vagabond-rpg-foundryvtt/packs/_source/classes/fighter.json
Cal Corum bcbf8338ff Fix compendium IDs to be exactly 16 alphanumeric characters
Foundry VTT v13 requires all _id values to be exactly 16 characters.
Previous IDs ranged from 17-25+ characters and caused validation errors.

Changes:
- Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.)
- Append 9-char name derived from filename with padding
- Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1)

Files updated across all compendiums:
- Ancestries: 7 files
- Classes: 18 files
- Perks: 103 files (3 collision fixes)
- Spells: 58 files
- Weapons: 43 files
- Armor: 5 files
- Equipment: ~300 files (25 collision fixes)
- Bestiary: ~70 files (8 collision fixes)
- Statuses: ~15 files

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 11:04:10 -06:00

199 lines
5.0 KiB
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Executable File

{
"_id": "vgbdClsfighter00",
"_key": "!items!vgbdClsfighter00",
"name": "Fighter",
"type": "class",
"img": "icons/svg/sword.svg",
"system": {
"description": "<p>Students of the art of violence. A fighter is defined by their skill with weapons, and large variety of martial techniques.</p>",
"keyStat": "might",
"actionStyle": "attack",
"zone": "frontline",
"weaponTraining": ["melee", "ranged"],
"skillTraining": [
{
"type": "choice",
"skills": ["brawl", "finesse"],
"count": 1
},
{
"type": "choice",
"skills": ["brawl", "detect", "finesse", "leadership", "sneak"],
"count": 3
}
],
"trainedSkills": [],
"startingPack": "<p>Gladiator, Knight, Warrior, or Watchman</p>",
"isCaster": false,
"progression": [
{
"level": 1,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Fighting Style", "Valor I"]
},
{
"level": 2,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Momentum"]
},
{
"level": 3,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 4,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Valor II"]
},
{
"level": 5,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 6,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Muster for Battle"]
},
{
"level": 7,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 8,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Valor III"]
},
{
"level": 9,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 10,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Harrying"]
}
],
"features": [
{
"name": "Fighting Style",
"level": 1,
"description": "<p>You gain the <strong>Situational Awareness Perk</strong> and another Perk with the Melee or Ranged Training Prerequisite. You can ignore Stat prerequisites for this Perk.</p>",
"passive": true,
"requiresChoice": true,
"choiceType": "perk",
"choiceFilter": {
"prerequisite": ["Melee Training", "Ranged Training"]
},
"changes": []
},
{
"name": "Valor I",
"level": 1,
"description": "<p>The roll required for you to Crit on Attack Checks, and Saves to Dodge or Block Attacks is reduced by 1.</p>",
"passive": true,
"changes": [
{
"key": "system.attacks.melee.critThreshold",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.attacks.ranged.critThreshold",
"mode": 2,
"value": "-1",
"priority": 10
}
]
},
{
"name": "Valor II",
"level": 4,
"description": "<p>Your Valor crit threshold reduction is reduced by 1 more (to -2 total).</p>",
"passive": true,
"changes": [
{
"key": "system.attacks.melee.critThreshold",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.attacks.ranged.critThreshold",
"mode": 2,
"value": "-1",
"priority": 10
}
]
},
{
"name": "Valor III",
"level": 8,
"description": "<p>Your Valor crit threshold reduction is reduced by 1 more (to -3 total).</p>",
"passive": true,
"changes": [
{
"key": "system.attacks.melee.critThreshold",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.attacks.ranged.critThreshold",
"mode": 2,
"value": "-1",
"priority": 10
}
]
},
{
"name": "Momentum",
"level": 2,
"description": "<p>If you pass a Save against an attack, the next attack you make before the end of your next Turn is Favored.</p>",
"passive": true,
"changes": []
},
{
"name": "Muster for Battle",
"level": 6,
"description": "<p>You have two Actions on your first Turn of Combat.</p>",
"passive": true,
"changes": []
},
{
"name": "Harrying",
"level": 10,
"description": "<p>You can attack twice with the Attack Action, rather than just once.</p>",
"passive": true,
"changes": []
}
],
"customResource": {}
},
"reviewed": true
}