Add foundational data structures for X-Check play resolution system: Models Added: - PositionRating: Defensive ratings (range 1-5, error 0-88) for X-Check resolution - XCheckResult: Dataclass tracking complete X-Check resolution flow with dice rolls, conversions (SPD test, G2#/G3#→SI2), error results, and final outcomes - BasePlayer.active_position_rating: Optional field for current defensive position Enums Extended: - PlayOutcome.X_CHECK: New outcome type requiring special resolution - PlayOutcome.is_x_check(): Helper method for type checking Documentation Enhanced: - Play.check_pos: Documented as X-Check position identifier - Play.hit_type: Documented with examples (single_2_plus_error_1, etc.) Utilities Added: - app/core/cache.py: Redis cache key helpers for player positions and game state Implementation Planning: - Complete 6-phase implementation plan (3A-3F) documented in .claude/implementation/ - Phase 3A complete with all acceptance criteria met - Zero breaking changes, all existing tests passing Next: Phase 3B will add defense tables, error charts, and advancement logic 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
655 lines
22 KiB
Python
655 lines
22 KiB
Python
"""
|
|
Pydantic models for in-memory game state management.
|
|
|
|
These models represent the active game state cached in memory for fast gameplay.
|
|
They are separate from the SQLAlchemy database models (db_models.py) to optimize
|
|
for different use cases:
|
|
- game_models.py: Fast in-memory operations, type-safe validation, WebSocket serialization
|
|
- db_models.py: Database persistence, relationships, audit trail
|
|
|
|
Author: Claude
|
|
Date: 2025-10-22
|
|
"""
|
|
|
|
import logging
|
|
from dataclasses import dataclass
|
|
from typing import Optional, Dict, List, Any
|
|
from uuid import UUID
|
|
from pydantic import BaseModel, Field, field_validator, ConfigDict
|
|
from app.config.result_charts import PlayOutcome
|
|
|
|
logger = logging.getLogger(f'{__name__}')
|
|
|
|
|
|
# ============================================================================
|
|
# LINEUP STATE
|
|
# ============================================================================
|
|
|
|
class LineupPlayerState(BaseModel):
|
|
"""
|
|
Represents a player in the game lineup.
|
|
|
|
This is a lightweight reference to a player - the full player data
|
|
(ratings, attributes, etc.) will be cached separately in Week 6.
|
|
"""
|
|
lineup_id: int
|
|
card_id: int
|
|
position: str
|
|
batting_order: Optional[int] = None
|
|
is_active: bool = True
|
|
|
|
@field_validator('position')
|
|
@classmethod
|
|
def validate_position(cls, v: str) -> str:
|
|
"""Ensure position is valid"""
|
|
valid_positions = ['P', 'C', '1B', '2B', '3B', 'SS', 'LF', 'CF', 'RF', 'DH']
|
|
if v not in valid_positions:
|
|
raise ValueError(f"Position must be one of {valid_positions}")
|
|
return v
|
|
|
|
@field_validator('batting_order')
|
|
@classmethod
|
|
def validate_batting_order(cls, v: Optional[int]) -> Optional[int]:
|
|
"""Ensure batting order is 1-9 if provided"""
|
|
if v is not None and (v < 1 or v > 9):
|
|
raise ValueError("batting_order must be between 1 and 9")
|
|
return v
|
|
|
|
|
|
class TeamLineupState(BaseModel):
|
|
"""
|
|
Represents a team's active lineup in the game.
|
|
|
|
Provides helper methods for common lineup queries.
|
|
"""
|
|
team_id: int
|
|
players: List[LineupPlayerState] = Field(default_factory=list)
|
|
|
|
def get_batting_order(self) -> List[LineupPlayerState]:
|
|
"""
|
|
Get players in batting order (1-9).
