Commit Graph

4 Commits

Author SHA1 Message Date
Cal Corum
26cac676f0 Complete accessibility audit (Task 5.9)
Color Contrast (WCAG AA 4.5:1 compliance):
- accent-highlight: #cd853f → #7a4f1d (5.23:1)
- warning: #b8860b → #705308 (5.29:1)
- dark theme muted: #8a7e6e → #9a8e7e (5.39:1)
- dark theme warning: #d4a32c → #c99020 (6.17:1)

Accessibility Utilities (_base.scss):
- .sr-only for screen reader only content
- .skip-link visible on focus
- .interactive-row with focus-visible styles
- prefers-reduced-motion media query support

Interactive Element Improvements:
- Save/attack rows: role="button", tabindex="0", aria-label
- Stat inputs: proper label for= associations
- Decorative icons: aria-hidden="true"
- Keyboard activation via _setupKeyboardAccessibility()

Editor Fix:
- Simplified editor-wrapper styles to restore ProseMirror toggle button
- Resize feature remains deferred to Task 5.11

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 15:56:52 -06:00
Cal Corum
8e097c9b2d Implement character sheet foundation with ApplicationV2
Add actor sheet implementation using Foundry VTT v13 ApplicationV2 API:
- Base actor sheet class with tab navigation, drag-drop, scroll preservation
- Character sheet with header, main tab (stats, saves, skills, attacks)
- NPC sheet structure (templates only, styling pending)
- Resource bars with fill effect and backdrop pills for legibility
- Responsive layout using CSS Container Queries
- Fix for ApplicationV2 tab switching (cleanup stale parts)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 16:43:28 -06:00
Cal Corum
44dbd00e1b Add development tooling: ESLint, Prettier, Husky, and Quench tests
Set up complete development environment with:
- ESLint with Foundry VTT globals (game, CONFIG, Actor, etc.)
- Prettier for consistent code formatting
- Husky + lint-staged for pre-commit hooks
- Quench test framework structure with sanity checks

Documentation:
- DEVELOPMENT.md with tooling decisions and rationale
- README.md updated with development setup instructions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-12 14:47:14 -06:00
Cal Corum
37300ccf90 Initial project setup for Vagabond RPG Foundry VTT system
- System manifest (system.json) for Foundry v13
- Project structure with module/, templates/, styles/, lang/, packs/
- Docker Compose for local Foundry development environment
- SCSS architecture with parchment theme and accessibility colors
- Base system entry point with CONFIG and Handlebars helpers
- English localization file with all game terms
- Project roadmap with 98 tasks across 11 phases

Phase 0 (Foundation) complete. Ready for Phase 1 (Data Models).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-12 14:32:15 -06:00