strat-gameplay-webapp/backend/terminal_client/help_text.py
Cal Corum bb78de2b84 CLAUDE: Add X-Check testing to resolve_with command
Added ability to test X-Check defensive plays directly in the terminal
client using the resolve_with command. This allows testing the complete
X-Check resolution system (defense tables, error charts, runner advancement)
with actual player ratings.

Changes:
- repl.py: Updated do_resolve_with() to parse "x-check <position>" syntax
  - Accepts "x-check", "xcheck", or "x_check" followed by position
  - Validates position (P, C, 1B, 2B, 3B, SS, LF, CF, RF)
  - Passes xcheck_position parameter through to commands

- commands.py: Updated resolve_play() to accept xcheck_position parameter
  - Passes xcheck_position to game_engine.resolve_play()
  - Shows "🎯 Forcing X-Check to: <position>" message

- game_engine.py: Updated resolve_play() to accept xcheck_position parameter
  - For X_CHECK outcomes, uses xcheck_position as hit_location
  - Enables full X-Check resolution with defense tables and error charts

- help_text.py: Updated resolve_with help documentation
  - Added x-check usage syntax and examples
  - Documented position parameter requirement
  - Added note about using actual player ratings

Usage:
 > defensive
 > offensive
 > resolve_with x-check SS    # Test X-Check to shortstop
 > resolve_with x-check LF    # Test X-Check to left field

This integrates the existing play_resolver._resolve_x_check() logic,
providing a way to test the complete X-Check system including defense
range adjustments, table lookups, SPD tests, G2#/G3# conversion, error
charts, and runner advancement.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 15:59:16 -06:00