|
|
|
|
Returns:
|
|
List of players sorted by batting_order
|
|
"""
|
|
return sorted(
|
|
[p for p in self.players if p.batting_order is not None],
|
|
key=lambda x: x.batting_order or 0 # Type narrowing: filtered None above
|
|
)
|
|
|
|
def get_pitcher(self) -> Optional[LineupPlayerState]:
|
|
"""
|
|
Get the active pitcher for this team.
|
|
|
|
Returns:
|
|
Active pitcher or None if not found
|
|
"""
|
|
pitchers = [p for p in self.players if p.position == 'P' and p.is_active]
|
|
return pitchers[0] if pitchers else None
|
|
|
|
def get_player_by_lineup_id(self, lineup_id: int) -> Optional[LineupPlayerState]:
|
|
"""
|
|
Get player by lineup ID.
|
|
|
|
Args:
|
|
lineup_id: The lineup entry ID
|
|
|
|
Returns:
|
|
Player or None if not found
|
|
"""
|
|
for player in self.players:
|
|
if player.lineup_id == lineup_id:
|
|
return player
|
|
return None
|
|
|
|
def get_batter(self, batting_order_idx: int) -> Optional[LineupPlayerState]:
|
|
"""
|
|
Get batter by batting order index (0-8).
|
|
|
|
Args:
|
|
batting_order_idx: Index in batting order (0 = leadoff, 8 = 9th batter)
|
|
|
|
Returns:
|
|
Player at that position in the order, or None
|
|
"""
|
|
order = self.get_batting_order()
|
|
if 0 <= batting_order_idx < len(order):
|
|
return order[batting_order_idx]
|
|
return None
|
|
|
|
|
|
# ============================================================================
|
|
# DECISION STATE
|
|
# ============================================================================
|
|
|
|
class DefensiveDecision(BaseModel):
|
|
"""
|
|
Defensive team strategic decisions for a play.
|
|
|
|
These decisions affect play outcomes (e.g., infield depth affects double play chances).
|
|
"""
|
|
alignment: str = "normal" # normal, shifted_left, shifted_right, extreme_shift
|
|
infield_depth: str = "normal" # infield_in, normal, corners_in
|
|
outfield_depth: str = "normal" # in, normal
|
|
hold_runners: List[int] = Field(default_factory=list) # [1, 3] = hold 1st and 3rd
|
|
|
|
@field_validator('alignment')
|
|
@classmethod
|
|
def validate_alignment(cls, v: str) -> str:
|
|
"""Validate alignment"""
|
|
valid = ['normal', 'shifted_left', 'shifted_right', 'extreme_shift']
|
|
if v not in valid:
|
|
raise ValueError(f"alignment must be one of {valid}")
|
|
return v
|
|
|
|
@field_validator('infield_depth')
|
|
@classmethod
|
|
def validate_infield_depth(cls, v: str) -> str:
|
|
"""Validate infield depth"""
|
|
valid = ['infield_in', 'normal', 'corners_in']
|
|
if v not in valid:
|
|
raise ValueError(f"infield_depth must be one of {valid}")
|
|
return v
|
|
|
|
@field_validator('outfield_depth')
|
|
@classmethod
|
|
def validate_outfield_depth(cls, v: str) -> str:
|
|
"""Validate outfield depth"""
|
|
valid = ['in', 'normal']
|
|
if v not in valid:
|
|
raise ValueError(f"outfield_depth must be one of {valid}")
|
|
return v
|
|
|
|
|
|
class OffensiveDecision(BaseModel):
|
|
"""
|
|
Offensive team strategic decisions for a play.
|
|
|
|
These decisions affect batter approach and baserunner actions.
