Phase 4 (Item Sheets) complete:
- Created VagabondItemSheet base class using ApplicationV2 + HandlebarsApplicationMixin
- Implemented templates for all 8 item types: weapon, armor, equipment, ancestry, class, spell, perk, feature
- Added Details and Effects tabs to all item sheets
- Effects tab provides full CRUD for Active Effects (create, edit, toggle, delete)
- Added ~150 localization strings for item fields and UI elements
- Comprehensive SCSS styling matching parchment theme
Key features:
- Type-specific templates with appropriate fields for each item type
- Array field management for traits, progression tables, features
- Wider dropdowns for ancestry Being Type and Size fields
- Effect controls remain clickable when effect is disabled
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- System manifest (system.json) for Foundry v13
- Project structure with module/, templates/, styles/, lang/, packs/
- Docker Compose for local Foundry development environment
- SCSS architecture with parchment theme and accessibility colors
- Base system entry point with CONFIG and Handlebars helpers
- English localization file with all game terms
- Project roadmap with 98 tasks across 11 phases
Phase 0 (Foundation) complete. Ready for Phase 1 (Data Models).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>