Backend enhancements for real-time decision workflow: **New Features**: - decision_required event emission when game starts and after each decision - Quick-create endpoint (/games/quick-create) for rapid testing with pre-configured lineups - WebSocket connection manager integration in GameEngine **Changes**: - game_engine.py: Added _emit_decision_required() method and set_connection_manager() - game_engine.py: Emit decision_required on game start with 5-minute timeout - games.py: New /quick-create endpoint with Team 35 vs Team 38 lineups - main.py: Wire connection manager to game_engine singleton - state_manager.py: Enhanced state management for decision phases - play_resolver.py: Improved play resolution logic - handlers.py: Updated WebSocket handlers for new workflow - backend/CLAUDE.md: Added WebSocket protocol spec reference **Why**: Eliminates polling - frontend now gets real-time notification when decisions are needed. Quick-create saves 2 minutes of lineup setup during each test iteration. **Testing**: - Manual testing with terminal client - WebSocket event flow verified with live frontend 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
515 lines
18 KiB
Python
515 lines
18 KiB
Python
import logging
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from uuid import UUID, uuid4
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from fastapi import APIRouter, HTTPException
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from pydantic import BaseModel, Field, field_validator
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from app.core.game_engine import game_engine
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from app.core.state_manager import state_manager
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from app.database.operations import DatabaseOperations
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from app.services.lineup_service import lineup_service
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logger = logging.getLogger(f"{__name__}.games")
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router = APIRouter()
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class GameListItem(BaseModel):
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"""Game list item model"""
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game_id: str
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league_id: str
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status: str
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home_team_id: int
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away_team_id: int
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class CreateGameRequest(BaseModel):
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"""Request model for creating a new game"""
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name: str = Field(..., description="Game name")
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home_team_id: int = Field(..., description="Home team ID")
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away_team_id: int = Field(..., description="Away team ID")
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is_ai_opponent: bool = Field(default=False, description="Is AI opponent")
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season: int = Field(default=3, description="Season number")
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league_id: str = Field(default="sba", description="League ID (sba or pd)")
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class CreateGameResponse(BaseModel):
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"""Response model for game creation"""
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game_id: str
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message: str
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status: str
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class LineupPlayerRequest(BaseModel):
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"""Single player in lineup request"""
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player_id: int = Field(..., description="SBA player ID")
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position: str = Field(..., description="Defensive position (P, C, 1B, etc.)")
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batting_order: int | None = Field(
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None, ge=1, le=9, description="Batting order (1-9), null for pitcher in DH lineup"
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)
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@field_validator("position")
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@classmethod
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def validate_position(cls, v: str) -> str:
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"""Ensure position is valid"""
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valid = ["P", "C", "1B", "2B", "3B", "SS", "LF", "CF", "RF", "DH"]
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if v not in valid:
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raise ValueError(f"Position must be one of {valid}")
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return v
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class SubmitLineupsRequest(BaseModel):
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"""
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Request model for submitting lineups for both teams.
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Supports both 9-player (pitcher bats) and 10-player (DH) configurations:
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- 9 players: All have batting orders 1-9
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- 10 players: Pitcher has batting_order=null, others have 1-9
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"""
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home_lineup: list[LineupPlayerRequest] = Field(
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..., min_length=9, max_length=10, description="Home team starting lineup (9-10 players)"
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)
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away_lineup: list[LineupPlayerRequest] = Field(
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..., min_length=9, max_length=10, description="Away team starting lineup (9-10 players)"
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)
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@field_validator("home_lineup", "away_lineup")
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@classmethod
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def validate_lineup(cls, v: list[LineupPlayerRequest]) -> list[LineupPlayerRequest]:
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"""
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Validate lineup structure for 9-player or 10-player (DH) configurations.
