This commit captures work from multiple sessions building the statistics system and frontend component library. Backend - Phase 3.5: Statistics System - Box score statistics with materialized views - Play stat calculator for real-time updates - Stat view refresher service - Alembic migration for materialized views - Test coverage: 41 new tests (all passing) Frontend - Phase F1: Foundation - Composables: useGameState, useGameActions, useWebSocket - Type definitions and interfaces - Store setup with Pinia Frontend - Phase F2: Game Display - ScoreBoard, GameBoard, CurrentSituation, PlayByPlay components - Demo page at /demo Frontend - Phase F3: Decision Inputs - DefensiveSetup, OffensiveApproach, StolenBaseInputs components - DecisionPanel orchestration - Demo page at /demo-decisions - Test coverage: 213 tests passing Frontend - Phase F4: Dice & Manual Outcome - DiceRoller component - ManualOutcomeEntry with validation - PlayResult display - GameplayPanel orchestration - Demo page at /demo-gameplay - Test coverage: 119 tests passing Frontend - Phase F5: Substitutions - PinchHitterSelector, DefensiveReplacementSelector, PitchingChangeSelector - SubstitutionPanel with tab navigation - Demo page at /demo-substitutions - Test coverage: 114 tests passing Documentation: - PHASE_3_5_HANDOFF.md - Statistics system handoff - PHASE_F2_COMPLETE.md - Game display completion - Frontend phase planning docs - NEXT_SESSION.md updated for Phase F6 Configuration: - Package updates (Nuxt 4 fixes) - Tailwind config enhancements - Game store updates Test Status: - Backend: 731/731 passing (100%) - Frontend: 446/446 passing (100%) - Total: 1,177 tests passing Next Phase: F6 - Integration (wire all components into game page) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
272 lines
7.3 KiB
Vue
272 lines
7.3 KiB
Vue
<template>
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<div class="dice-roller">
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<!-- Roll Button (shown when no roll exists) -->
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<div v-if="!pendingRoll" class="flex justify-center">
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<button
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:disabled="!canRoll || isRolling"
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:class="[
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'roll-button',
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canRoll && !isRolling ? 'roll-button-enabled' : 'roll-button-disabled'
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]"
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@click="handleRoll"
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>
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<span v-if="isRolling" class="flex items-center gap-2">
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<svg class="animate-spin h-5 w-5" viewBox="0 0 24 24">
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<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4" fill="none" />
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<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z" />
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</svg>
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Rolling...
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</span>
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<span v-else class="flex items-center gap-2">
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<svg class="w-6 h-6" fill="currentColor" viewBox="0 0 24 24">
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<path d="M5 3a2 2 0 00-2 2v14a2 2 0 002 2h14a2 2 0 002-2V5a2 2 0 00-2-2H5zm7 4a1.5 1.5 0 110 3 1.5 1.5 0 010-3z"/>
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</svg>
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Roll Dice
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</span>
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</button>
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</div>
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<!-- Dice Results (shown after roll) -->
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<div v-else class="dice-results">
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<div class="dice-header">
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<h3 class="text-lg font-bold text-white">Dice Results</h3>
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<div class="text-sm text-blue-200">
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{{ formatTimestamp(pendingRoll.timestamp) }}
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</div>
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</div>
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<!-- Main Dice Grid -->
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<div class="dice-grid">
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<!-- d6 One -->
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<div class="dice-item dice-d6">
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<div class="dice-label">d6 (One)</div>
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<div class="dice-value">{{ pendingRoll.d6_one }}</div>
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</div>
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<!-- d6 Two (showing total) -->
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<div class="dice-item dice-d6">
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<div class="dice-label">d6 (Two)</div>
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<div class="dice-value">{{ pendingRoll.d6_two_total }}</div>
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<div class="dice-sublabel">
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({{ pendingRoll.d6_two_a }} + {{ pendingRoll.d6_two_b }})
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</div>
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</div>
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<!-- Chaos d20 -->
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<div class="dice-item dice-d20">
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<div class="dice-label">Chaos d20</div>
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<div class="dice-value dice-value-large">{{ pendingRoll.chaos_d20 }}</div>
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</div>
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<!-- Resolution d20 -->
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<div class="dice-item dice-d20">
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<div class="dice-label">Resolution d20</div>
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<div class="dice-value dice-value-large">{{ pendingRoll.resolution_d20 }}</div>
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</div>
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</div>
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<!-- Special Event Indicators -->
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<div v-if="pendingRoll.check_wild_pitch || pendingRoll.check_passed_ball" class="special-events">
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<div v-if="pendingRoll.check_wild_pitch" class="special-event wild-pitch">
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<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 20 20">
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<path fill-rule="evenodd" d="M8.257 3.099c.765-1.36 2.722-1.36 3.486 0l5.58 9.92c.75 1.334-.213 2.98-1.742 2.98H4.42c-1.53 0-2.493-1.646-1.743-2.98l5.58-9.92zM11 13a1 1 0 11-2 0 1 1 0 012 0zm-1-8a1 1 0 00-1 1v3a1 1 0 002 0V6a1 1 0 00-1-1z" clip-rule="evenodd"/>
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</svg>
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Wild Pitch Check
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</div>
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<div v-if="pendingRoll.check_passed_ball" class="special-event passed-ball">
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<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 20 20">
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<path fill-rule="evenodd" d="M8.257 3.099c.765-1.36 2.722-1.36 3.486 0l5.58 9.92c.75 1.334-.213 2.98-1.742 2.98H4.42c-1.53 0-2.493-1.646-1.743-2.98l5.58-9.92zM11 13a1 1 0 11-2 0 1 1 0 012 0zm-1-8a1 1 0 00-1 1v3a1 1 0 002 0V6a1 1 0 00-1-1z" clip-rule="evenodd"/>
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</svg>
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Passed Ball Check
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</div>
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</div>
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<!-- Card Reading Instructions -->
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<div class="card-instructions">
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<div class="instruction-icon">
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<svg class="w-6 h-6" fill="currentColor" viewBox="0 0 20 20">
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<path fill-rule="evenodd" d="M18 10a8 8 0 11-16 0 8 8 0 0116 0zm-7-4a1 1 0 11-2 0 1 1 0 012 0zM9 9a1 1 0 000 2v3a1 1 0 001 1h1a1 1 0 100-2v-3a1 1 0 00-1-1H9z" clip-rule="evenodd"/>
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</svg>
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</div>
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<div class="instruction-text">
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Use these dice results to read the outcome from your player's card
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</div>
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</div>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, computed } from 'vue'
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import type { RollData } from '~/types'
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interface Props {
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canRoll: boolean
