Commit Graph

8 Commits

Author SHA1 Message Date
Cal Corum
fae29030a2 Add complete perks compendium (103 perks)
- Generate all 103 perk JSON files with structured prerequisites
- Parse stat requirements (MIT/DEX/AWR/RSN/PRS/LUK with thresholds)
- Parse trained skill requirements (AND/OR conditions)
- Parse spell prerequisites and custom resource requirements
- Detect ritual perks (8 total) with duration parsing
- Tag repeatable perks (7 total)
- Assign context-aware tags (combat, defensive, utility, social, etc.)
- Add validation script for future verification
- All perks validated against NoteDiscovery source

Perk categories:
- Combat perks: 45
- Magic-enhancing perks: 28
- Ritual perks: 8 (Athame, Familiar, Medium, etc.)
- Repeatable perks: 7 (Advancement, Bookworm, Pack Mule, etc.)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 23:08:29 -06:00
Cal Corum
18df9e4395 Add complete spells compendium (58 spells)
- Create all 58 spell JSON files with correct data model structure
- Validate all spells against NoteDiscovery source content
- Include damage types, effects, crit effects, delivery types, duration types
- Add validation script for future compendium verification
- All spells marked as reviewed after human approval

Spells by damage type:
- Fire: Apoplex, Burn, Erupt, Light
- Cold: Fog, Freeze, Frostburn, Moon
- Shock: Disintegrate, Zap
- Acid: Enflesh, Goop, Rust
- Poison: Gas, Leech
- Blunt: Kinesis, Terraform
- None: 41 utility/buff/control spells

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 22:48:26 -06:00
Cal Corum
fa71f3b985 Implement Active Effects automation (Phase 11)
Schema & Documentation:
- Extended EFFECT_KEYS with 24 new mappings: senses (6), movement
  capabilities (5), skill training (12), focus tracking
- Created docs/ACTIVE_EFFECTS_REFERENCE.md with comprehensive guide
  for effect keys, modes, JSON format, and formula support

Ancestry Automation:
- Goblin: Darksight (darkvision), Nimble (+5 speed)
- Orc: Darksight (darkvision), Hulking (+2 item slots)
- Halfling: Nimble (+5 speed)
- Draken: Scale (+1 armor)
- Dwarf already had automation from earlier work

Class Automation:
- Wizard: Manifold Mind I/II (+1 focus.maxConcurrent each)
- Fighter Valor already automated (proof of concept)
- Gunslinger Deadeye deferred (dynamic, not static bonus)

Added Phase 11 to PROJECT_ROADMAP.json with 18 tasks (10 complete,
8 deferred for conditional flags/UI/state tracking).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 22:13:18 -06:00
Cal Corum
828cfed006 Review and correct perk compendium JSONs, delete fabricated perk
Perks corrected:
- Sharpshooter: Fixed prereq DEX 4 → AWR 7, effect now correctly
  reduces crit roll by 1 when skipping Move (was +1 damage)
- Situational Awareness: Added missing Detect training prereq,
  fixed effect to Favor on surprise checks + flanking doesn't Hinder
- Tough: Fixed prereq MIT 4 → MIT 7, effect now +Level HP scaling
  (was flat +5 HP)

Deleted:
- Weapon Mastery: Completely fabricated perk not in source material

Also marked all 7 ancestries as reviewed (were already correct except
Dwarf's Tough trait which was fixed in previous session).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 16:36:41 -06:00
Cal Corum
e8370afcc3 Review and correct all 18 class compendium JSONs
- Add skillTraining schema: supports fixed grants and player choices
  e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
         { type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)

Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 16:24:59 -06:00
Cal Corum
36a1e501f2 Add compendium data review requirement and checklist
- CLAUDE.md: Added mandatory human review process for all packs/_source/ changes
- REVIEW_CHECKLIST.md: Detailed validation checklist for classes, ancestries, perks, spells

Prevents hallucinated flavor text and incorrect game mechanics from being committed.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:49:40 -06:00
Cal Corum
06e0dc01c0 Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression
- P2: Perks with changes[] arrays create Active Effects on drop/delete
- P3: Feature choice UI for Fighting Style (auto-grants Situational
  Awareness + selected training perk, ignoring prerequisites)
- P4: Ancestry traits apply Active Effects (Dwarf Darksight/Tough working)
- P5: Caster progression accumulates mana from class progression table

Key patterns:
- Manual UUID construction: Compendium.${pack.collection}.Item.${entry._id}
- ignorePrereqs flag for specific choices bypassing all prerequisites
- Mode 5 (OVERRIDE) for boolean senses like darkvision
- Form data merging with direct DOM reading for reliable selection capture

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:23:44 -06:00
Cal Corum
a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00