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Rules:
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- 9 players: All must have batting orders 1-9
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- 10 players: Exactly 9 have batting orders 1-9, pitcher has null
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"""
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lineup_size = len(v)
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# Check batting orders
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batters = [p for p in v if p.batting_order is not None]
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batting_orders = [p.batting_order for p in batters]
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if len(batting_orders) != 9:
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raise ValueError(f"Must have exactly 9 batters with batting orders, got {len(batting_orders)}")
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if set(batting_orders) != {1, 2, 3, 4, 5, 6, 7, 8, 9}:
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raise ValueError("Batting orders must be exactly 1-9 with no duplicates")
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# Check positions
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positions = [p.position for p in v]
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required_positions = ["P", "C", "1B", "2B", "3B", "SS", "LF", "CF", "RF"]
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for req_pos in required_positions:
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if req_pos not in positions:
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raise ValueError(f"Missing required position: {req_pos}")
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# For 10-player lineup, must have DH and pitcher must not bat
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if lineup_size == 10:
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if "DH" not in positions:
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raise ValueError("10-player lineup must include DH position")
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pitchers = [p for p in v if p.position == "P"]
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if len(pitchers) != 1:
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raise ValueError("Must have exactly 1 pitcher")
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if pitchers[0].batting_order is not None:
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raise ValueError("Pitcher cannot have batting order in DH lineup")
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# For 9-player lineup, pitcher must bat (no DH)
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elif lineup_size == 9:
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if "DH" in positions:
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raise ValueError("9-player lineup cannot include DH")
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pitchers = [p for p in v if p.position == "P"]
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if len(pitchers) != 1:
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raise ValueError("Must have exactly 1 pitcher")
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if pitchers[0].batting_order is None:
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raise ValueError("Pitcher must have batting order when no DH")
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# Check player uniqueness
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player_ids = [p.player_id for p in v]
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if len(set(player_ids)) != len(player_ids):
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raise ValueError("Players cannot be duplicated in lineup")
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return v
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class SubmitLineupsResponse(BaseModel):
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"""Response model for lineup submission"""
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game_id: str
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message: str
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home_lineup_count: int
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away_lineup_count: int
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@router.get("/", response_model=list[GameListItem])
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async def list_games():
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"""
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List all games from the database
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Returns basic game information for all games in the system.
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TODO: Add user filtering, pagination, and more sophisticated queries
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"""
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try:
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logger.info("Fetching games list from database")
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db_ops = DatabaseOperations()
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# Get all games from database (for now - later we can add filters)
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from app.database.session import AsyncSessionLocal
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from app.models.db_models import Game
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async with AsyncSessionLocal() as session:
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from sqlalchemy import select
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result = await session.execute(
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select(Game).order_by(Game.created_at.desc())
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)
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games = result.scalars().all()
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# Convert to response model
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game_list = [
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GameListItem(
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game_id=str(game.id),
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league_id=game.league_id,
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status=game.status,
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home_team_id=game.home_team_id,
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away_team_id=game.away_team_id,
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)
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for game in games
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]
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logger.info(f"Retrieved {len(game_list)} games from database")
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return game_list
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except Exception as e:
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logger.exception(f"Failed to list games: {e}")
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raise HTTPException(status_code=500, detail=f"Failed to list games: {str(e)}")
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@router.get("/{game_id}")
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async def get_game(game_id: str):
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"""
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Get game details including team IDs and status.
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Args:
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game_id: Game identifier
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Returns:
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Game information including home/away team IDs
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Raises:
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400: Invalid game_id format
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404: Game not found
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"""
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try:
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# Validate game_id format
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try:
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game_uuid = UUID(game_id)
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except ValueError:
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raise HTTPException(status_code=400, detail="Invalid game_id format")
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logger.info(f"Fetching game details for {game_id}")
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# Get game from state manager
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if game_uuid not in state_manager._states:
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raise HTTPException(status_code=404, detail=f"Game {game_id} not found")
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state = state_manager._states[game_uuid]
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return {
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"game_id": game_id,
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"status": state.status,
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"home_team_id": state.home_team_id,
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"away_team_id": state.away_team_id,
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"league_id": state.league_id,
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}
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except HTTPException:
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raise
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except Exception as e:
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logger.exception(f"Failed to fetch game {game_id}: {e}")
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raise HTTPException(status_code=500, detail=f"Failed to fetch game: {str(e)}")
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@router.post("/", response_model=CreateGameResponse)
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async def create_game(request: CreateGameRequest):
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"""
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Create new game
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Creates a new game in the state manager and database.
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Note: Lineups must be added separately before the game can be started.
