strat-gameplay-webapp/backend/tests/unit
Cal Corum beb939b32a CLAUDE: Fix all unit test failures and implement 100% test requirement
Test Fixes (609/609 passing):
- Fixed DiceSystem API to accept team_id/player_id parameters for audit trails
- Fixed dice roll history timing issue in test
- Fixed terminal client mock to match resolve_play signature (X-Check params)
- Fixed result chart test mocks with missing pitching fields
- Fixed flaky test by using groundball_a (exists in both batting/pitching)

Documentation Updates:
- Added Testing Policy section to backend/CLAUDE.md
- Added Testing Policy section to tests/CLAUDE.md
- Documented 100% unit test requirement before commits
- Added git hook setup instructions

Git Hook System:
- Created .git-hooks/pre-commit script (enforces 100% test pass)
- Created .git-hooks/install-hooks.sh (easy installation)
- Created .git-hooks/README.md (hook documentation)
- Hook automatically runs all unit tests before each commit
- Blocks commits if any test fails

All 609 unit tests now passing (100%)
Integration tests have known asyncpg connection issues (documented)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 19:35:21 -06:00
..
config CLAUDE: Fix all unit test failures and implement 100% test requirement 2025-11-04 19:35:21 -06:00
core CLAUDE: Fix all unit test failures and implement 100% test requirement 2025-11-04 19:35:21 -06:00
models CLAUDE: Phase 3E-Prep - Refactor GameState to use full LineupPlayerState objects 2025-11-03 14:11:40 -06:00
terminal_client CLAUDE: Fix all unit test failures and implement 100% test requirement 2025-11-04 19:35:21 -06:00
websocket CLAUDE: Fix all unit test failures and implement 100% test requirement 2025-11-04 19:35:21 -06:00
__init__.py CLAUDE: Complete Week 4 - State Management & Persistence 2025-10-22 12:01:03 -05:00