{
  "_id": "vgbdBstotyugh000",
  "_key": "!actors!vgbdBstotyugh000",
  "name": "Otyugh",
  "type": "npc",
  "img": "icons/svg/mystery-man.svg",
  "system": {
    "hd": 6,
    "hp": {
      "value": 27,
      "max": 27
    },
    "tl": 4.6,
    "armor": 3,
    "morale": 8,
    "zone": "frontline",
    "size": "large",
    "beingType": "outer",
    "speed": {
      "value": 30
    },
    "appearing": "1",
    "senses": {},
    "movement": {},
    "immunities": [],
    "weaknesses": [],
    "resistances": [],
    "actions": [
      {
        "name": "Actions",
        "description": "Multi-Attack: 2\u00d7Tentacle and 1\u00d7Bite Bite [Melee Attack]: 5 (d10) and pass [Endure] or become Sickened (until cured, Otyugh Disease) Tentacle [Melee Attack]: 4 (d8) and Restrained. If the Target is already Restrained this way, it is instead slammed into something and takes 7 (2d6) and must pass an [Endure] Save or be Dazed for 1 Round.",
        "attackType": "special",
        "damage": "",
        "damageType": "",
        "range": "",
        "properties": []
      }
    ],
    "abilities": [
      {
        "name": "Abilities",
        "description": "Otyugh Disease: Beings that aren't otyughs that are Sickened this way must pass an an [Endure] Save every day or lose 3 (d6) from their Max HP. This reduction to theirMaxHPlastswhiletheyareSickenedbythisdisease.\nBestiary Bestiary 162 162 Phoenix TL: 10.5 Giant Outer (Divine) HD: 20 (90 HP)\b Speed: 50' (Fly 150') Zone: Backline Morale: 10\b # Appearing: 1 Senses: Allsight Armor: 5 [as (+3) Chain] Immune: Fire; Physical from non-Relics Status Immunities: Charmed, Confused, Paralyzed, Restrained, Sickened, Suffocating ACTIONS Resurrect [Cast, the corpse of an Ally it is Touching] (1/Day): Revived at Full HP with 0 Fatigue Multi-Attack: 2\u00d7Talon and 1\u00d7Beak Talon [Melee Attack]: 7 (2d6) Beak [Melee Attack]: 14 (4d6) ABILITIES Fiery Revival (1/Day): If it dies, a ball of fire erupts out from it as a Near Aura. All within must pass a [Reflex] Save or take 55 (d10\u00d710) and be Burning (Cd6). This fire is divine, and ignores Immune to Fire.\nThis Being is than revived in 1 Round at full HP. It will always try to flee until this Ability refreshes.\nIlluminator: Sheds Sunlight in Near.\nLiving Fire: Close Beings are Burning (2d6) Magic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nPhoenix Down [Item; Value 2500g]: Extremely magical Material. Can Use to revive a dead Being whose corpse the down is placed on at full HP. This does not work on Undead."
      }
    ],
    "loot": "",
    "gmNotes": ""
  },
  "reviewed": false
}
