Attack skills now have trained/untrained status like regular skills:
- Untrained: difficulty = 20 - stat
- Trained: difficulty = 20 - (stat × 2)
Includes UI toggle button, data model fields, and matching styling.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Quick reference for attribute keys, types, and patterns when creating
Active Effects for characters and NPCs. Includes flag-based favor/hinder
system and example patterns for common class features.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>