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"""
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try:
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# Generate game ID
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game_id = uuid4()
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logger.info(
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f"Creating game {game_id}: {request.home_team_id} vs {request.away_team_id}"
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)
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# Validate teams are different
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if request.home_team_id == request.away_team_id:
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raise HTTPException(
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status_code=400, detail="Home and away teams must be different"
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)
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# Create game in state manager (in-memory)
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state = await state_manager.create_game(
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game_id=game_id,
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league_id=request.league_id,
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home_team_id=request.home_team_id,
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away_team_id=request.away_team_id,
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)
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# Save to database
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db_ops = DatabaseOperations()
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await db_ops.create_game(
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game_id=game_id,
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league_id=request.league_id,
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home_team_id=request.home_team_id,
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away_team_id=request.away_team_id,
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game_mode="friendly" if not request.is_ai_opponent else "ai",
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visibility="public",
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)
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logger.info(
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f"Game {game_id} created successfully - status: {state.status}"
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)
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return CreateGameResponse(
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game_id=str(game_id),
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message=f"Game '{request.name}' created successfully. Add lineups to start the game.",
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status=state.status,
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)
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except HTTPException:
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raise
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except Exception as e:
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logger.exception(f"Failed to create game: {e}")
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raise HTTPException(status_code=500, detail=f"Failed to create game: {str(e)}")
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@router.post("/quick-create", response_model=CreateGameResponse)
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async def quick_create_game():
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"""
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Quick-create endpoint for testing - creates a game with pre-configured lineups.
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Uses the lineup configuration from the most recent game (Team 35 vs Team 38).
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This eliminates the 2-minute lineup configuration process during testing.
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Returns:
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CreateGameResponse with game_id
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"""
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try:
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# Generate game ID
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game_id = uuid4()
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# Use real team data from most recent game
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home_team_id = 35
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away_team_id = 38
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league_id = "sba"
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logger.info(
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f"Quick-creating game {game_id}: {home_team_id} vs {away_team_id}"
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)
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# Create game in state manager
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state = await state_manager.create_game(
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game_id=game_id,
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league_id=league_id,
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home_team_id=home_team_id,
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away_team_id=away_team_id,
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)
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# Save to database
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db_ops = DatabaseOperations()
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await db_ops.create_game(
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game_id=game_id,
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league_id=league_id,
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home_team_id=home_team_id,
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away_team_id=away_team_id,
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game_mode="friendly",
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visibility="public",
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)
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# Submit home lineup (Team 35)
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home_lineup_data = [
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{"player_id": 1417, "position": "C", "batting_order": 1},
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{"player_id": 1186, "position": "1B", "batting_order": 2},
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{"player_id": 1381, "position": "2B", "batting_order": 3},
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{"player_id": 1576, "position": "3B", "batting_order": 4},
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{"player_id": 1242, "position": "SS", "batting_order": 5},
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{"player_id": 1600, "position": "LF", "batting_order": 6},
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{"player_id": 1675, "position": "CF", "batting_order": 7},
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{"player_id": 1700, "position": "RF", "batting_order": 8},
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{"player_id": 1759, "position": "DH", "batting_order": 9},
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{"player_id": 1948, "position": "P", "batting_order": None},
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]
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for player in home_lineup_data:
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await lineup_service.add_sba_player_to_lineup(
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game_id=game_id,
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team_id=home_team_id,
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player_id=player["player_id"],
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position=player["position"],
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batting_order=player["batting_order"],
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is_starter=True,
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)
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# Submit away lineup (Team 38)
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away_lineup_data = [
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{"player_id": 1080, "position": "C", "batting_order": 1},
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{"player_id": 1148, "position": "1B", "batting_order": 2},
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{"player_id": 1166, "position": "2B", "batting_order": 3},
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{"player_id": 1513, "position": "3B", "batting_order": 4},
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{"player_id": 1209, "position": "SS", "batting_order": 5},
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{"player_id": 1735, "position": "LF", "batting_order": 6},
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{"player_id": 1665, "position": "CF", "batting_order": 7},
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{"player_id": 1961, "position": "RF", "batting_order": 8},
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{"player_id": 1980, "position": "DH", "batting_order": 9},
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{"player_id": 2005, "position": "P", "batting_order": None},
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]
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for player in away_lineup_data:
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await lineup_service.add_sba_player_to_lineup(
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game_id=game_id,
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team_id=away_team_id,
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player_id=player["player_id"],
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position=player["position"],
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batting_order=player["batting_order"],
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is_starter=True,
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)
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# Start the game
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await game_engine.start_game(game_id)
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logger.info(f"Quick-created game {game_id} and started successfully")
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return CreateGameResponse(
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game_id=str(game_id),
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message=f"Game quick-created with Team {home_team_id} vs Team {away_team_id}. Ready to play!",
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status="active",
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)
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except Exception as e:
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logger.exception(f"Failed to quick-create game: {e}")
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raise HTTPException(status_code=500, detail=f"Failed to quick-create game: {str(e)}")
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@router.post("/{game_id}/lineups", response_model=SubmitLineupsResponse)
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async def submit_lineups(game_id: str, request: SubmitLineupsRequest):
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"""
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Submit lineups for both teams.
