vagabond-rpg-foundryvtt/packs/_source/perks/weapon-mastery.json
Cal Corum 06e0dc01c0 Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression
- P2: Perks with changes[] arrays create Active Effects on drop/delete
- P3: Feature choice UI for Fighting Style (auto-grants Situational
  Awareness + selected training perk, ignoring prerequisites)
- P4: Ancestry traits apply Active Effects (Dwarf Darksight/Tough working)
- P5: Caster progression accumulates mana from class progression table

Key patterns:
- Manual UUID construction: Compendium.${pack.collection}.Item.${entry._id}
- ignorePrereqs flag for specific choices bypassing all prerequisites
- Mode 5 (OVERRIDE) for boolean senses like darkvision
- Form data merging with direct DOM reading for reliable selection capture

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:23:44 -06:00

45 lines
1004 B
JSON

{
"_id": "vagabondPerkWeaponMastery",
"name": "Weapon Mastery",
"type": "perk",
"img": "icons/svg/sword.svg",
"system": {
"description": "<p>You have trained extensively with melee weapons. Your melee attacks deal +1 damage.</p>",
"prerequisites": {
"stats": {
"might": 4,
"dexterity": null,
"awareness": null,
"reason": null,
"presence": null,
"luck": null
},
"trainedSkills": ["melee"],
"spells": [],
"perks": [],
"custom": "Melee Training"
},
"changes": [
{
"key": "system.attacks.melee.damageBonus",
"mode": 2,
"value": "1"
}
],
"passive": true,
"uses": {
"value": 0,
"max": 0,
"per": ""
},
"luckCost": 0,
"grantsLuck": 0,
"isRitual": false,
"ritualDuration": 0,
"ritualComponents": "",
"tags": ["combat", "melee", "training"]
},
"effects": [],
"_key": "!items!vagabondPerkWeaponMastery"
}