Backend: - Add game_metadata to create_game() and quick_create_game() endpoints - Fetch team display info (lname, sname, abbrev, color, thumbnail) from SBA API at game creation time and store in DB - Populate GameState with team display fields from game_metadata - Fix submit_team_lineup to cache lineup in state_manager after DB write so auto-start correctly detects both teams ready Frontend: - Read team colors/names/thumbnails from gameState instead of useState - Remove useState approach that failed across SSR navigation - Fix create.vue redirect from legacy /games/lineup/[id] to /games/[id] - Update game.vue header to show team names from gameState Docs: - Update CLAUDE.md to note dev mode has broken auth, always use prod Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
354 lines
7.8 KiB
TypeScript
354 lines
7.8 KiB
TypeScript
/**
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* Game State and Play Result Types
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*
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* TypeScript definitions matching backend Pydantic models exactly.
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* These types ensure type safety between frontend and backend.
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*
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* Backend Reference: app/models/game_models.py
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*/
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/**
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* Game status enumeration
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*/
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export type GameStatus = 'pending' | 'active' | 'paused' | 'completed' | 'abandoned'
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/**
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* Inning half
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*/
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export type InningHalf = 'top' | 'bottom'
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/**
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* Game mode
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*/
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export type GameMode = 'live' | 'async' | 'vs_ai'
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/**
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* Game visibility
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*/
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export type GameVisibility = 'public' | 'private'
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/**
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* League identifier
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*/
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export type LeagueId = 'sba' | 'pd'
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/**
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* Decision phase in the play workflow
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*
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* Standardized naming (2025-01-21): Uses backend convention 'awaiting_*'
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* for clarity about what action is pending.
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*/
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export type DecisionPhase = 'awaiting_defensive' | 'awaiting_stolen_base' | 'awaiting_offensive' | 'resolution' | 'complete'
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/**
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* Lineup player state - represents a player in the game
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* Backend: LineupPlayerState
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*/
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export interface LineupPlayerState {
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lineup_id: number
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card_id: number
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position: string
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batting_order: number | null
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is_active: boolean
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position_rating?: {
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range: number
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error: number
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innings: number
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} | null
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}
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/**
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* Core game state - complete representation of active game
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* Backend: GameState
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*/
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export interface GameState {
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// Identity
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game_id: string
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league_id: LeagueId
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// Teams
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home_team_id: number
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away_team_id: number
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home_team_is_ai: boolean
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away_team_is_ai: boolean
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// Team display info (from game_metadata, stored at creation time)
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home_team_name?: string | null // Full name: "Chicago Cyclones"
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home_team_abbrev?: string | null // Abbreviation: "CHC"
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home_team_color?: string | null // Hex color without #: "ff5349"
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home_team_thumbnail?: string | null // Team logo URL
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away_team_name?: string | null
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away_team_abbrev?: string | null
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away_team_color?: string | null
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away_team_thumbnail?: string | null
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// Creator (for demo/testing - creator can control home team)
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creator_discord_id: string | null
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// Resolution mode
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auto_mode: boolean
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// Game state
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status: GameStatus
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inning: number
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half: InningHalf
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outs: number
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balls: number
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strikes: number
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home_score: number
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away_score: number
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// Runners (direct references)
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on_first: LineupPlayerState | null
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on_second: LineupPlayerState | null
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on_third: LineupPlayerState | null
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// Current players
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current_batter: LineupPlayerState
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current_pitcher: LineupPlayerState | null
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current_catcher: LineupPlayerState | null
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current_on_base_code: number
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// Batting order tracking
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away_team_batter_idx: number // 0-8
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home_team_batter_idx: number // 0-8
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// Decision tracking
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pending_decision: DecisionPhase | null
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decision_phase: DecisionPhase
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decisions_this_play: Record<string, boolean>
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pending_defensive_decision: DefensiveDecision | null
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pending_offensive_decision: OffensiveDecision | null
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// Manual mode
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pending_manual_roll: RollData | null
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// Play history
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play_count: number
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last_play_result: string | null
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// Timestamps
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created_at: string
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started_at: string | null
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completed_at: string | null
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}
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/**
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* Defensive strategic decision
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* Backend: DefensiveDecision
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*/
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export interface DefensiveDecision {
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infield_depth: 'infield_in' | 'normal' | 'corners_in'
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outfield_depth: 'normal' | 'shallow'
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hold_runners: number[] // Bases to hold (e.g., [1, 3])
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}
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/**
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* Offensive strategic decision
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* Backend: OffensiveDecision
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*
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* Session 2 Update (2025-01-14): Replaced approach/hit_and_run/bunt_attempt with action field.