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Accepts complete lineups for home and away teams. Supports both:
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- 9-player lineups (pitcher bats, no DH)
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- 10-player lineups (universal DH, pitcher doesn't bat)
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Args:
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game_id: Game identifier
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request: Lineup data for both teams
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Returns:
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Confirmation with lineup counts
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Raises:
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400: Invalid lineup structure or validation error
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404: Game not found
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500: Database or API error
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"""
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try:
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# Validate game_id format
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try:
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game_uuid = UUID(game_id)
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except ValueError:
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raise HTTPException(status_code=400, detail="Invalid game_id format")
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logger.info(f"Submitting lineups for game {game_id}")
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# Get game state from memory or load basic info from database
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state = state_manager.get_state(game_uuid)
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if not state:
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logger.info(f"Game {game_id} not in memory, loading from database")
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# Load basic game info from database
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db_ops = DatabaseOperations()
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game_data = await db_ops.load_game_state(game_uuid)
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if not game_data:
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raise HTTPException(status_code=404, detail=f"Game {game_id} not found")
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game_info = game_data['game']
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# Recreate game state in memory (without lineups - we're about to add them)
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state = await state_manager.create_game(
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game_id=game_uuid,
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league_id=game_info['league_id'],
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home_team_id=game_info['home_team_id'],
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away_team_id=game_info['away_team_id'],
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home_team_is_ai=game_info.get('home_team_is_ai', False),
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away_team_is_ai=game_info.get('away_team_is_ai', False),
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auto_mode=game_info.get('auto_mode', False)
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)
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logger.info(f"Recreated game {game_id} in memory from database")
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# Process home team lineup
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home_count = 0
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for player in request.home_lineup:
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await lineup_service.add_sba_player_to_lineup(
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game_id=game_uuid,
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team_id=state.home_team_id,
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player_id=player.player_id,
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position=player.position,
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batting_order=player.batting_order,
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is_starter=True,
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)
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home_count += 1
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logger.info(f"Added {home_count} players to home team lineup")
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# Process away team lineup
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away_count = 0
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for player in request.away_lineup:
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await lineup_service.add_sba_player_to_lineup(
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game_id=game_uuid,
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team_id=state.away_team_id,
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player_id=player.player_id,
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position=player.position,
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batting_order=player.batting_order,
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is_starter=True,
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)
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away_count += 1
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logger.info(f"Added {away_count} players to away team lineup")
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# Automatically start the game after lineups are submitted
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from app.core.game_engine import game_engine
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try:
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await game_engine.start_game(game_uuid)
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logger.info(f"Game {game_id} started successfully after lineup submission")
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except Exception as e:
|
|
logger.warning(f"Failed to auto-start game {game_id}: {e}")
|
|
# Don't fail the lineup submission if game start fails
|
|
# User can manually start if needed
|
|
|
|
return SubmitLineupsResponse(
|
|
game_id=game_id,
|
|
message=f"Lineups submitted successfully. Home: {home_count} players, Away: {away_count} players.",
|
|
home_lineup_count=home_count,
|
|
away_lineup_count=away_count,
|
|
)
|
|
|
|
except HTTPException:
|
|
raise
|
|
except Exception as e:
|
|
logger.exception(f"Failed to submit lineups for game {game_id}: {e}")
|
|
raise HTTPException(
|
|
status_code=500, detail=f"Failed to submit lineups: {str(e)}"
|
|
)
|