strat-gameplay-webapp/backend/app/core/validators.py
Cal Corum a4b99ee53e CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting:

Configuration changes:
- pyproject.toml: Added ruff 0.8.6, removed black/flake8
- Configured ruff with black-compatible formatting (88 chars)
- Enabled comprehensive linting rules (pycodestyle, pyflakes, isort,
  pyupgrade, bugbear, comprehensions, simplify, return)
- Updated CLAUDE.md: Changed code quality commands to use ruff

Code improvements (490 auto-fixes):
- Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V],
  Optional[T] → T | None
- Sorted all imports (isort integration)
- Removed unused imports
- Fixed whitespace issues
- Reformatted 38 files for consistency

Bug fixes:
- app/core/play_resolver.py: Fixed type hint bug (any → Any)
- tests/unit/core/test_runner_advancement.py: Removed obsolete random mock

Testing:
- All 739 unit tests passing (100%)
- No regressions introduced

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 15:33:21 -06:00

252 lines
9.4 KiB
Python

"""
Rule Validators - Validate game actions and state transitions.
Ensures all game actions follow baseball rules and state is valid.
Author: Claude
Date: 2025-10-24
"""
import logging
from app.models.game_models import DefensiveDecision, GameState, OffensiveDecision
logger = logging.getLogger(f"{__name__}.GameValidator")
class ValidationError(Exception):
"""Raised when validation fails"""
pass
class GameValidator:
"""Validates game actions and state"""
@staticmethod
def validate_game_active(state: GameState) -> None:
"""Ensure game is in active state"""
if state.status != "active":
raise ValidationError(f"Game is not active (status: {state.status})")
@staticmethod
def validate_outs(outs: int) -> None:
"""Ensure outs are valid"""
if outs < 0 or outs > 2:
raise ValidationError(f"Invalid outs: {outs} (must be 0-2)")
@staticmethod
def validate_inning(inning: int, half: str) -> None:
"""Ensure inning is valid"""
if inning < 1:
raise ValidationError(f"Invalid inning: {inning}")
if half not in ["top", "bottom"]:
raise ValidationError(f"Invalid half: {half}")
@staticmethod
def validate_defensive_decision(
decision: DefensiveDecision, state: GameState
) -> None:
"""
Validate defensive team decision against current game state.
Args:
decision: Defensive decision to validate
state: Current game state
Raises:
ValidationError: If decision is invalid for current situation
"""
# # Validate alignment (already validated by Pydantic, but double-check)
# valid_alignments = ["normal", "shifted_left", "shifted_right", "extreme_shift"]
# if decision.alignment not in valid_alignments:
# raise ValidationError(f"Invalid alignment: {decision.alignment}")
# Validate depths (already validated by Pydantic, but double-check)
valid_infield_depths = ["infield_in", "normal", "corners_in"]
if decision.infield_depth not in valid_infield_depths:
raise ValidationError(f"Invalid infield depth: {decision.infield_depth}")
valid_outfield_depths = ["normal", "shallow"]
if decision.outfield_depth not in valid_outfield_depths:
raise ValidationError(f"Invalid outfield depth: {decision.outfield_depth}")
# Validate hold runners - can't hold empty bases
occupied_bases = state.bases_occupied()
for base in decision.hold_runners:
if base not in [1, 2, 3]:
raise ValidationError(
f"Invalid hold runner base: {base} (must be 1, 2, or 3)"
)
if base not in occupied_bases:
raise ValidationError(
f"Cannot hold runner on base {base} - no runner present"
)
# Validate corners_in/infield_in depth requirements (requires runner on third)
if decision.infield_depth in ["corners_in", "infield_in"]:
if not state.is_runner_on_third():
raise ValidationError(
f"Cannot play {decision.infield_depth} without a runner on third"
)
# Validate shallow outfield requires walk-off scenario
if decision.outfield_depth == "shallow":
# Walk-off conditions:
# 1. Home team batting (bottom of inning)
# 2. Bottom of final inning or later
# 3. Tied or trailing
# 4. Runner on base
is_home_batting = state.half == "bottom"
is_late_inning = state.inning >= state.regulation_innings
if is_home_batting:
is_close_game = state.home_score <= state.away_score
else:
is_close_game = state.away_score <= state.home_score
has_runners = len(occupied_bases) > 0
if not (
is_home_batting and is_late_inning and is_close_game and has_runners
