{ "_id": "vagabondClsLumina", "_key": "!items!vagabondClsLumina", "name": "Luminary", "type": "class", "img": "icons/svg/sun.svg", "system": { "description": "
Luminaries are divine healers who channel radiant energy to restore their allies. Their powerful healing magic and ability to revive the fallen make them invaluable support characters.
", "keyStat": "awareness", "actionStyle": "mysticism", "zone": "midline", "trainedSkills": ["mysticism", "arcana", "detect", "influence", "leadership", "medicine"], "startingPack": "Devout
", "isCaster": true, "progression": [ { "level": 1, "mana": 4, "castingMax": 0, "spellsKnown": 4, "features": ["Theurgy", "Radiant Healer"] }, { "level": 2, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Overheal"] }, { "level": 3, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 4, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Ever-Cure"] }, { "level": 5, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 6, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Revivify"] }, { "level": 7, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 8, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Saving Grace"] }, { "level": 9, "mana": 4, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 10, "mana": 4, "castingMax": 0, "spellsKnown": 0, "features": ["Life-Giver"] } ], "features": [ { "name": "Theurgy", "level": 1, "description": "You can Cast Spells using Mysticism. Spells: You learn 4 Spells, two of which must always be Life and Light. You learn 1 other Spell every 2 Luminary Levels hereafter. Mana: Your Maximum Mana is equal to (4 × your Luminary Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Awareness + half your Luminary Level, round up). You regain spent Mana when you Rest.
", "passive": true, "changes": [] }, { "name": "Radiant Healer", "level": 1, "description": "You get the Assured Healer Perk, and the healing rolls of your Spells can also explode on their highest value.
", "passive": true, "changes": [] }, { "name": "Overheal", "level": 2, "description": "If you restore HP that exceeds the Being's Max HP, you can give the excess to yourself or a Being you can see.
", "passive": true, "changes": [] }, { "name": "Ever-Cure", "level": 4, "description": "When you restore HP, you can end either a Charmed, Confused, Dazed, Frightened, or Sickened Status affecting the Target.
", "passive": true, "changes": [] }, { "name": "Revivify", "level": 6, "description": "You can revive a Being with the Life Spell if it has been dead for as long as 1 hour. If you die, you are revived automatically. Afterward, you cannot be revived by this Feature for 1 day.
", "passive": true, "changes": [] }, { "name": "Saving Grace", "level": 8, "description": "Your healing rolls can also explode on a 2.
", "passive": true, "changes": [] }, { "name": "Life-Giver", "level": 10, "description": "Beings you revive are revived at 4 Fatigue if their Fatigue was previously higher, and do not gain Fatigue from your Life Spell.
", "passive": true, "changes": [] } ], "customResource": {} } }