Theme System:
- Add _theme-variables.scss with light (parchment) and dark color palettes
- Register theme options in system.json for Foundry v13 color scheme support
- Convert all SCSS color variables to CSS custom properties
- Update base, mixins, components, and sheet styles for theme support
- Add _applyThemeClass() to actor and item sheet classes
ProseMirror Editor Fix (v13 ApplicationV2):
- Replace {{editor}} helper with <prose-mirror> custom element
- Add TextEditor.enrichHTML() for rich text content preparation
- Update all 8 item templates (spell, weapon, armor, equipment, etc.)
- Fix toolbar hiding content by renaming wrapper to .editor-wrapper
- Style prose-mirror with sticky toolbar and proper flex layout
Roll Dialog & Chat Card Styling:
- Complete roll dialog styling with favor/hinder toggles, info panels
- Complete chat card styling with roll results, damage display, animations
- Mark tasks 5.7 and 5.8 complete in roadmap
- Add task 5.11 for deferred resizable editor feature
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Phase 4 (Item Sheets) complete:
- Created VagabondItemSheet base class using ApplicationV2 + HandlebarsApplicationMixin
- Implemented templates for all 8 item types: weapon, armor, equipment, ancestry, class, spell, perk, feature
- Added Details and Effects tabs to all item sheets
- Effects tab provides full CRUD for Active Effects (create, edit, toggle, delete)
- Added ~150 localization strings for item fields and UI elements
- Comprehensive SCSS styling matching parchment theme
Key features:
- Type-specific templates with appropriate fields for each item type
- Array field management for traits, progression tables, features
- Wider dropdowns for ancestry Being Type and Size fields
- Effect controls remain clickable when effect is disabled
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>