Commit Graph

10 Commits

Author SHA1 Message Date
Cal Corum
77c9359601 Add Dodge and Block defense rolls to character sheet
- Add Dodge roll under Reflex save (auto-hindered by heavy armor)
- Add Block roll under Endure save (hindered vs ranged attacks toggle)
- Create DodgeRollDialog and BlockRollDialog with templates
- Display defense rolls as indented sub-rows on Main tab
- Block row visually dimmed when no shield equipped, shows notification on click

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 11:40:12 -06:00
Cal Corum
ed694372d5 Add clickable profile image to change actor portrait
- Update templates to use data-action="editImage" (v13 style)
- Add custom #onEditImage handler using FilePicker API
- Add hover effect and cursor:pointer to profile images

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-22 15:01:27 -06:00
Cal Corum
0eb258d2c1 Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse)
Attack skills now have trained/untrained status like regular skills:
- Untrained: difficulty = 20 - stat
- Trained: difficulty = 20 - (stat × 2)

Includes UI toggle button, data model fields, and matching styling.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 10:33:35 -06:00
Cal Corum
bf2cd92e93 Add Status item system and separate attack/damage rolls
Status System:
- Add StatusData model with mechanical modifiers (damageDealt, healingReceived)
- Add status item sheet with modifier configuration
- Add status-bar.hbs for displaying status chips on actor sheets
- Status chips show tooltip on hover, can be removed via click
- Add 17 status items to compendium (Blinded, Burning, Charmed, etc.)
- Frightened applies -2 damage dealt, Sickened applies -2 healing received

Attack Roll Changes:
- Separate attack and damage into two discrete rolls
- Attack hit now shows "Roll Damage" button instead of auto-rolling
- Button click rolls damage and updates the chat message in-place
- Store weapon/attack data in message flags for later damage rolling
- Fix favor/hinder and modifier preset buttons in attack dialog
- Show individual damage dice results in chat card breakdown

Mechanical Integration:
- Add _applyStatusModifiers() to VagabondActor for aggregating status effects
- Update getRollData() to include statusModifiers for roll formulas
- Update damageRoll() to automatically apply damageDealt modifier
- Update applyHealing() to respect healingReceived modifier

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 14:36:57 -06:00
Cal Corum
06e0dc01c0 Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression
- P2: Perks with changes[] arrays create Active Effects on drop/delete
- P3: Feature choice UI for Fighting Style (auto-grants Situational
  Awareness + selected training perk, ignoring prerequisites)
- P4: Ancestry traits apply Active Effects (Dwarf Darksight/Tough working)
- P5: Caster progression accumulates mana from class progression table

Key patterns:
- Manual UUID construction: Compendium.${pack.collection}.Item.${entry._id}
- ignorePrereqs flag for specific choices bypassing all prerequisites
- Mode 5 (OVERRIDE) for boolean senses like darkvision
- Form data merging with direct DOM reading for reliable selection capture

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:23:44 -06:00
Cal Corum
a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00
Cal Corum
26cac676f0 Complete accessibility audit (Task 5.9)
Color Contrast (WCAG AA 4.5:1 compliance):
- accent-highlight: #cd853f → #7a4f1d (5.23:1)
- warning: #b8860b → #705308 (5.29:1)
- dark theme muted: #8a7e6e → #9a8e7e (5.39:1)
- dark theme warning: #d4a32c → #c99020 (6.17:1)

Accessibility Utilities (_base.scss):
- .sr-only for screen reader only content
- .skip-link visible on focus
- .interactive-row with focus-visible styles
- prefers-reduced-motion media query support

Interactive Element Improvements:
- Save/attack rows: role="button", tabindex="0", aria-label
- Stat inputs: proper label for= associations
- Decorative icons: aria-hidden="true"
- Keyboard activation via _setupKeyboardAccessibility()

Editor Fix:
- Simplified editor-wrapper styles to restore ProseMirror toggle button
- Resize feature remains deferred to Task 5.11

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 15:56:52 -06:00
Cal Corum
8b9daa1f36 Add light/dark theme system with CSS variables, fix ProseMirror editors
Theme System:
- Add _theme-variables.scss with light (parchment) and dark color palettes
- Register theme options in system.json for Foundry v13 color scheme support
- Convert all SCSS color variables to CSS custom properties
- Update base, mixins, components, and sheet styles for theme support
- Add _applyThemeClass() to actor and item sheet classes

ProseMirror Editor Fix (v13 ApplicationV2):
- Replace {{editor}} helper with <prose-mirror> custom element
- Add TextEditor.enrichHTML() for rich text content preparation
- Update all 8 item templates (spell, weapon, armor, equipment, etc.)
- Fix toolbar hiding content by renaming wrapper to .editor-wrapper
- Style prose-mirror with sticky toolbar and proper flex layout

Roll Dialog & Chat Card Styling:
- Complete roll dialog styling with favor/hinder toggles, info panels
- Complete chat card styling with roll results, damage display, animations
- Mark tasks 5.7 and 5.8 complete in roadmap
- Add task 5.11 for deferred resizable editor feature

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 15:36:16 -06:00
Cal Corum
10963403e9 Style abilities tab with ancestry, features, perks, and effects
- Add ancestry block with header (image, name, type, size) and traits list
- Style features and perks lists with grid layout for image/info/description
- Add active effects display for temporary and passive effects
- Fix perk prerequisites display using getPrerequisiteString() method
- Add responsive layout for narrow containers

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 21:56:49 -06:00
Cal Corum
8e097c9b2d Implement character sheet foundation with ApplicationV2
Add actor sheet implementation using Foundry VTT v13 ApplicationV2 API:
- Base actor sheet class with tab navigation, drag-drop, scroll preservation
- Character sheet with header, main tab (stats, saves, skills, attacks)
- NPC sheet structure (templates only, styling pending)
- Resource bars with fill effect and backdrop pills for legibility
- Responsive layout using CSS Container Queries
- Fix for ApplicationV2 tab switching (cleanup stale parts)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 16:43:28 -06:00