564 lines
18 KiB
Python

"""
Help text and documentation for terminal client commands.
Provides detailed, formatted help text for all REPL commands
with usage examples and option descriptions.
Author: Claude
Date: 2025-10-27
"""
from typing import Dict
from rich.console import Console
from rich.table import Table
from rich.panel import Panel
from rich.markdown import Markdown
from rich import box
console = Console()
class HelpFormatter:
"""Format and display help text for commands."""
@staticmethod
def show_command_help(command_name: str, help_data: Dict) -> None:
"""
Display detailed help for a specific command.
Args:
command_name: Name of the command
help_data: Dictionary with help information
{
'summary': 'Brief description',
'usage': 'command [OPTIONS]',
'options': [
{'name': '--option', 'type': 'TYPE', 'desc': 'Description'}
],
'examples': ['example 1', 'example 2']
}
"""
# Build help text
help_text = []
# Summary
help_text.append(f"**{command_name}** - {help_data.get('summary', 'No description')}")
help_text.append("")
# Usage
if 'usage' in help_data:
help_text.append("**USAGE:**")
help_text.append(f" {help_data['usage']}")
help_text.append("")
# Display in panel
if help_text:
md = Markdown("\n".join(help_text[:3])) # Just summary and usage
panel = Panel(
md,
title=f"[bold cyan]Help: {command_name}[/bold cyan]",
border_style="cyan",
box=box.ROUNDED
)
console.print(panel)
console.print()
# Options
if 'options' in help_data and help_data['options']:
console.print("[bold cyan]OPTIONS:[/bold cyan]")
# Create options table
table = Table(box=box.SIMPLE, show_header=False, padding=(0, 2))
table.add_column("Option", style="cyan", no_wrap=True)
table.add_column("Type", style="yellow")
table.add_column("Description", style="white")
for opt in help_data['options']:
table.add_row(
opt['name'],
opt.get('type', ''),
opt.get('desc', '')
)
console.print(table)
console.print()
# Examples
if 'examples' in help_data and help_data['examples']:
console.print("[bold cyan]EXAMPLES:[/bold cyan]")
for example in help_data['examples']:
console.print(f" {example}")
console.print()
# Notes
if 'notes' in help_data:
console.print(f"[dim]{help_data['notes']}[/dim]")
console.print()
@staticmethod
def show_command_list() -> None:
"""Display list of all available commands."""
console.print("\n[bold cyan]Available Commands:[/bold cyan]\n")
# Game Management
console.print("[bold yellow]Game Management:[/bold yellow]")
console.print(" new_game Create a new game with test lineups and start it")
console.print(" list_games List all games in state manager")
console.print(" use_game Switch to a different game")
console.print(" status Display current game state")
console.print(" box_score Display box score")
console.print()
# Gameplay
console.print("[bold yellow]Gameplay:[/bold yellow]")
console.print(" defensive Submit defensive decision")
console.print(" offensive Submit offensive decision")
console.print(" resolve Resolve the current play")
console.print(" resolve_with Resolve with a specific outcome (testing)")
console.print(" quick_play Auto-play multiple plays")
console.print()
# Testing
console.print("[bold yellow]Testing & Development:[/bold yellow]")
console.print(" list_outcomes Show all available PlayOutcome values")
console.print(" test_location Test hit location distribution")
console.print(" rollback Roll back the last N plays")
console.print()
# X-Check Testing (Dice Systems)
console.print("[bold yellow]X-Check Testing:[/bold yellow]")
console.print(" roll_jump Roll jump dice for stolen base testing")
console.print(" test_jump Test jump roll distribution")
console.print(" roll_fielding Roll fielding check dice")
console.print(" test_fielding Test fielding roll distribution")
console.print()
# Interrupt Plays
console.print("[bold yellow]Interrupt Plays:[/bold yellow]")
console.print(" force_wild_pitch Force a wild pitch interrupt play")
console.print(" force_passed_ball Force a passed ball interrupt play")
console.print()
# Utilities
console.print("[bold yellow]Utilities:[/bold yellow]")
console.print(" config Show configuration")
console.print(" clear Clear the screen")
console.print(" help Show help for commands")
console.print(" quit/exit Exit the REPL")
console.print()
console.print("[dim]Type 'help <command>' for detailed information.[/dim]")
console.print("[dim]Use TAB for auto-completion of commands and options.[/dim]\n")
# Detailed help data for each command
HELP_DATA = {
'new_game': {
'summary': 'Create a new game with test lineups and start it immediately',
