# Vagabond RPG Foundry VTT System - Development Context ## Project Overview This is a complete Foundry VTT v13 system implementation for Vagabond RPG (Pulp Fantasy TTRPG). ## Key Architecture Decisions ### Data Models (Foundry v13 style) - Use TypeDataModel classes in `module/data/` for Actor and Item schemas - Character stats: Might, Dexterity, Awareness, Reason, Presence, Luck (range 2-7) - Derived values calculated in `prepareData()`: HP, Speed, Save difficulties, Skill difficulties ### Roll System - Base formula: d20 >= (20 - Stat) for untrained, d20 >= (20 - Stat\*2) for trained - Favor: +d6 bonus die - Hinder: -d6 penalty die - Crit: Natural 20 by default, but threshold can be modified per-skill by Active Effects - Exploding dice: d6! notation for certain abilities ### Spell Casting - Dynamic mana cost = base + delivery cost + duration cost + extra damage dice - Delivery types: Touch(0), Remote(0), Imbue(0), Cube(1), Aura(2), Cone(2), Glyph(2), Line(2), Sphere(2) - Duration: Instant (free), Focus (ongoing), Continual (permanent) - Cast dialog must calculate and display total mana cost before casting ### Class System - Classes are Items with progression tables - When dragged to character, creates Active Effects for current level - On level up, update Active Effects to grant new features - Supports future multiclassing by allowing multiple class items ### Crit Threshold System - Each skill/action has a `critThreshold` field (default 20) - Active Effects from classes/perks can modify: `system.skills.melee.critThreshold` - Fighter's Valor reduces crit by 1/2/3 at levels 1/4/8 - Gunslinger's Deadeye dynamically reduces on consecutive hits ### Resources - HP: max = Might \* Level - Mana: class-dependent, max from class progression - Luck: equals Luck stat, refreshes on rest - Fatigue: 0-5, death at 5, each reduces item slots by 1 - Studied Dice: some classes grant these - Custom resources can be added dynamically ## File Naming Conventions - Main system entry: `vagabond.mjs` - Document classes: `VagabondActor.mjs`, `VagabondItem.mjs` - Sheet classes: `VagabondCharacterSheet.mjs`, `VagabondNPCSheet.mjs` - Data models: `CharacterData.mjs`, `NPCData.mjs`, `SpellData.mjs`, etc. - Templates: `character-sheet.hbs`, `npc-sheet.hbs`, `spell-item.hbs` ## Testing Commands ```bash # Start local Foundry docker compose up -d # Watch SCSS npm run watch # View logs docker compose logs -f foundry ``` ## Reference Data Location Game rules and content are documented in NoteDiscovery under `gaming/vagabond-rpg/`: - `core-mechanics.md` - Stats, checks, dice, HP - `combat.md` - Actions, movement, defending, zones - `character-creation.md` - Ancestries, classes, leveling - `magic-system.md` - Casting, mana, delivery, duration - `spells-full-text.md` - All 55+ spells with full descriptions - `perks-full-list.md` - All 90+ perks with prerequisites - `classes-full-text.md` - All 18 classes with progression tables - `bestiary.md` - Creature categories, TL reference Original PDF at: `/mnt/NV2/Development/claude-home/gaming/Vagabond_RPG_-_Pulp_Fantasy_Core_Rulebook_Interactive_PDF.pdf` Character sheet reference: `/mnt/NV2/Development/claude-home/gaming/Vagabond_-_Hero_Record_Interactive_PDF.pdf` ## Project Roadmap See `PROJECT_ROADMAP.json` for complete task breakdown with dependencies. ## Style Guidelines - Parchment color scheme with high contrast (WCAG AA compliant) - Match official Hero Record layout where possible - Use CSS custom properties for theming - SCSS with BEM naming convention