|
|
"""
|
|
approach: str = "normal" # normal, contact, power, patient
|
|
steal_attempts: List[int] = Field(default_factory=list) # [2] = steal second, [2, 3] = double steal
|
|
hit_and_run: bool = False
|
|
bunt_attempt: bool = False
|
|
|
|
@field_validator('approach')
|
|
@classmethod
|
|
def validate_approach(cls, v: str) -> str:
|
|
"""Validate batting approach"""
|
|
valid = ['normal', 'contact', 'power', 'patient']
|
|
if v not in valid:
|
|
raise ValueError(f"approach must be one of {valid}")
|
|
return v
|
|
|
|
@field_validator('steal_attempts')
|
|
@classmethod
|
|
def validate_steal_attempts(cls, v: List[int]) -> List[int]:
|
|
"""Validate steal attempt bases"""
|
|
for base in v:
|
|
if base not in [2, 3, 4]: # 2nd, 3rd, home
|
|
raise ValueError(f"steal_attempts must contain only bases 2, 3, or 4")
|
|
return v
|
|
|
|
|
|
class ManualOutcomeSubmission(BaseModel):
|
|
"""
|
|
Model for human players submitting play outcomes in manual mode.
|
|
|
|
In manual mode (SBA + PD manual), players roll dice, read physical cards,
|
|
and submit the outcome they see. The system then validates and processes.
|
|
|
|
Usage:
|
|
- Players submit via WebSocket after reading their physical card
|
|
- Outcome is required (what the card shows)
|
|
- Hit location is optional (only needed for certain outcomes)
|
|
- System validates location is provided when required
|
|
|
|
Example:
|
|
ManualOutcomeSubmission(
|
|
outcome=PlayOutcome.GROUNDBALL_C,
|
|
hit_location='SS'
|
|
)
|
|
"""
|
|
outcome: PlayOutcome # PlayOutcome enum from result_charts
|
|
hit_location: Optional[str] = None # '1B', '2B', 'SS', '3B', 'LF', 'CF', 'RF', 'P', 'C'
|
|
|
|
@field_validator('hit_location')
|
|
@classmethod
|
|
def validate_hit_location(cls, v: Optional[str]) -> Optional[str]:
|
|
"""Validate hit location is a valid position."""
|
|
if v is None:
|
|
return v
|
|
|
|
valid_locations = ['1B', '2B', 'SS', '3B', 'LF', 'CF', 'RF', 'P', 'C']
|
|
if v not in valid_locations:
|
|
raise ValueError(f"hit_location must be one of {valid_locations}")
|
|
return v
|
|
|
|
|
|
# ============================================================================
|
|
# X-CHECK RESULT
|
|
# ============================================================================
|
|
|
|
@dataclass
|
|
class XCheckResult:
|
|
"""
|
|
Intermediate state for X-Check play resolution.
|
|
|
|
Tracks all dice rolls, table lookups, and conversions from initial
|
|
x-check through final outcome determination.
|
|
|
|
Resolution Flow:
|
|
1. Roll 1d20 + 3d6
|
|
2. Look up base_result from defense table[d20][defender_range]
|
|
3. Apply SPD test if needed (base_result = 'SPD')
|
|
4. Apply G2#/G3# → SI2 conversion if conditions met
|
|
5. Look up error_result from error chart[error_rating][3d6]
|
|
6. Determine final_outcome (may be ERROR if out+error)
|
|
|
|
Attributes:
|
|
position: Position being checked (SS, LF, 3B, etc.)
|
|
d20_roll: Defense range table row selector (1-20)
|
|
d6_roll: Error chart lookup value (3-18, sum of 3d6)
|
|
defender_range: Defender's range rating (1-5, adjusted for playing in)
|
|
defender_error_rating: Defender's error rating (0-25)
|
|
base_result: Initial result from defense table (G1, F2, SI2, SPD, etc.)
