Add morale roll system for NPCs with group support and automatic triggers:
- rollMorale() method for individual NPC morale checks (2d6 vs morale score)
- rollGroupMorale() static method uses lowest morale in selected tokens
- promptMoraleCheck() posts GM-whispered chat with clickable roll button
- Auto-prompt when NPC HP drops to half or below
- Chat button click handler for morale prompts
- Morale Check macro for quick group rolls
- Comprehensive test suite for morale functionality
Morale fails when 2d6 > morale score, setting moraleStatus.broken = true.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add _onCreate/_preDelete lifecycle methods to VagabondItem for automatic
feature application and cleanup when classes are added/removed
- Add updateActor hook to apply new features when character level increases
- Implement applyClassFeatures() with idempotency to prevent duplicate effects
- Add _applyClassProgression() for mana/castingMax from class progression
- Add _applyTrainedSkills() to mark class skills as trained
- Fix getCastingMaxAtLevel() to sum values instead of taking maximum
- Add comprehensive test suite (10 tests) covering unit and integration tests
Effects are tagged with vagabond flags for easy filtering and management.
Methods calculate progression values directly for robustness with embedded items.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add SpellCastDialog with delivery/duration/damage configuration
- Fix mana cost calculation to match rulebook formula:
- Effect-only or 1d6 damage-only = 0 mana
- Both damage AND effect = 1 mana base
- +1 per extra damage die beyond first
- +delivery cost (Touch/Remote/Imbue=0, Cube=1, Area=2)
- Duration has no initial cost (Focus requires maintenance)
- Add "Include Effect" toggle for damage vs effect choice
- Create spell cast chat card template
- Add 20+ i18n strings for spell casting UI
- Create comprehensive Quench tests for mana calculation
- Add Cast Spell macro for testing
- Update CLAUDE.md with NoteDiscovery access instructions
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implements Phase 2 foundational components:
- VagabondActor document class with item management, resource tracking,
damage/healing, rest mechanics, and combat helpers
- VagabondItem document class with chat card generation and item usage
- Comprehensive dice rolling module (d20 checks, skill/attack/save rolls,
damage with crit doubling, countdown dice, morale checks)
- Quench tests for all dice rolling functions
Fixes Foundry VTT v13 compatibility issues:
- Add documentTypes to system.json declaring valid Actor/Item types
- Fix StringField validation errors by using nullable/null pattern
instead of blank string choices for optional fields
- Update actor tests to use embedded documents for slot calculations
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Set up complete development environment with:
- ESLint with Foundry VTT globals (game, CONFIG, Actor, etc.)
- Prettier for consistent code formatting
- Husky + lint-staged for pre-commit hooks
- Quench test framework structure with sanity checks
Documentation:
- DEVELOPMENT.md with tooling decisions and rationale
- README.md updated with development setup instructions
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>