{
  "_id": "vgbdBststirge000",
  "_key": "!actors!vgbdBststirge000",
  "name": "Stirge",
  "type": "npc",
  "img": "icons/svg/mystery-man.svg",
  "system": {
    "hd": 1,
    "hp": {
      "value": 1,
      "max": 1
    },
    "tl": 1.2,
    "armor": 1,
    "morale": 4,
    "zone": "frontline",
    "size": "small",
    "beingType": "cryptid",
    "speed": {
      "value": 5
    },
    "appearing": "3d6",
    "senses": {
      "darkvision": true
    },
    "movement": {
      "fly": true
    },
    "immunities": [],
    "weaknesses": [],
    "resistances": [],
    "actions": [
      {
        "name": "Actions",
        "description": "Beak [Melee Attack]: 1 (d3) and Restrained (d4 damage each Round while Restrained this way)",
        "attackType": "special",
        "damage": "",
        "damageType": "",
        "range": "",
        "properties": []
      }
    ],
    "abilities": [
      {
        "name": "Abilities",
        "description": "Leech: Its Max HP increases by the amount of damage it deals with its Beak, which also heals it for the same amount. Max HP gained this way is lost after 1 minute.\nLatcher: Checks to end being Restrained by its Beak have a -3 penalty.\nStatblocks // Cryptids Statblocks // Cryptids 149 149 Bestiary Bestiary Bestiary 150 150 Tarrasque TL: 24.7 Colossal Cryptid A four-legged reptile of gargantuan proportions.\nIt slumbers for centuries, then awakes to eat for weeks before returning to its sleep. During this time, it leaves destruction in its wake.\nHD: 36 (162 HP)\b Speed: 120' (Swim) Zone: Frontline Morale: 9\b # Appearing: Unique Senses: Darksight Armor: 10 [as (+3) Plate plus (+3) Shield] Immune: Cold, Fire, Shock; Physical from non-Relics Status Immunity: Charmed, Confused, Frightened, Paralyzed, Sickened, Suffocating ACTIONS Multi-Attack: 2\u00d7Claw, 1\u00d7Horn, 1\u00d7Bite, and 1\u00d7Tail Claw [Melee Attack, Near]: 18 (4d8) Horns [Melee Attack]: 16 (3d10) Bite [Melee Attack]: 27 (5d10) and the Target loses a limb of its choice if failed by 10 or more Tail [Melee Attack, Near]: 13 (3d8) and shoved Prone ABILITIES Charge: If it Moves at least 30 feet in a straight line then makes a Horn Attack on the same Turn, that attack deals double damage.\nLegendary: Cast Checks Targeting it have a d12 penalty.\nMythic: It doesn't die unless a wish is granted to do so.\nReflective Carapace: When Targeted with a Spell, roll d6. On a 1, the Spell is reflected back at its source.\nOn a 2 or 3, the Spell is dispelled. On a 4 to 6, the Spell works as normal.\nRegenerate II: Regains 9 (2d8) HP on each of its Turns."
      }
    ],
    "loot": "",
    "gmNotes": ""
  },
  "reviewed": false
}
