{ "_id": "vgbdBstgolemclay", "_key": "!actors!vgbdBstgolemclay", "name": "Golem, Clay", "type": "npc", "img": "icons/svg/mystery-man.svg", "system": { "hd": 12, "hp": { "value": 54, "max": 54 }, "tl": 9.5, "armor": 0, "morale": 12, "zone": "frontline", "size": "large", "beingType": "artificial", "speed": { "value": 15 }, "appearing": "1", "senses": { "darkvision": true }, "movement": {}, "immunities": [], "weaknesses": [], "resistances": [], "actions": [ { "name": "Actions", "description": "Multi-Attack: 2\u00d7Slam Slam [Melee Attack]: 9 (2d8)", "attackType": "special", "damage": "", "damageType": "", "range": "", "properties": [] } ], "abilities": [ { "name": "Abilities", "description": "Acid Bather: Acid damage rolls affect it as healing rolls.\nImmutable: It can't be transformed.\nMagic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nUnbaked: If it takes 5 or more Fire damage at once, it is Dazed (Cd4).\nStatblocks // Artificials Statblocks // Artificials 119 119 Bestiary Golem, Flesh TL: 4.7 Large Artificial A living automoton of stitched-together flesh, given life through electric strikes.\nHD: 9 (40 HP)\b Speed: 20' Zone: Frontline Morale: 10\b # Appearing:1 Senses: Darksight Armor: 0 [as Unarmored] Immune: Cold, Poison, Shock; Physical from non-Relics Weak: Fire Status Immunities: Charmed, Fatigued, Paralyzed, Sickened ACTIONS Multi-Attack: 2\u00d7Slam Slam [Melee Attack]: 9 (2d8 (+2 if this Being is Berserk)) ABILITIES Bloodied Rage: At 20 HP or less, it is Berserk.\nFlame-Averse: If it can see fire or takes damage from fire, it is Frightened (Cd4).\nShock-Absorber: Shock damage rolls heal it instead." } ], "loot": "", "gmNotes": "" }, "reviewed": false }