|
|
converted_result: Result after SPD/G2#/G3# conversions (may equal base_result)
|
|
error_result: Error type from error chart (NO, E1, E2, E3, RP)
|
|
final_outcome: Final PlayOutcome after all conversions
|
|
defender_id: Player ID of defender
|
|
hit_type: Combined result string for Play.hit_type (e.g. 'single_2_plus_error_1')
|
|
"""
|
|
|
|
position: str
|
|
d20_roll: int
|
|
d6_roll: int
|
|
defender_range: int
|
|
defender_error_rating: int
|
|
defender_id: int
|
|
|
|
base_result: str
|
|
converted_result: str
|
|
error_result: str # 'NO', 'E1', 'E2', 'E3', 'RP'
|
|
|
|
final_outcome: PlayOutcome
|
|
hit_type: str
|
|
|
|
# Optional: SPD test details if applicable
|
|
spd_test_roll: Optional[int] = None
|
|
spd_test_target: Optional[int] = None
|
|
spd_test_passed: Optional[bool] = None
|
|
|
|
def to_dict(self) -> dict:
|
|
"""Convert to dict for WebSocket transmission."""
|
|
return {
|
|
'position': self.position,
|
|
'd20_roll': self.d20_roll,
|
|
'd6_roll': self.d6_roll,
|
|
'defender_range': self.defender_range,
|
|
'defender_error_rating': self.defender_error_rating,
|
|
'defender_id': self.defender_id,
|
|
'base_result': self.base_result,
|
|
'converted_result': self.converted_result,
|
|
'error_result': self.error_result,
|
|
'final_outcome': self.final_outcome.value,
|
|
'hit_type': self.hit_type,
|
|
'spd_test': {
|
|
'roll': self.spd_test_roll,
|
|
'target': self.spd_test_target,
|
|
'passed': self.spd_test_passed
|
|
} if self.spd_test_roll else None
|
|
}
|
|
|
|
|
|
# ============================================================================
|
|
# GAME STATE
|
|
# ============================================================================
|
|
|
|
class GameState(BaseModel):
|
|
"""
|
|
Complete in-memory game state.
|
|
|
|
This is the core state model representing an active game. It is optimized
|
|
for fast in-memory operations during gameplay.
|
|
|
|
Attributes:
|
|
game_id: Unique game identifier
|
|
league_id: League identifier ('sba' or 'pd')
|
|
home_team_id: Home team ID (from league API)
|
|
away_team_id: Away team ID (from league API)
|
|
home_team_is_ai: Whether home team is AI-controlled
|
|
away_team_is_ai: Whether away team is AI-controlled
|
|
status: Game status (pending, active, paused, completed)
|
|
inning: Current inning (1-9+)
|
|
half: Current half ('top' or 'bottom')
|
|
outs: Current outs (0-2)
|
|
home_score: Home team score
|
|
away_score: Away team score
|
|
runners: List of runners currently on base
|
|
away_team_batter_idx: Away team batting order position (0-8)
|
|
home_team_batter_idx: Home team batting order position (0-8)
|
|
current_batter_lineup_id: Snapshot - batter for current play
|
|
current_pitcher_lineup_id: Snapshot - pitcher for current play
|
|
current_catcher_lineup_id: Snapshot - catcher for current play
|
|
current_on_base_code: Snapshot - bit field of occupied bases (1=1st, 2=2nd, 4=3rd)
|
|
pending_decision: Type of decision awaiting ('defensive', 'offensive', 'result_selection')
|
|
decisions_this_play: Accumulated decisions for current play
|
|
play_count: Total plays so far
|
|
last_play_result: Description of last play outcome
|
|
"""
|
|
game_id: UUID
|
|
league_id: str
|
|
|
