vagabond-rpg-foundryvtt/packs/_source/bestiary/tarrasque.json
Cal Corum 322a648de3 Add 17 missing Cryptids to bestiary
Adds: Ankheg, Bulette, Chimera, Dobar-Chú, Dragon Turtle, Dragon Young,
Flail Snail, Griffon, Hobgoblin, Kobold, Mimic, Peryton, Questing Beast,
Rust Monster, Skeljaskrimsli, Tarrasque, Wererat

Bestiary total: 257 creatures

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-20 10:38:19 -06:00

63 lines
1.9 KiB
JSON

{
"_id": "vgbdBsttarrasque",
"_key": "!actors!vgbdBsttarrasque",
"name": "Tarrasque",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 36,
"hp": {
"value": 162,
"max": 162
},
"tl": 24.7,
"armor": 10,
"morale": 9,
"zone": "frontline",
"size": "colossal",
"beingType": "cryptid",
"speed": {
"value": 120,
"swim": 120
},
"appearing": "Unique",
"senses": {
"darkvision": true
},
"movement": {
"swim": 120
},
"immunities": ["Cold", "Fire", "Shock", "Physical from non-Relics"],
"weaknesses": [],
"resistances": [],
"statusImmunities": [
"Charmed",
"Confused",
"Frightened",
"Paralyzed",
"Sickened",
"Suffocating"
],
"actions": [
{
"name": "Actions",
"description": "Multi-Attack: 2\u00d7Claw, 1\u00d7Horn, 1\u00d7Bite, and 1\u00d7Tail\nClaw [Melee Attack, Near]: 18 (4d8)\nHorns [Melee Attack]: 16 (3d10)\nBite [Melee Attack]: 27 (5d10) and the Target loses a limb of its choice if failed by 10 or more\nTail [Melee Attack, Near]: 13 (3d8) and shoved Prone",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Charge: If it Moves at least 30 feet in a straight line then makes a Horn Attack on the same Turn, that attack deals double damage.\nLegendary: Cast Checks Targeting it have a d12 penalty.\nMythic: It doesn't die unless a wish is granted to do so.\nReflective Carapace: When Targeted with a Spell, roll d6. On a 1, the Spell is reflected back at its source. On a 2 or 3, the Spell is dispelled. On a 4 to 6, the Spell works as normal.\nRegenerate II: Regains 9 (2d8) HP on each of its Turns."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}