{ "_id": "vagabondClsWitch0", "_key": "!items!vagabondClsWitch0", "name": "Witch", "type": "class", "img": "icons/svg/eye.svg", "system": { "description": "
Witches are mysterious practitioners of dark magic who hex their enemies and commune with spirits. Their curses and debuffs make them powerful backline controllers.
", "keyStat": "awareness", "actionStyle": "mysticism", "zone": "backline", "trainedSkills": ["mysticism", "arcana", "craft", "detect", "survival"], "startingPack": "Hermit or Occultist
", "isCaster": true, "progression": [ { "level": 1, "mana": 4, "castingMax": 0, "spellsKnown": 4, "features": ["Witchcraft", "Hex"] }, { "level": 2, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Familiar"] }, { "level": 3, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 4, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Evil Eye"] }, { "level": 5, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 6, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Coven Magic"] }, { "level": 7, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 8, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Greater Hex"] }, { "level": 9, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 10, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Grand Hex"] } ], "features": [ { "name": "Witchcraft", "level": 1, "description": "You can Cast Spells using Mysticism. Spells: You learn 4 Spells. You learn 1 other Spell every 2 Levels in this Class hereafter. Mana: Your Maximum Mana is equal to (4 × your Witch Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Awareness + half your Witch Level, round up). You regain spent Mana when you Rest.
", "passive": true, "changes": [] }, { "name": "Hex", "level": 1, "description": "You can place a Hex on a Near Being as an Action. Choose one: Misfortune (Hinder on one roll per Turn), Slumber (Will Save or fall asleep), Cackle (extend Hex duration). The Hex lasts for 1 minute or until you place another Hex.
", "passive": false, "changes": [] }, { "name": "Familiar", "level": 2, "description": "You gain a magical familiar that can scout, deliver Touch spells, and aid you. If your familiar dies, you can resummon it during a Rest.
", "passive": true, "changes": [] }, { "name": "Evil Eye", "level": 4, "description": "You can curse a Near Enemy with your gaze. It has Hinder on Saves against your Spells and Hexes until the end of your next Turn.
", "passive": false, "changes": [] }, { "name": "Coven Magic", "level": 6, "description": "When you are within 30 feet of another caster, you can combine your magic. When you both Cast the same Spell targeting the same area or creature, combine the effects.
", "passive": true, "changes": [] }, { "name": "Greater Hex", "level": 8, "description": "You learn additional Hex options: Agony (target takes Cd6 damage each Turn), Disguise (target appears different), Flight (target gains Fly).
", "passive": true, "changes": [] }, { "name": "Grand Hex", "level": 10, "description": "You learn the most powerful Hexes: Death Curse (target must Save or die), Eternal Slumber (target falls into magical sleep until curse is broken), Forced Reincarnation (target's soul is placed in a new body).
", "passive": true, "changes": [] } ], "customResource": {} } }