|
# Teams
|
|
home_team_id: int
|
|
away_team_id: int
|
|
home_team_is_ai: bool = False
|
|
away_team_is_ai: bool = False
|
|
|
|
# Resolution mode
|
|
auto_mode: bool = False # True = auto-generate outcomes (PD only), False = manual submissions
|
|
|
|
# Game state
|
|
status: str = "pending" # pending, active, paused, completed
|
|
inning: int = Field(default=1, ge=1)
|
|
half: str = "top" # top or bottom
|
|
outs: int = Field(default=0, ge=0, le=2)
|
|
|
|
# Score
|
|
home_score: int = Field(default=0, ge=0)
|
|
away_score: int = Field(default=0, ge=0)
|
|
|
|
# Runners (direct references matching DB structure)
|
|
on_first: Optional[LineupPlayerState] = None
|
|
on_second: Optional[LineupPlayerState] = None
|
|
on_third: Optional[LineupPlayerState] = None
|
|
|
|
# Batting order tracking (per team) - indexes into batting order (0-8)
|
|
away_team_batter_idx: int = Field(default=0, ge=0, le=8)
|
|
home_team_batter_idx: int = Field(default=0, ge=0, le=8)
|
|
|
|
# Current play snapshot (set by _prepare_next_play)
|
|
# These capture the state BEFORE each play for accurate record-keeping
|
|
current_batter_lineup_id: int
|
|
current_pitcher_lineup_id: Optional[int] = None
|
|
current_catcher_lineup_id: Optional[int] = None
|
|
current_on_base_code: int = Field(default=0, ge=0) # Bit field: 1=1st, 2=2nd, 4=3rd, 7=loaded
|
|
|
|
# Decision tracking
|
|
pending_decision: Optional[str] = None # 'defensive', 'offensive', 'result_selection'
|
|
decisions_this_play: Dict[str, Any] = Field(default_factory=dict)
|
|
|
|
# Phase 3: Enhanced decision workflow
|
|
pending_defensive_decision: Optional[DefensiveDecision] = None
|
|
pending_offensive_decision: Optional[OffensiveDecision] = None
|
|
decision_phase: str = "idle" # idle, awaiting_defensive, awaiting_offensive, resolving, completed
|
|
decision_deadline: Optional[str] = None # ISO8601 timestamp for timeout
|
|
|
|
# Manual mode support (Week 7 Task 7)
|
|
pending_manual_roll: Optional[Any] = None # AbRoll stored when dice rolled in manual mode
|
|
|
|
# Play tracking
|
|
play_count: int = Field(default=0, ge=0)
|
|
last_play_result: Optional[str] = None
|
|
|
|
@field_validator('league_id')
|
|
@classmethod
|
|
def validate_league_id(cls, v: str) -> str:
|
|
"""Ensure league_id is valid"""
|
|
valid_leagues = ['sba', 'pd']
|
|
if v not in valid_leagues:
|
|
raise ValueError(f"league_id must be one of {valid_leagues}")
|
|
return v
|
|
|
|
@field_validator('status')
|
|
@classmethod
|
|
def validate_status(cls, v: str) -> str:
|
|
"""Ensure status is valid"""
|
|
valid_statuses = ['pending', 'active', 'paused', 'completed']
|
|
if v not in valid_statuses:
|
|
raise ValueError(f"status must be one of {valid_statuses}")
|
|
return v
|
|
|
|
@field_validator('half')
|
|
@classmethod
|
|
def validate_half(cls, v: str) -> str:
|
|
"""Ensure half is valid"""
|
|
if v not in ['top', 'bottom']:
|
|
raise ValueError("half must be 'top' or 'bottom'")
|
|
return v
|
|
|
|
@field_validator('pending_decision')
|
|
@classmethod
|
|
def validate_pending_decision(cls, v: Optional[str]) -> Optional[str]:
|
|
"""Ensure pending_decision is valid"""
|
|
if v is not None:
|
|
valid = ['defensive', 'offensive', 'result_selection', 'substitution']