'usage': 'new_game [--league LEAGUE] [--home-team ID] [--away-team ID]',
'options': [
{
'name': '--league',
'type': 'sba|pd',
'desc': 'League type (default: sba)'
},
{
'name': '--home-team',
'type': 'INT',
'desc': 'Home team ID (default: 1)'
},
{
'name': '--away-team',
'type': 'INT',
'desc': 'Away team ID (default: 2)'
}
],
'examples': [
'new_game',
'new_game --league pd',
'new_game --league sba --home-team 5 --away-team 3'
]
},
'defensive': {
'summary': 'Submit defensive decision for the current play',
'usage': 'defensive [--alignment TYPE] [--infield DEPTH] [--outfield DEPTH] [--hold BASES]',
'options': [
{
'name': '--alignment',
'type': 'STRING',
'desc': 'Defensive alignment: normal, shifted_left, shifted_right, extreme_shift (default: normal)'
},
{
'name': '--infield',
'type': 'STRING',
'desc': 'Infield depth: in, normal, back, double_play (default: normal)'
},
{
'name': '--outfield',
'type': 'STRING',
'desc': 'Outfield depth: in, normal, back (default: normal)'
},
{
'name': '--hold',
'type': 'LIST',
'desc': 'Comma-separated bases to hold runners: 1,2,3 (default: none)'
}
],
'examples': [
'defensive',
'defensive --alignment shifted_left',
'defensive --infield double_play --hold 1,3',
'defensive --alignment extreme_shift --infield back --outfield back'
]
},
'offensive': {
'summary': 'Submit offensive decision for the current play',
'usage': 'offensive [--approach TYPE] [--steal BASES] [--hit-run] [--bunt]',
'options': [
{
'name': '--approach',
'type': 'STRING',
'desc': 'Batting approach: normal, contact, power, patient (default: normal)'
},
{
'name': '--steal',
'type': 'LIST',
'desc': 'Comma-separated bases to steal: 2,3 (default: none)'
},
{
'name': '--hit-run',
'type': 'FLAG',
'desc': 'Execute hit-and-run play (default: false)'
},
{
'name': '--bunt',
'type': 'FLAG',
'desc': 'Attempt bunt (default: false)'
}
],
'examples': [
'offensive',
'offensive --approach power',
'offensive --steal 2',
'offensive --steal 2,3 --hit-run',
'offensive --approach contact --bunt'
]
},
'resolve': {
'summary': 'Resolve the current play using submitted decisions',
'usage': 'resolve',
'options': [],
'examples': [
'resolve'
],
'notes': 'Both defensive and offensive decisions must be submitted before resolving.'
},
'list_outcomes': {
'summary': 'Display all available PlayOutcome values for manual outcome testing',
'usage': 'list_outcomes',
'options': [],
'examples': [
'list_outcomes'
],
'notes': 'Shows a categorized table of all play outcomes. Use these values with resolve_with command.'
},
'resolve_with': {
'summary': 'Resolve current play with a specific outcome (bypassing dice rolls)',
'usage': 'resolve_with <OUTCOME>\n resolve_with x-check <POSITION>',
'options': [
{
'name': 'OUTCOME',
'type': 'STRING',
'desc': 'PlayOutcome enum value. Use list_outcomes to see all available values.'
},
{
'name': 'POSITION',
'type': 'P|C|1B|2B|3B|SS|LF|CF|RF',
'desc': 'For x-check: defensive position to test (required)'
}
],
'examples': [
'resolve_with single_1',
'resolve_with homerun',
'resolve_with groundball_a',
'resolve_with double_uncapped',
'resolve_with strikeout',
'resolve_with x-check SS # Test X-Check to shortstop',
'resolve_with x-check LF # Test X-Check to left field'
],
'notes': 'Experimental feature for testing specific scenarios without random dice rolls. X-Check mode uses full defense tables and error charts with actual player ratings.'
},
'quick_play': {
'summary': 'Auto-play multiple plays with default decisions',
'usage': 'quick_play [COUNT]',
'options': [
{
'name': 'COUNT',
'type': 'INT',
'desc': 'Number of plays to execute (default: 1). Positional argument.'
}
],
'examples': [
'quick_play',
'quick_play 10',
'quick_play 27 # Play roughly 3 innings',
'quick_play 100 # Play full game quickly'
]
},
'status': {
'summary': 'Display current game state',
'usage': 'status',
'options': [],
'examples': [
'status'
]
},
'box_score': {
'summary': 'Display box score for the current game',
'usage': 'box_score',
'options': [],
'examples': [
'box_score'
]
},
'list_games': {
'summary': 'List all games currently loaded in state manager',
'usage': 'list_games',
'options': [],
'examples': [
'list_games'
]
},
'use_game': {
'summary': 'Switch to a different game',
'usage': 'use_game <GAME_ID>',
'options': [
{
'name': 'GAME_ID',
'type': 'UUID',
'desc': 'UUID of the game to switch to. Positional argument.'
}
],
'examples': [
'use_game a1b2c3d4-e5f6-7890-abcd-ef1234567890',
'use_game <TAB> # Use tab completion to see available games'
]
