nStatblocks // Fae Statblocks // Fae 153 153 Bestiary Carcolh TL: 7.1 Huge Fae (Wyrm) A snail-like serpent that usually resides in gardens of splendor and crystal caves. Their mouths are lined with draconic fangs, and their head is crowned with multiple hairy tentacles.\nHD: 15 (67 HP)\b Speed: 20' (Climb, Cling) Zone: Frontline Morale: 11\b # Appearing: 1 Senses: Seismicsense Armor: 4 [as (+1) Plate] Weak: Cold Iron Weapons ACTIONS Multi-Attack: 1\u00d7Tentacle per (Tentacles) and 1\u00d7Bite Bite [Melee Attack]: 16 (3d10) and Burning (Cd6) Tentacle [Grapple, Near]: Restrained and pulled Close.\nABILITIES Magic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nTentacles: Starts with 6 Tentacles. Targetting a Tentacle causes a -4 penalty to the Attack Check, but severs it if at least 16 damage is dealt with the attack.\nDoppelg\u00e4nger TL: 2.6 Medium Fae (Shapechanger) HD: 4 (18 HP)\b Speed: 30' Zone: Frontline Morale: 10\b # Appearing: d6 Armor: 2 [as Chain] Weak: Cold Iron Weapons Status Immunities: Charmed, Unconscious ACTIONS Shapechange [Cast, Self (Focus)] (1/Minute):\nAppears to be a Being of humanoid form it has seen.\nBite [Melee Attack]: 6 (d12) ABILITIES Doppelgang: Enemy Abilities treat this Being as an Ally while they are convinced it is an Ally."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}