|
|
if v not in valid:
|
|
raise ValueError(f"pending_decision must be one of {valid}")
|
|
return v
|
|
|
|
@field_validator('decision_phase')
|
|
@classmethod
|
|
def validate_decision_phase(cls, v: str) -> str:
|
|
"""Ensure decision_phase is valid"""
|
|
valid = ['idle', 'awaiting_defensive', 'awaiting_offensive', 'resolving', 'completed']
|
|
if v not in valid:
|
|
raise ValueError(f"decision_phase must be one of {valid}")
|
|
return v
|
|
|
|
# Helper methods
|
|
|
|
def get_batting_team_id(self) -> int:
|
|
"""Get the ID of the team currently batting"""
|
|
return self.away_team_id if self.half == "top" else self.home_team_id
|
|
|
|
def get_fielding_team_id(self) -> int:
|
|
"""Get the ID of the team currently fielding"""
|
|
return self.home_team_id if self.half == "top" else self.away_team_id
|
|
|
|
def is_batting_team_ai(self) -> bool:
|
|
"""Check if the currently batting team is AI-controlled"""
|
|
return self.away_team_is_ai if self.half == "top" else self.home_team_is_ai
|
|
|
|
def is_fielding_team_ai(self) -> bool:
|
|
"""Check if the currently fielding team is AI-controlled"""
|
|
return self.home_team_is_ai if self.half == "top" else self.away_team_is_ai
|
|
|
|
def is_runner_on_first(self) -> bool:
|
|
"""Check if there's a runner on first base"""
|
|
return self.on_first is not None
|
|
|
|
def is_runner_on_second(self) -> bool:
|
|
"""Check if there's a runner on second base"""
|
|
return self.on_second is not None
|
|
|
|
def is_runner_on_third(self) -> bool:
|
|
"""Check if there's a runner on third base"""
|
|
return self.on_third is not None
|
|
|
|
def get_runner_at_base(self, base: int) -> Optional[LineupPlayerState]:
|
|
"""Get runner at specified base (1, 2, or 3)"""
|
|
if base == 1:
|
|
return self.on_first
|
|
elif base == 2:
|
|
return self.on_second
|
|
elif base == 3:
|
|
return self.on_third
|
|
return None
|
|
|
|
def bases_occupied(self) -> List[int]:
|
|
"""Get list of occupied bases"""
|
|
bases = []
|
|
if self.on_first:
|
|
bases.append(1)
|
|
if self.on_second:
|
|
bases.append(2)
|
|
if self.on_third:
|
|
bases.append(3)
|
|
return bases
|
|
|
|
def get_all_runners(self) -> List[tuple[int, LineupPlayerState]]:
|
|
"""Returns list of (base, player) tuples for occupied bases"""
|
|
runners = []
|
|
if self.on_first:
|
|
runners.append((1, self.on_first))
|
|
if self.on_second:
|
|
runners.append((2, self.on_second))
|
|
if self.on_third:
|
|
runners.append((3, self.on_third))
|
|
return runners
|
|
|
|
def clear_bases(self) -> None:
|
|
"""Clear all runners from bases"""
|
|
self.on_first = None
|
|
self.on_second = None
|
|
self.on_third = None
|
|
|
|
def add_runner(self, player: LineupPlayerState, base: int) -> None:
|
|
"""
|
|
Add a runner to a base
|
|
|
|
Args:
|
|
player: LineupPlayerState to place on base
|
|
base: Base number (1, 2, or 3)
|
|
"""
|
|
if base not in [1, 2, 3]:
|
|
raise ValueError("base must be 1, 2, or 3")
|
|
|
|
if base == 1:
|
|
self.on_first = player
|
|
elif base == 2:
|
|
self.on_second = player
|
|
elif base == 3:
|
|
self.on_third = player
|
|
|
|
def advance_runner(self, from_base: int, to_base: int) -> None:
|
|
"""
|
|
Advance a runner from one base to another.
