Commit Graph

3 Commits

Author SHA1 Message Date
Cal Corum
bf2cd92e93 Add Status item system and separate attack/damage rolls
Status System:
- Add StatusData model with mechanical modifiers (damageDealt, healingReceived)
- Add status item sheet with modifier configuration
- Add status-bar.hbs for displaying status chips on actor sheets
- Status chips show tooltip on hover, can be removed via click
- Add 17 status items to compendium (Blinded, Burning, Charmed, etc.)
- Frightened applies -2 damage dealt, Sickened applies -2 healing received

Attack Roll Changes:
- Separate attack and damage into two discrete rolls
- Attack hit now shows "Roll Damage" button instead of auto-rolling
- Button click rolls damage and updates the chat message in-place
- Store weapon/attack data in message flags for later damage rolling
- Fix favor/hinder and modifier preset buttons in attack dialog
- Show individual damage dice results in chat card breakdown

Mechanical Integration:
- Add _applyStatusModifiers() to VagabondActor for aggregating status effects
- Update getRollData() to include statusModifiers for roll formulas
- Update damageRoll() to automatically apply damageDealt modifier
- Update applyHealing() to respect healingReceived modifier

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 14:36:57 -06:00
Cal Corum
26cac676f0 Complete accessibility audit (Task 5.9)
Color Contrast (WCAG AA 4.5:1 compliance):
- accent-highlight: #cd853f → #7a4f1d (5.23:1)
- warning: #b8860b → #705308 (5.29:1)
- dark theme muted: #8a7e6e → #9a8e7e (5.39:1)
- dark theme warning: #d4a32c → #c99020 (6.17:1)

Accessibility Utilities (_base.scss):
- .sr-only for screen reader only content
- .skip-link visible on focus
- .interactive-row with focus-visible styles
- prefers-reduced-motion media query support

Interactive Element Improvements:
- Save/attack rows: role="button", tabindex="0", aria-label
- Stat inputs: proper label for= associations
- Decorative icons: aria-hidden="true"
- Keyboard activation via _setupKeyboardAccessibility()

Editor Fix:
- Simplified editor-wrapper styles to restore ProseMirror toggle button
- Resize feature remains deferred to Task 5.11

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 15:56:52 -06:00
Cal Corum
8b9daa1f36 Add light/dark theme system with CSS variables, fix ProseMirror editors
Theme System:
- Add _theme-variables.scss with light (parchment) and dark color palettes
- Register theme options in system.json for Foundry v13 color scheme support
- Convert all SCSS color variables to CSS custom properties
- Update base, mixins, components, and sheet styles for theme support
- Add _applyThemeClass() to actor and item sheet classes

ProseMirror Editor Fix (v13 ApplicationV2):
- Replace {{editor}} helper with <prose-mirror> custom element
- Add TextEditor.enrichHTML() for rich text content preparation
- Update all 8 item templates (spell, weapon, armor, equipment, etc.)
- Fix toolbar hiding content by renaming wrapper to .editor-wrapper
- Style prose-mirror with sticky toolbar and proper flex layout

Roll Dialog & Chat Card Styling:
- Complete roll dialog styling with favor/hinder toggles, info panels
- Complete chat card styling with roll results, damage display, animations
- Mark tasks 5.7 and 5.8 complete in roadmap
- Add task 5.11 for deferred resizable editor feature

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 15:36:16 -06:00