strat-gameplay-webapp/frontend-sba/types
Cal Corum fa3fadd14c CLAUDE: Implement uncapped hit decision UI + backend bugfixes (Issue #7)
Frontend: Full 5-phase interactive wizard for uncapped hit decisions
(lead advance, defensive throw, trail advance, throw target, safe/out)
with mobile-first design, offense/defense role switching, and auto-
clearing on workflow completion.

Backend fixes:
- Remove nested asyncio.Lock acquisition causing deadlocks in all
  submit_uncapped_* methods and initiate_uncapped_hit (non-re-entrant)
- Preserve pending_manual_roll during interactive workflows
- Add league_id to all dice_system.roll_d20() calls
- Extract D20Roll.roll int for state serialization
- Fix batter-runner not advancing when non-targeted in throw
- Fix rollback_plays not recalculating scores from remaining plays

Files: 10 modified, 1 new (UncappedHitWizard.vue)
Tests: 2481/2481 passing

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 13:54:57 -06:00
..
api.ts CLAUDE: Store team display info in DB and fix lineup auto-start 2026-01-17 08:43:26 -06:00
CLAUDE.md CLAUDE: Fix critical game engine issues and refactor CLAUDE.md docs 2025-11-19 16:05:26 -06:00
game.ts CLAUDE: Implement uncapped hit decision UI + backend bugfixes (Issue #7) 2026-02-12 13:54:57 -06:00
index.ts CLAUDE: Implement uncapped hit decision UI + backend bugfixes (Issue #7) 2026-02-12 13:54:57 -06:00
player.ts CLAUDE: RosterLink refactor for bench players with cached player data 2026-01-17 22:15:12 -06:00
schedule.ts CLAUDE: Add SBA schedule integration with weekly matchup display 2026-01-14 23:39:31 -06:00
websocket.ts CLAUDE: Implement uncapped hit decision UI + backend bugfixes (Issue #7) 2026-02-12 13:54:57 -06:00