|
|
|
|
Args:
|
|
from_base: Starting base (1, 2, or 3)
|
|
to_base: Ending base (2, 3, or 4 for home)
|
|
"""
|
|
runner = self.get_runner_at_base(from_base)
|
|
if runner:
|
|
# Remove from current base
|
|
if from_base == 1:
|
|
self.on_first = None
|
|
elif from_base == 2:
|
|
self.on_second = None
|
|
elif from_base == 3:
|
|
self.on_third = None
|
|
|
|
if to_base == 4:
|
|
# Runner scored
|
|
if self.half == "top":
|
|
self.away_score += 1
|
|
else:
|
|
self.home_score += 1
|
|
else:
|
|
# Runner advanced to another base
|
|
if to_base == 1:
|
|
self.on_first = runner
|
|
elif to_base == 2:
|
|
self.on_second = runner
|
|
elif to_base == 3:
|
|
self.on_third = runner
|
|
|
|
def increment_outs(self) -> bool:
|
|
"""
|
|
Increment outs by 1.
|
|
|
|
Returns:
|
|
True if half-inning is over (3 outs), False otherwise
|
|
"""
|
|
self.outs += 1
|
|
if self.outs >= 3:
|
|
return True
|
|
return False
|
|
|
|
def end_half_inning(self) -> None:
|
|
"""End the current half-inning and prepare for next"""
|
|
self.outs = 0
|
|
self.clear_bases()
|
|
|
|
if self.half == "top":
|
|
# Switch to bottom of same inning
|
|
self.half = "bottom"
|
|
else:
|
|
# End inning, go to top of next inning
|
|
self.half = "top"
|
|
self.inning += 1
|
|
|
|
def is_game_over(self) -> bool:
|
|
"""
|
|
Check if game is over.
|
|
|
|
Game ends after 9 innings if home team is ahead or tied,
|
|
or immediately if home team takes lead in bottom of 9th or later.
|
|
"""
|
|
if self.inning < 9:
|
|
return False
|
|
|
|
if self.inning == 9 and self.half == "bottom":
|
|
# Bottom of 9th - game ends if home team ahead
|
|
if self.home_score > self.away_score:
|
|
return True
|
|
|
|
if self.inning > 9 and self.half == "bottom":
|
|
# Extra innings, bottom half - walk-off possible
|
|
if self.home_score > self.away_score:
|
|
return True
|
|
|
|
if self.inning >= 9 and self.half == "top" and self.outs >= 3:
|
|
# Top of 9th or later just ended
|
|
if self.home_score != self.away_score:
|
|
return True
|
|
|
|
return False
|
|
|
|
model_config = ConfigDict(
|
|
json_schema_extra={
|
|
"example": {
|
|
"game_id": "550e8400-e29b-41d4-a716-446655440000",
|
|
"league_id": "sba",
|
|
"home_team_id": 1,
|
|
"away_team_id": 2,
|
|
"home_team_is_ai": False,
|
|
"away_team_is_ai": True,
|
|
"status": "active",
|
|
"inning": 3,
|
|
"half": "top",
|
|
"outs": 1,
|
|
"home_score": 2,
|
|
"away_score": 1,
|
|
"on_first": None,
|
|
"on_second": {"lineup_id": 5, "card_id": 123, "position": "CF", "batting_order": 2},
|
|
"on_third": None,
|
|
"away_team_batter_idx": 3,
|
|
"home_team_batter_idx": 5,
|
|
"current_batter_lineup_id": 8,
|
|
"current_pitcher_lineup_id": 10,
|
|
"current_catcher_lineup_id": 11,
|
|
"current_on_base_code": 2,
|
|
"pending_decision": None,
|
|
"decisions_this_play": {},
|
|
"play_count": 15,
|
|
"last_play_result": "Single to left field"
|
|
}
|
|
}
|
|
)
|
|
|
|
|
|
# ============================================================================
|
|
# EXPORTS
|
|
# ============================================================================
|
|
|
|
__all__ = [
|
|
'LineupPlayerState',
|
|
'TeamLineupState',
|
|
'DefensiveDecision',
|
|
'OffensiveDecision',
|
|
'GameState',
|
|
]
|