vagabond-rpg-foundryvtt/packs/_source/bestiary/otyugh.json
Cal Corum 8f9a3dc14a Clean up bestiary descriptions: strip HTML and fix line breaks
- Removed HTML tags (<p>, etc.) from action/ability descriptions
- Fixed mid-sentence line breaks caused by PDF column formatting
- Descriptions now display cleanly in NPC sheet textareas

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:34:24 -06:00

50 lines
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JSON

{
"_id": "vgbdBstotyugh000",
"_key": "!actors!vgbdBstotyugh000",
"name": "Otyugh",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 6,
"hp": {
"value": 27,
"max": 27
},
"tl": 4.6,
"armor": 3,
"morale": 8,
"zone": "frontline",
"size": "large",
"beingType": "outer",
"speed": {
"value": 30
},
"appearing": "1",
"senses": {},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "Multi-Attack: 2\u00d7Tentacle and 1\u00d7Bite Bite [Melee Attack]: 5 (d10) and pass [Endure] or become Sickened (until cured, Otyugh Disease) Tentacle [Melee Attack]: 4 (d8) and Restrained. If the Target is already Restrained this way, it is instead slammed into something and takes 7 (2d6) and must pass an [Endure] Save or be Dazed for 1 Round.",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Otyugh Disease: Beings that aren't otyughs that are Sickened this way must pass an an [Endure] Save every day or lose 3 (d6) from their Max HP. This reduction to theirMaxHPlastswhiletheyareSickenedbythisdisease.\nBestiary Bestiary 162 162 Phoenix TL: 10.5 Giant Outer (Divine) HD: 20 (90 HP)\b Speed: 50' (Fly 150') Zone: Backline Morale: 10\b # Appearing: 1 Senses: Allsight Armor: 5 [as (+3) Chain] Immune: Fire; Physical from non-Relics Status Immunities: Charmed, Confused, Paralyzed, Restrained, Sickened, Suffocating ACTIONS Resurrect [Cast, the corpse of an Ally it is Touching] (1/Day): Revived at Full HP with 0 Fatigue Multi-Attack: 2\u00d7Talon and 1\u00d7Beak Talon [Melee Attack]: 7 (2d6) Beak [Melee Attack]: 14 (4d6) ABILITIES Fiery Revival (1/Day): If it dies, a ball of fire erupts out from it as a Near Aura. All within must pass a [Reflex] Save or take 55 (d10\u00d710) and be Burning (Cd6). This fire is divine, and ignores Immune to Fire.\nThis Being is than revived in 1 Round at full HP. It will always try to flee until this Ability refreshes.\nIlluminator: Sheds Sunlight in Near.\nLiving Fire: Close Beings are Burning (2d6) Magic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nPhoenix Down [Item; Value 2500g]: Extremely magical Material. Can Use to revive a dead Being whose corpse the down is placed on at full HP. This does not work on Undead."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}