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*/
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export interface OffensiveDecision {
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action: 'swing_away' | 'steal' | 'check_jump' | 'hit_and_run' | 'sac_bunt' | 'squeeze_bunt'
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steal_attempts: number[] // Bases to steal (2, 3, or 4) - only used when action="steal"
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}
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/**
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* Dice roll data from server
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* Backend: AbRoll (simplified for frontend)
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*/
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export interface RollData {
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roll_id: string
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d6_one: number
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d6_two_a: number
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d6_two_b: number
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d6_two_total: number
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chaos_d20: number
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resolution_d20: number
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check_wild_pitch: boolean
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check_passed_ball: boolean
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timestamp: string
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}
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/**
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* Play outcome enumeration (matches backend PlayOutcome enum values)
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* Note: These are the STRING VALUES, not enum names
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*/
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export type PlayOutcome =
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// Standard outs
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| 'strikeout'
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| 'groundball_a'
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| 'groundball_b'
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| 'groundball_c'
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| 'flyout_a'
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| 'flyout_b'
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| 'flyout_bq'
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| 'flyout_c'
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| 'lineout'
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| 'popout'
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// Walks and hits by pitch
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| 'walk'
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| 'intentional_walk'
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| 'hbp'
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// Hits (capped - specific bases)
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| 'single_1'
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| 'single_2'
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| 'single_uncapped'
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| 'double_2'
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| 'double_3'
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| 'double_uncapped'
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| 'triple'
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| 'homerun'
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// Interrupt plays (baserunning events)
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| 'stolen_base'
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| 'caught_stealing'
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| 'wild_pitch'
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| 'passed_ball'
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| 'balk'
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| 'pick_off'
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// Errors
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| 'error'
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| 'x_check'
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// Ballpark power (PD specific)
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| 'bp_homerun'
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| 'bp_flyout'
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| 'bp_single'
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| 'bp_lineout'
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/**
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* Runner advancement during a play
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*/
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export interface RunnerAdvancement {
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from: number // 0=batter, 1-3=bases
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to: number // 1-4=bases (4=home/scored)
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lineup_id: number // Player's lineup ID for name lookup
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is_out?: boolean // Runner was out during advancement (renamed from 'out')
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}
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/**
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* Play resolution result from server
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* Backend: PlayResult
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*/
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export interface PlayResult {
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// Play identification
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play_number: number
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inning?: number // Inning when play occurred
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half?: InningHalf // 'top' or 'bottom'
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outcome: PlayOutcome
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// Play description
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description: string
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hit_type?: string
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// Results
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outs_recorded: number
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runs_scored: number
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// Player identification for display
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batter_lineup_id?: number // Batter's lineup ID for name lookup
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// Runner advancement
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runners_advanced: RunnerAdvancement[]
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batter_result: number | null // Where batter ended up (1-4, null=out)
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// Updated state snapshot
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new_state: Partial<GameState>
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// Categorization helpers
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is_hit: boolean
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is_out: boolean
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is_walk: boolean
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is_strikeout: boolean
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// Roll reference (if manual mode)
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roll_id?: string
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// X-Check details (if defensive play)
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x_check_details?: XCheckResult
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}
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/**
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* X-Check resolution audit trail
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*/
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export interface XCheckResult {
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check_position: string
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defense_range: number
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error_rating: number
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d20_roll: number
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error_3d6: number
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base_result: string
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error_result: string
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final_outcome: PlayOutcome
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held_runners: string[]
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}
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/**
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* Decision prompt from server
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* Backend: DecisionPrompt (WebSocket event)
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*/
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export interface DecisionPrompt {
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phase: DecisionPhase
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role: 'home' | 'away'
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timeout_seconds: number
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options?: string[]
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message?: string
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}
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/**
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* Manual outcome submission to server
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* Backend: ManualOutcomeSubmission
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*/
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export interface ManualOutcomeSubmission {
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outcome: PlayOutcome
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hit_location?: string // Required for groundballs/flyballs
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}
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/**
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* Game list item for active/completed games
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* Note: Field names match backend GameListItem response
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*/
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export interface GameListItem {
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game_id: string
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league_id: LeagueId
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home_team_id: number
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away_team_id: number
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status: GameStatus
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// Enriched team info from backend
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home_team_name?: string
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away_team_name?: string
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home_team_abbrev?: string
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away_team_abbrev?: string
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home_score: number
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away_score: number
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inning?: number
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half?: InningHalf
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// External schedule reference (for linking to SBA/PD schedule systems)
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schedule_game_id?: number
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}
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/**
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* Game creation request
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*/
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export interface CreateGameRequest {
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league_id: LeagueId
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home_team_id: number
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away_team_id: number
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game_mode: GameMode
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visibility: GameVisibility
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}
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/**
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* Game creation response
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*/
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export interface CreateGameResponse {
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game_id: string
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status: GameStatus
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created_at: string
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}
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