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pendingRoll: RollData | null
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}
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const props = defineProps<Props>()
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const emit = defineEmits<{
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roll: []
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}>()
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// Local state
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const isRolling = ref(false)
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// Methods
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const handleRoll = () => {
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if (!props.canRoll || isRolling.value) return
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isRolling.value = true
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emit('roll')
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// Reset rolling state after animation (will be replaced by actual server response)
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setTimeout(() => {
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isRolling.value = false
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}, 2000)
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}
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const formatTimestamp = (timestamp: string): string => {
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const date = new Date(timestamp)
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return date.toLocaleTimeString('en-US', {
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hour: 'numeric',
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minute: '2-digit',
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second: '2-digit',
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})
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}
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</script>
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<style scoped>
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.dice-roller {
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@apply w-full;
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}
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/* Roll Button */
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.roll-button {
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@apply px-8 py-4 rounded-lg font-bold text-lg transition-all duration-200;
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@apply shadow-lg min-h-[60px] min-w-[200px];
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}
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.roll-button-enabled {
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@apply bg-gradient-to-r from-green-500 to-green-600 text-white;
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@apply hover:from-green-600 hover:to-green-700 hover:shadow-xl;
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@apply active:scale-95;
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}
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.roll-button-disabled {
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@apply bg-gray-300 text-gray-500 cursor-not-allowed;
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}
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/* Dice Results Container */
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.dice-results {
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@apply bg-gradient-to-br from-blue-600 to-blue-700 rounded-xl p-6 shadow-xl;
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@apply space-y-4;
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animation: slideDown 0.3s ease-out;
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}
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@keyframes slideDown {
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from {
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opacity: 0;
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transform: translateY(-20px);
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}
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to {
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opacity: 1;
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transform: translateY(0);
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}
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}
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/* Header */
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.dice-header {
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@apply flex justify-between items-center pb-3 border-b border-blue-500;
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}
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/* Dice Grid */
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.dice-grid {
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@apply grid grid-cols-2 gap-4;
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}
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@media (min-width: 640px) {
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.dice-grid {
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@apply grid-cols-4;
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}
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}
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/* Individual Dice Items */
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.dice-item {
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@apply bg-white rounded-lg p-4 text-center shadow-md;
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@apply flex flex-col items-center justify-center;
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@apply min-h-[100px];
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}
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.dice-d6 {
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@apply bg-gradient-to-br from-gray-50 to-gray-100;
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}
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.dice-d20 {
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@apply bg-gradient-to-br from-yellow-50 to-yellow-100;
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}
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.dice-label {
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@apply text-xs font-semibold text-gray-600 uppercase tracking-wide mb-2;
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}
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.dice-value {
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@apply text-3xl font-bold text-gray-900;
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}
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.dice-value-large {
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@apply text-4xl;
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}
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.dice-sublabel {
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@apply text-xs text-gray-500 mt-1;
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}
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/* Special Events */
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.special-events {
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@apply flex flex-wrap gap-2 pt-2;
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}
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.special-event {
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@apply flex items-center gap-2 px-3 py-2 rounded-lg text-sm font-semibold;
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}
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.wild-pitch {
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@apply bg-yellow-400 text-yellow-900;
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}
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.passed-ball {
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@apply bg-orange-400 text-orange-900;
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}
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/* Card Instructions */
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.card-instructions {
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@apply bg-blue-500 bg-opacity-50 rounded-lg p-4;
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@apply flex items-start gap-3;
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}
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.instruction-icon {
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@apply text-blue-200 flex-shrink-0;
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}
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.instruction-text {
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@apply text-white text-sm font-medium;
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}
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/* Dark mode support */
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@media (prefers-color-scheme: dark) {
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.dice-results {
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@apply from-blue-800 to-blue-900;
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}
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.dice-item {
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@apply shadow-lg;
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}
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.card-instructions {
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@apply bg-blue-700 bg-opacity-50;
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}
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}
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</style>
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