Migrated to ruff for faster, modern code formatting and linting: Configuration changes: - pyproject.toml: Added ruff 0.8.6, removed black/flake8 - Configured ruff with black-compatible formatting (88 chars) - Enabled comprehensive linting rules (pycodestyle, pyflakes, isort, pyupgrade, bugbear, comprehensions, simplify, return) - Updated CLAUDE.md: Changed code quality commands to use ruff Code improvements (490 auto-fixes): - Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V], Optional[T] → T | None - Sorted all imports (isort integration) - Removed unused imports - Fixed whitespace issues - Reformatted 38 files for consistency Bug fixes: - app/core/play_resolver.py: Fixed type hint bug (any → Any) - tests/unit/core/test_runner_advancement.py: Removed obsolete random mock Testing: - All 739 unit tests passing (100%) - No regressions introduced 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
154 lines
4.8 KiB
Python
154 lines
4.8 KiB
Python
"""
|
|
AI Opponent - Automated decision-making for AI-controlled teams.
|
|
|
|
Provides strategic decision generation for AI opponents in single-player
|
|
and AI vs AI game modes.
|
|
|
|
This is a stub implementation for Week 7. Full AI logic will be developed
|
|
in Week 9 as part of Phase 3 AI opponent integration.
|
|
|
|
Author: Claude
|
|
Date: 2025-10-29
|
|
"""
|
|
|
|
import logging
|
|
|
|
from app.models.game_models import DefensiveDecision, GameState, OffensiveDecision
|
|
|
|
logger = logging.getLogger(f"{__name__}.AIOpponent")
|
|
|
|
|
|
class AIOpponent:
|
|
"""
|
|
AI opponent decision-making engine.
|
|
|
|
Generates defensive and offensive decisions for AI-controlled teams.
|
|
Current implementation uses simple heuristics. Full AI logic will be
|
|
implemented in Week 9.
|
|
"""
|
|
|
|
def __init__(self, difficulty: str = "balanced"):
|
|
"""
|
|
Initialize AI opponent.
|
|
|
|
Args:
|
|
difficulty: AI difficulty level
|
|
- "balanced": Standard decision-making
|
|
- "yolo": Aggressive playstyle (more risks)
|
|
- "safe": Conservative playstyle (fewer risks)
|
|
"""
|
|
self.difficulty = difficulty
|
|
logger.info(f"AIOpponent initialized with difficulty: {difficulty}")
|
|
|
|
async def generate_defensive_decision(self, state: GameState) -> DefensiveDecision:
|
|
"""
|
|
Generate defensive decision for AI-controlled fielding team.
|
|
|
|
Week 7 stub: Returns default "normal" positioning.
|
|
Week 9: Implement full decision logic based on game situation.
|
|
|
|
Args:
|
|
state: Current game state
|
|
|
|
Returns:
|
|
DefensiveDecision with AI-generated strategy
|
|
|
|
TODO (Week 9):
|
|
- Analyze batter tendencies (pull/opposite field)
|
|
- Consider runner speed for hold decisions
|
|
- Evaluate double play opportunities
|
|
- Adjust positioning based on inning/score
|
|
"""
|
|
logger.debug(f"Generating defensive decision for game {state.game_id}")
|
|
|
|
# Week 7 stub: Simple default decision
|
|
decision = DefensiveDecision(
|
|
alignment="normal",
|
|
infield_depth="normal",
|
|
outfield_depth="normal",
|
|
hold_runners=[],
|
|
)
|
|
|
|
# TODO Week 9: Add actual AI logic
|
|
# if state.outs < 2 and state.is_runner_on_first():
|
|
# decision.infield_depth = "double_play"
|
|
# if state.is_runner_on_third() and state.outs < 2:
|
|
# decision.infield_depth = "in"
|
|
|
|
logger.info(
|
|
f"AI defensive decision: IF: {decision.infield_depth}, OF: {decision.outfield_depth}"
|
|
)
|
|
return decision
|
|
|
|
async def generate_offensive_decision(self, state: GameState) -> OffensiveDecision:
|
|
"""
|
|
Generate offensive decision for AI-controlled batting team.
|
|
|
|
Week 7 stub: Returns default "normal" approach.
|
|
Week 9: Implement full decision logic based on game situation.
|
|
|
|
Args:
|
|
state: Current game state
|
|
|
|
Returns:
|
|
OffensiveDecision with AI-generated strategy
|
|
|
|
TODO (Week 9):
|
|
- Evaluate stealing opportunities (runner speed, pitcher, catcher)
|
|
- Consider bunting in appropriate situations
|
|
- Adjust batting approach based on score/inning
|
|
- Implement hit-and-run logic
|
|
"""
|
|
logger.debug(f"Generating offensive decision for game {state.game_id}")
|
|
|
|
# Week 7 stub: Simple default decision
|
|
decision = OffensiveDecision(
|
|
approach="normal", steal_attempts=[], hit_and_run=False, bunt_attempt=False
|
|
)
|
|
|
|
# TODO Week 9: Add actual AI logic
|
|
# if state.is_runner_on_first() and not state.is_runner_on_second():
|
|
# # Consider stealing second
|
|
# if self._should_attempt_steal(state):
|
|
# decision.steal_attempts = [2]
|
|
|
|
logger.info(
|
|
f"AI offensive decision: steal={decision.steal_attempts}, hr={decision.hit_and_run}"
|
|
)
|
|
return decision
|
|
|
|
def _should_attempt_steal(self, state: GameState) -> bool:
|
|
"""
|
|
Determine if AI should attempt a steal (Week 9).
|
|
|
|
TODO: Implement steal decision logic
|
|
- Evaluate runner speed
|
|
- Evaluate pitcher hold rating
|
|
- Evaluate catcher arm
|
|
- Consider game situation (score, inning, outs)
|
|
|
|
Returns:
|
|
True if steal should be attempted
|
|
"""
|
|
# Week 7 stub: Never steal
|
|
return False
|
|
|
|
def _should_attempt_bunt(self, state: GameState) -> bool:
|
|
"""
|
|
Determine if AI should attempt a bunt (Week 9).
|
|
|
|
TODO: Implement bunt decision logic
|
|
- Consider sacrifice bunt situations
|
|
- Evaluate batter bunting ability
|
|
- Assess defensive positioning
|
|
|
|
Returns:
|
|
True if bunt should be attempted
|
|
"""
|
|
# Week 7 stub: Never bunt
|
|
return False
|
|
|
|
|
|
# Singleton instance for global access
|
|
ai_opponent = AIOpponent()
|