Commit Graph

3 Commits

Author SHA1 Message Date
Cal Corum
7489b60281 Style inventory tab with item lists and header
- Add inline header with item slots and currency inputs (gold/silver/copper)
- Style item sections (weapons, armor, equipment) with proper list layout
- Constrain item thumbnails to 32x32px
- Add colored stat badges for damage (red) and armor (blue)
- Style equip toggle and delete buttons with hover states
- Add responsive layout for narrow containers

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 21:19:00 -06:00
Cal Corum
8e097c9b2d Implement character sheet foundation with ApplicationV2
Add actor sheet implementation using Foundry VTT v13 ApplicationV2 API:
- Base actor sheet class with tab navigation, drag-drop, scroll preservation
- Character sheet with header, main tab (stats, saves, skills, attacks)
- NPC sheet structure (templates only, styling pending)
- Resource bars with fill effect and backdrop pills for legibility
- Responsive layout using CSS Container Queries
- Fix for ApplicationV2 tab switching (cleanup stale parts)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 16:43:28 -06:00
Cal Corum
37300ccf90 Initial project setup for Vagabond RPG Foundry VTT system
- System manifest (system.json) for Foundry v13
- Project structure with module/, templates/, styles/, lang/, packs/
- Docker Compose for local Foundry development environment
- SCSS architecture with parchment theme and accessibility colors
- Base system entry point with CONFIG and Handlebars helpers
- English localization file with all game terms
- Project roadmap with 98 tasks across 11 phases

Phase 0 (Foundation) complete. Ready for Phase 1 (Data Models).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-12 14:32:15 -06:00