{
  "_id": "vgbdBstgolemclay",
  "_key": "!actors!vgbdBstgolemclay",
  "name": "Golem, Clay",
  "type": "npc",
  "img": "icons/svg/mystery-man.svg",
  "system": {
    "hd": 12,
    "hp": {
      "value": 54,
      "max": 54
    },
    "tl": 9.5,
    "armor": 0,
    "morale": 12,
    "zone": "frontline",
    "size": "large",
    "beingType": "artificial",
    "speed": {
      "value": 15
    },
    "appearing": "1",
    "senses": {
      "darkvision": true
    },
    "movement": {},
    "immunities": [],
    "weaknesses": [],
    "resistances": [],
    "actions": [
      {
        "name": "Actions",
        "description": "Multi-Attack: 2\u00d7Slam Slam [Melee Attack]: 9 (2d8)",
        "attackType": "special",
        "damage": "",
        "damageType": "",
        "range": "",
        "properties": []
      }
    ],
    "abilities": [
      {
        "name": "Abilities",
        "description": "Acid Bather: Acid damage rolls affect it as healing rolls.\nImmutable: It can't be transformed.\nMagic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nUnbaked: If it takes 5 or more Fire damage at once, it is Dazed (Cd4).\nStatblocks // Artificials Statblocks // Artificials 119 119 Bestiary Golem, Flesh TL: 4.7 Large Artificial A living automoton of stitched-together flesh, given life through electric strikes.\nHD: 9 (40 HP)\b Speed: 20' Zone: Frontline Morale: 10\b # Appearing:1 Senses: Darksight Armor: 0 [as Unarmored] Immune: Cold, Poison, Shock; Physical from non-Relics Weak: Fire Status Immunities: Charmed, Fatigued, Paralyzed, Sickened ACTIONS Multi-Attack: 2\u00d7Slam Slam [Melee Attack]: 9 (2d8 (+2 if this Being is Berserk)) ABILITIES Bloodied Rage: At 20 HP or less, it is Berserk.\nFlame-Averse: If it can see fire or takes damage from fire, it is Frightened (Cd4).\nShock-Absorber: Shock damage rolls heal it instead."
      }
    ],
    "loot": "",
    "gmNotes": ""
  },
  "reviewed": false
}
