{ "_id": "vagabondClsRevela", "_key": "!items!vagabondClsRevela", "name": "Revelator", "type": "class", "img": "icons/svg/holy-shield.svg", "system": { "description": "

Revelators are holy warriors who combine martial prowess with divine magic. Their ability to smite evil and protect allies makes them formidable frontline paladins.

", "keyStat": "might", "actionStyle": "leadership", "zone": "frontline", "trainedSkills": ["leadership", "brawl", "influence", "mysticism"], "startingPack": "

Knight or Devout

", "isCaster": true, "progression": [ { "level": 1, "mana": 2, "castingMax": 0, "spellsKnown": 2, "features": ["Divine Sense", "Lay on Hands"] }, { "level": 2, "mana": 2, "castingMax": 0, "spellsKnown": 0, "features": ["Divine Smite"] }, { "level": 3, "mana": 2, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 4, "mana": 2, "castingMax": 0, "spellsKnown": 0, "features": ["Aura of Protection"] }, { "level": 5, "mana": 2, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 6, "mana": 2, "castingMax": 0, "spellsKnown": 0, "features": ["Aura of Courage"] }, { "level": 7, "mana": 2, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 8, "mana": 2, "castingMax": 0, "spellsKnown": 0, "features": ["Improved Smite"] }, { "level": 9, "mana": 2, "castingMax": 0, "spellsKnown": 1, "features": ["Perk"] }, { "level": 10, "mana": 2, "castingMax": 0, "spellsKnown": 0, "features": ["Holy Champion"] } ], "features": [ { "name": "Divine Sense", "level": 1, "description": "

You can Cast Spells using Leadership. Spells: You learn 2 Spells. You learn 1 other Spell every 2 Levels in this Class hereafter. Mana: Your Maximum Mana is equal to (2 × your Revelator Level). You regain spent Mana when you Rest.

", "passive": true, "changes": [] }, { "name": "Lay on Hands", "level": 1, "description": "

You have a pool of healing power equal to (5 × your Revelator Level). As an Action, you can touch a Being and restore HP from this pool. You can also spend 5 HP from this pool to cure one disease or neutralize one poison.

", "passive": false, "changes": [] }, { "name": "Divine Smite", "level": 2, "description": "

When you hit with a Melee attack, you can spend Mana to deal extra Radiant damage: 2d8 for 1 Mana, +1d8 for each additional Mana spent (max 5d8).

", "passive": false, "changes": [] }, { "name": "Aura of Protection", "level": 4, "description": "

You and Allies within 10 feet gain a bonus to Saves equal to your Presence (minimum +1).

", "passive": true, "changes": [] }, { "name": "Aura of Courage", "level": 6, "description": "

You and Allies within 10 feet cannot be Frightened while you are conscious.

", "passive": true, "changes": [] }, { "name": "Improved Smite", "level": 8, "description": "

All your Melee attacks deal an extra 1d8 Radiant damage.

", "passive": true, "changes": [] }, { "name": "Holy Champion", "level": 10, "description": "

When you are reduced to 0 HP and not killed outright, you can choose to drop to 1 HP instead. Once you use this feature, you can't use it again until you Rest.

", "passive": false, "changes": [] } ], "customResource": { "name": "Lay on Hands Pool", "max": "5 * @classes.revelator.level" } } }