{
  "_id": "vgbdBstgolemfles",
  "_key": "!actors!vgbdBstgolemfles",
  "name": "Golem, Flesh",
  "type": "npc",
  "img": "icons/svg/mystery-man.svg",
  "system": {
    "hd": 9,
    "hp": {
      "value": 40,
      "max": 40
    },
    "tl": 4.7,
    "armor": 0,
    "morale": 10,
    "zone": "frontline",
    "size": "large",
    "beingType": "artificial",
    "speed": {
      "value": 20
    },
    "appearing": "1",
    "senses": {
      "darkvision": true
    },
    "movement": {},
    "immunities": ["cold", "poison", "shock"],
    "weaknesses": ["fire"],
    "resistances": [],
    "actions": [
      {
        "name": "Actions",
        "description": "Multi-Attack: 2\u00d7Slam\nSlam [Melee Attack]: 9 (2d8 (+2 if this Being is Berserk))",
        "attackType": "special",
        "damage": "",
        "damageType": "",
        "range": "",
        "properties": []
      }
    ],
    "abilities": [
      {
        "name": "Abilities",
        "description": "Bloodied Rage: At 20 HP or less, it is Berserk.\nFlame-Averse: If it can see fire or takes damage from fire, it is Frightened (Cd4).\nShock-Absorber: Shock damage rolls heal it instead.\nStatus Immunities: Charmed, Fatigued, Paralyzed, Sickened\nImmune to Physical from non-Relics"
      }
    ],
    "loot": "",
    "gmNotes": "A living automoton of stitched-together flesh, given life through electric strikes."
  },
  "reviewed": false
}