):
raise ValidationError(
f"Shallow outfield only allowed in walk-off situations "
f"(home team batting, bottom {state.regulation_innings}th+ inning, tied/trailing, runner on base)"
)
logger.debug("Defensive decision validated")
@staticmethod
def validate_offensive_decision(
decision: OffensiveDecision, state: GameState
) -> None:
"""
Validate offensive team decision against current game state.
Args:
decision: Offensive decision to validate
state: Current game state
Raises:
ValidationError: If decision is invalid for current situation
Session 2 Update (2025-01-14): Added validation for action field.
"""
# Validate action field (already validated by Pydantic, but enforce situational rules)
occupied_bases = state.bases_occupied()
# Validate steal action - requires steal_attempts to be specified
if decision.action == "steal":
if not decision.steal_attempts:
raise ValidationError(
"Steal action requires steal_attempts to specify which bases to steal"
)
# Validate squeeze_bunt - requires R3, not with 2 outs
if decision.action == "squeeze_bunt":
if not state.is_runner_on_third():
raise ValidationError("Squeeze bunt requires a runner on third base")
if state.outs >= 2:
raise ValidationError("Squeeze bunt cannot be used with 2 outs")
# Validate check_jump - requires runner on base (lead runner only OR both if 1st+3rd)
if decision.action == "check_jump":
if len(occupied_bases) == 0:
raise ValidationError("Check jump requires at least one runner on base")
# Lead runner validation: can't check jump at 2nd if R3 exists
if state.is_runner_on_second() and state.is_runner_on_third():
raise ValidationError(
"Check jump not allowed for trail runner (R2) when R3 is on base"
)
# Validate sac_bunt - cannot be used with 2 outs
if decision.action == "sac_bunt":
if state.outs >= 2:
raise ValidationError("Sacrifice bunt cannot be used with 2 outs")
# Validate hit_and_run action - requires runner on base
if decision.action == "hit_and_run":
if len(occupied_bases) == 0:
raise ValidationError(
"Hit and run action requires at least one runner on base"
)
# Validate steal attempts (when provided)
for base in decision.steal_attempts:
# Validate steal base is valid (2, 3, or 4 for home)
if base not in [2, 3, 4]:
raise ValidationError(
f"Invalid steal attempt to base {base} (must be 2, 3, or 4)"
)
# Must have runner on base-1 to steal base
stealing_from = base - 1
if stealing_from not in occupied_bases:
raise ValidationError(
f"Cannot steal base {base} - no runner on base {stealing_from}"
)
logger.debug("Offensive decision validated")
@staticmethod
def validate_defensive_lineup_positions(lineup: list) -> None:
"""
Validate defensive lineup has exactly 1 active player per position.
Args:
lineup: List of LineupPlayerState objects
Raises:
ValidationError: If any position is missing or duplicated
"""
required_positions = ["P", "C", "1B", "2B", "3B", "SS", "LF", "CF", "RF"]
# Count active players per position
position_counts: dict[str, int] = {}
for player in lineup:
if player.is_active:
pos = player.position
position_counts[pos] = position_counts.get(pos, 0) + 1
# Check each required position has exactly 1 active player
errors = []
for pos in required_positions:
count = position_counts.get(pos, 0)
if count == 0:
errors.append(f"Missing active player at {pos}")
elif count > 1:
errors.append(f"Multiple active players at {pos} ({count} players)")
if errors:
raise ValidationError(f"Invalid defensive lineup: {'; '.join(errors)}")
logger.debug("Defensive lineup positions validated")
@staticmethod
def can_continue_inning(state: GameState) -> bool:
"""Check if inning can continue using state's outs_per_inning"""
return state.outs < state.outs_per_inning
@staticmethod
def is_game_over(state: GameState) -> bool:
"""Check if game is complete using state's regulation_innings"""
reg = state.regulation_innings
# Game over after regulation innings if score not tied
if state.inning >= reg and state.half == "bottom":
if state.home_score != state.away_score:
return True
# Home team wins if ahead in bottom of final inning
if state.home_score > state.away_score:
return True
# Also check if we're in extras and bottom team is ahead
if state.inning > reg and state.half == "bottom":
if state.home_score > state.away_score:
return True
return False
# Singleton instance
game_validator = GameValidator()