Status System: - Add StatusData model with mechanical modifiers (damageDealt, healingReceived) - Add status item sheet with modifier configuration - Add status-bar.hbs for displaying status chips on actor sheets - Status chips show tooltip on hover, can be removed via click - Add 17 status items to compendium (Blinded, Burning, Charmed, etc.) - Frightened applies -2 damage dealt, Sickened applies -2 healing received Attack Roll Changes: - Separate attack and damage into two discrete rolls - Attack hit now shows "Roll Damage" button instead of auto-rolling - Button click rolls damage and updates the chat message in-place - Store weapon/attack data in message flags for later damage rolling - Fix favor/hinder and modifier preset buttons in attack dialog - Show individual damage dice results in chat card breakdown Mechanical Integration: - Add _applyStatusModifiers() to VagabondActor for aggregating status effects - Update getRollData() to include statusModifiers for roll formulas - Update damageRoll() to automatically apply damageDealt modifier - Update applyHealing() to respect healingReceived modifier 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
29 lines
581 B
JavaScript
29 lines
581 B
JavaScript
/**
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* Vagabond RPG Data Models
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*
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* Central export point for all data model classes.
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* These models define the schema and behavior for Actor and Item documents.
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*/
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// Actor data models
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export * from "./actor/_module.mjs";
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// Item data models
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export * from "./item/_module.mjs";
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// Re-export for convenience
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export { VagabondActorBase, CharacterData, NPCData } from "./actor/_module.mjs";
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export {
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VagabondItemBase,
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AncestryData,
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ClassData,
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SpellData,
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PerkData,
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WeaponData,
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ArmorData,
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EquipmentData,
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FeatureData,
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StatusData,
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} from "./item/_module.mjs";
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