},
'config': {
'summary': 'Show terminal client configuration',
'usage': 'config',
'options': [],
'examples': [
'config'
]
},
'clear': {
'summary': 'Clear the screen',
'usage': 'clear',
'options': [],
'examples': [
'clear'
]
},
# X-Check Testing Commands
'roll_jump': {
'summary': 'Roll jump dice for stolen base testing',
'usage': 'roll_jump [LEAGUE]',
'options': [
{
'name': 'LEAGUE',
'type': 'sba|pd',
'desc': 'League type (default: sba)'
}
],
'examples': [
'roll_jump # Roll for SBA league',
'roll_jump pd # Roll for PD league'
],
'notes': 'Components: 1d20 check (1=pickoff, 2=balk, 3+=normal), 2d6 jump total'
},
'test_jump': {
'summary': 'Test jump roll distribution statistics',
'usage': 'test_jump [COUNT] [LEAGUE]',
'options': [
{
'name': 'COUNT',
'type': 'integer',
'desc': 'Number of rolls to test (default: 10)'
},
{
'name': 'LEAGUE',
'type': 'sba|pd',
'desc': 'League type (default: sba)'
}
],
'examples': [
'test_jump # 10 rolls for SBA',
'test_jump 100 # 100 rolls for SBA',
'test_jump 50 pd # 50 rolls for PD'
],
'notes': 'Shows pickoff/balk/normal frequency and 2d6 distribution'
},
'roll_fielding': {
'summary': 'Roll fielding check dice for X-Check defensive plays',
'usage': 'roll_fielding <POSITION> [LEAGUE]',
'options': [
{
'name': 'POSITION',
'type': 'P|C|1B|2B|3B|SS|LF|CF|RF',
'desc': 'Fielding position (required)'
},
{
'name': 'LEAGUE',
'type': 'sba|pd',
'desc': 'League type (default: sba)'
}
],
'examples': [
'roll_fielding SS # Roll for shortstop (SBA)',
'roll_fielding P pd # Roll for pitcher (PD)',
'roll_fielding CF # Roll for center field'
],
'notes': 'Components: 1d20 range, 3d6 error total, d100/special rare play check'
},
'test_fielding': {
'summary': 'Test fielding roll distribution for a position',
'usage': 'test_fielding <POSITION> [COUNT] [LEAGUE]',
'options': [
{
'name': 'POSITION',
'type': 'P|C|1B|2B|3B|SS|LF|CF|RF',
'desc': 'Fielding position (required)'
},
{
'name': 'COUNT',
'type': 'integer',
'desc': 'Number of rolls (default: 10)'
},
{
'name': 'LEAGUE',
'type': 'sba|pd',
'desc': 'League type (default: sba)'
}
],
'examples': [
'test_fielding SS # 10 rolls for shortstop',
'test_fielding 2B 100 # 100 rolls for second base',
'test_fielding CF 50 pd # 50 rolls for center field (PD)'
],
'notes': 'Shows rare play frequency, average range/error, and distribution stats'
},
'test_location': {
'summary': 'Test hit location distribution for an outcome',
'usage': 'test_location <OUTCOME> [HANDEDNESS] [COUNT]',
'options': [
{
'name': 'OUTCOME',
'type': 'PlayOutcome',
'desc': 'PlayOutcome enum value (e.g., groundball_c)'
},
{
'name': 'HANDEDNESS',
'type': 'L|R',
'desc': 'Batter handedness (default: R)'
},
{
'name': 'COUNT',
'type': 'integer',
'desc': 'Number of samples (default: 100)'
}
],
'examples': [
'test_location groundball_c',
'test_location groundball_c L',
'test_location flyout_b R 200'
],
'notes': 'Shows distribution of hit locations based on pull rates'
},
'rollback': {
'summary': 'Roll back the last N plays',
'usage': 'rollback <NUM_PLAYS>',
'options': [
{
'name': 'NUM_PLAYS',
'type': 'integer',
'desc': 'Number of plays to roll back (must be > 0)'
}
],
'examples': [
'rollback 1 # Undo the last play',
'rollback 3 # Undo the last 3 plays',
'rollback 5 # Undo the last 5 plays'
],
'notes': 'Deletes plays from database and reconstructs state by replaying'
},
'force_wild_pitch': {
'summary': 'Force a wild pitch interrupt play',
'usage': 'force_wild_pitch',
'options': [],
'examples': [
'force_wild_pitch # Runner on 2nd advances to 3rd'
],
'notes': 'Advances all runners one base. This is an interrupt play (pa=0)'
},
'force_passed_ball': {
'summary': 'Force a passed ball interrupt play',
'usage': 'force_passed_ball',
'options': [],
'examples': [
'force_passed_ball # Runner on 1st advances to 2nd'
],
'notes': 'Advances all runners one base. This is an interrupt play (pa=0)'
}
}
def get_help_text(command: str) -> Dict:
"""
Get help data for a command.
Args:
command: Command name
Returns:
Help data dictionary or empty dict if not found
"""
return HELP_DATA.get(command, {})
def show_help(command: str = None) -> None:
"""
Show help for a command or list all commands.
Args:
command: Command name or None for command list
"""
if command:
help_data = get_help_text(command)
if help_data:
HelpFormatter.show_command_help(command, help_data)
else:
console.print(f"[yellow]No help available for '{command}'[/yellow]")
console.print("[dim]Type 'help' to see all available commands.[/dim]")
else:
HelpFormatter.show_command_list()