Backend enhancements for real-time decision workflow: **New Features**: - decision_required event emission when game starts and after each decision - Quick-create endpoint (/games/quick-create) for rapid testing with pre-configured lineups - WebSocket connection manager integration in GameEngine **Changes**: - game_engine.py: Added _emit_decision_required() method and set_connection_manager() - game_engine.py: Emit decision_required on game start with 5-minute timeout - games.py: New /quick-create endpoint with Team 35 vs Team 38 lineups - main.py: Wire connection manager to game_engine singleton - state_manager.py: Enhanced state management for decision phases - play_resolver.py: Improved play resolution logic - handlers.py: Updated WebSocket handlers for new workflow - backend/CLAUDE.md: Added WebSocket protocol spec reference **Why**: Eliminates polling - frontend now gets real-time notification when decisions are needed. Quick-create saves 2 minutes of lineup setup during each test iteration. **Testing**: - Manual testing with terminal client - WebSocket event flow verified with live frontend 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
108 lines
2.8 KiB
Python
108 lines
2.8 KiB
Python
import logging
|
|
from contextlib import asynccontextmanager
|
|
|
|
import socketio
|
|
from fastapi import FastAPI
|
|
from fastapi.middleware.cors import CORSMiddleware
|
|
|
|
from app.api.routes import auth, games, health, teams
|
|
from app.config import get_settings
|
|
from app.database.session import init_db
|
|
from app.services import redis_client
|
|
from app.utils.logging import setup_logging
|
|
from app.websocket.connection_manager import ConnectionManager
|
|
from app.websocket.handlers import register_handlers
|
|
|
|
logger = logging.getLogger(f"{__name__}.main")
|
|
|
|
|
|
@asynccontextmanager
|
|
async def lifespan(app: FastAPI):
|
|
"""Startup and shutdown events"""
|
|
settings = get_settings()
|
|
|
|
# Startup
|
|
logger.info("Starting Paper Dynasty Game Backend")
|
|
setup_logging()
|
|
|
|
# Initialize database
|
|
await init_db()
|
|
logger.info("Database initialized")
|
|
|
|
# Initialize Redis
|
|
try:
|
|
redis_url = settings.redis_url
|
|
await redis_client.connect(redis_url)
|
|
logger.info(f"Redis initialized: {redis_url}")
|
|
except Exception as e:
|
|
logger.warning(
|
|
f"Redis connection failed: {e}. Position rating caching will be unavailable."
|
|
)
|
|
|
|
yield
|
|
|
|
# Shutdown
|
|
logger.info("Shutting down Paper Dynasty Game Backend")
|
|
|
|
# Disconnect Redis
|
|
if redis_client.is_connected:
|
|
await redis_client.disconnect()
|
|
logger.info("Redis disconnected")
|
|
|
|
|
|
# Initialize FastAPI app
|
|
app = FastAPI(
|
|
title="Paper Dynasty Game Backend",
|
|
description="Real-time baseball game engine for Paper Dynasty leagues",
|
|
version="1.0.0",
|
|
lifespan=lifespan,
|
|
)
|
|
|
|
# CORS middleware
|
|
settings = get_settings()
|
|
app.add_middleware(
|
|
CORSMiddleware,
|
|
allow_origins=settings.cors_origins,
|
|
allow_credentials=True,
|
|
allow_methods=["*"],
|
|
allow_headers=["*"],
|
|
)
|
|
|
|
# Initialize Socket.io
|
|
sio = socketio.AsyncServer(
|
|
async_mode="asgi",
|
|
cors_allowed_origins=settings.cors_origins,
|
|
logger=True,
|
|
engineio_logger=False,
|
|
)
|
|
|
|
# Create Socket.io ASGI app
|
|
socket_app = socketio.ASGIApp(sio, app)
|
|
|
|
# Initialize connection manager and register handlers
|
|
connection_manager = ConnectionManager(sio)
|
|
register_handlers(sio, connection_manager)
|
|
|
|
# Configure game engine with connection manager for real-time event emission
|
|
from app.core.game_engine import game_engine
|
|
game_engine.set_connection_manager(connection_manager)
|
|
|
|
# Include API routes
|
|
app.include_router(health.router, prefix="/api", tags=["health"])
|
|
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
|
|
app.include_router(games.router, prefix="/api/games", tags=["games"])
|
|
app.include_router(teams.router, prefix="/api/teams", tags=["teams"])
|
|
|
|
|
|
@app.get("/")
|
|
async def root():
|
|
return {"message": "Paper Dynasty Game Backend", "version": "1.0.0"}
|
|
|
|
|
|
if __name__ == "__main__":
|
|
import uvicorn
|
|
|
|
uvicorn.run(
|
|
"app.main:socket_app", host="0.0.0.0", port=8000, reload=True, log_level="info"
|
|
)
|