{ "_id": "vgbdBstbrownie00", "_key": "!actors!vgbdBstbrownie00", "name": "Brownie", "type": "npc", "img": "icons/svg/mystery-man.svg", "system": { "hd": 1, "hp": { "value": 1, "max": 1 }, "tl": 2.0, "armor": 3, "morale": 7, "zone": "backline", "size": "small", "beingType": "fae", "speed": { "value": 40 }, "appearing": "2d6+1", "senses": {}, "movement": {}, "immunities": [], "weaknesses": [], "resistances": [], "actions": [ { "name": "Actions", "description": "

Dagger [Melee Attack]: 2 (d4)\nDancing Lights [Cast, Remote]: Causes dancing lights\nof any shape no larger than Medium within Near\nDimension Door [Cast, Self] (1/Day): Teleports to an\nopen Area it is aware of within 360'

", "attackType": "special", "damage": "", "damageType": "", "range": "", "properties": [] } ], "abilities": [ { "name": "Abilities", "description": "

Ambush Innured: It can't be surprised, and can take\nan Action and Move before the first Turn of Combat.\nMagic Ward I: Cast Checks that include it as a Target\nhave a d4 penalty.\nStatblocks // Fae\nStatblocks // Fae\n153\n153\nBestiary\n\fCarcolh TL: 7.1\nHuge Fae (Wyrm)\nA snail-like serpent that usually resides in gardens\nof splendor and crystal caves. Their mouths are\nlined with draconic fangs, and their head is crowned\nwith multiple hairy tentacles.\nHD: 15 (67 HP)\b Speed: 20' (Climb, Cling)\nZone: Frontline Morale: 11\b # Appearing: 1\nSenses: Seismicsense\nArmor: 4 [as (+1) Plate]\nWeak: Cold Iron Weapons\nACTIONS\nMulti-Attack: 1\u00d7Tentacle per (Tentacles) and 1\u00d7Bite\nBite [Melee Attack]: 16 (3d10) and Burning (Cd6)\nTentacle [Grapple, Near]: Restrained and pulled Close.\nABILITIES\nMagic Ward II: Cast Checks that include it as a Target\nhave a d6 penalty.\nTentacles: Starts with 6 Tentacles. Targetting a\nTentacle causes a -4 penalty to the Attack Check, but\nsevers it if at least 16 damage is dealt with the attack.\nDoppelg\u00e4nger TL: 2.6\nMedium Fae (Shapechanger)\nHD: 4 (18 HP)\b Speed: 30'\nZone: Frontline Morale: 10\b # Appearing: d6\nArmor: 2 [as Chain]\nWeak: Cold Iron Weapons\nStatus Immunities: Charmed, Unconscious\nACTIONS\nShapechange [Cast, Self (Focus)] (1/Minute):\nAppears to be a Being of humanoid form it has seen.\nBite [Melee Attack]: 6 (d12)\nABILITIES\nDoppelgang: Enemy Abilities treat this Being as an Ally\nwhile they are convinced it is an Ally.

" } ], "loot": "", "gmNotes": "" }, "reviewed": false }