strat-gameplay-webapp/backend/app/websocket/handlers.py
Cal Corum e147ab17f1 CLAUDE: Phase 3F - Substitution System WebSocket Events
Implemented complete WebSocket integration for real-time player substitutions.
System is now 80% complete - only tests remain.

## WebSocket Events Implemented (600 lines)

### Event Handlers (backend/app/websocket/handlers.py):
1. request_pinch_hitter - Pinch hitter substitution
   - Validates: game_id, player_out_lineup_id, player_in_card_id, team_id
   - Executes: SubstitutionManager.pinch_hit()
   - Broadcasts: player_substituted (all clients), substitution_confirmed (requester)
   - Error codes: MISSING_FIELD, INVALID_FORMAT, NOT_CURRENT_BATTER, etc.

2. request_defensive_replacement - Defensive replacement
   - Additional field: new_position (P, C, 1B, 2B, 3B, SS, LF, CF, RF)
   - Executes: SubstitutionManager.defensive_replace()
   - Same broadcast pattern as pinch hitter

3. request_pitching_change - Pitching change
   - Validates minimum batters faced (handled in SubstitutionManager)
   - Executes: SubstitutionManager.change_pitcher()
   - Broadcasts new pitcher to all clients

4. get_lineup - Get active lineup for team
   - Returns: lineup_data with all active players
   - Uses: StateManager cache (O(1)) or database fallback
   - Purpose: UI refresh after substitutions

### Event Pattern (follows existing handlers):
- Validate inputs (UUID format, required fields, game exists)
- Create SubstitutionManager instance with DatabaseOperations
- Execute substitution (validate → DB → state)
- Broadcast player_substituted to game room
- Send substitution_confirmed to requester
- Error handling with specific error codes

### Events Emitted:
- player_substituted (broadcast) - Includes: type, lineup IDs, position, batting_order
- substitution_confirmed (requester) - Success confirmation with new_lineup_id
- substitution_error (requester) - Validation error with error code
- lineup_data (requester) - Active lineup response
- error (requester) - Generic error

## Documentation Updates (350 lines)

### backend/app/websocket/CLAUDE.md:
- Complete handler documentation with examples
- Event data structures and response formats
- Error code reference (MISSING_FIELD, INVALID_FORMAT, NOT_CURRENT_BATTER, etc.)
- Client integration examples (JavaScript)
- Complete workflow diagrams
- Updated event summary table (+8 events)
- Updated Common Imports section

### .claude/implementation/ updates:
- NEXT_SESSION.md: Marked Task 1 complete, updated to 80% done
- SUBSTITUTION_SYSTEM_SUMMARY.md: Added WebSocket section, updated status
- GAMESTATE_REFACTOR_PLAN.md: Marked complete
- PHASE_3_OVERVIEW.md: Updated all phases to reflect completion
- phase-3e-COMPLETED.md: Created comprehensive completion doc

## Architecture

### DB-First Pattern (maintained):
```
Client Request → WebSocket Handler
    ↓
SubstitutionManager
    ├─ SubstitutionRules.validate_*()
    ├─ DatabaseOperations.create_substitution() (DB first!)
    ├─ StateManager.update_lineup_cache()
    └─ Update GameState if applicable
    ↓
Success Responses
    ├─ player_substituted (broadcast to room)
    └─ substitution_confirmed (to requester)
```

### Error Handling:
- Three-tier: ValidationError, GameValidationError, Exception
- Specific error codes for each failure type
- User-friendly error messages
- Comprehensive logging at each step

## Status Update

**Phase 3F Substitution System**: 80% Complete
-  Core logic (SubstitutionRules, SubstitutionManager) - 1,027 lines
-  Database operations (create_substitution, get_eligible_substitutes)
-  WebSocket events (4 handlers) - 600 lines
-  Documentation (350 lines)
-  Unit tests (20% remaining) - ~300 lines needed
-  Integration tests - ~400 lines needed

**Phase 3 Overall**: ~97% Complete
- Phase 3A-D (X-Check Core): 100%
- Phase 3E (GameState, Ratings, Redis, Testing): 100%
- Phase 3F (Substitutions): 80%

## Files Modified

backend/app/websocket/handlers.py (+600 lines)
backend/app/websocket/CLAUDE.md (+350 lines)
.claude/implementation/NEXT_SESSION.md (updated progress)
.claude/implementation/SUBSTITUTION_SYSTEM_SUMMARY.md (added WebSocket section)
.claude/implementation/GAMESTATE_REFACTOR_PLAN.md (marked complete)
.claude/implementation/PHASE_3_OVERVIEW.md (updated all phases)
.claude/implementation/phase-3e-COMPLETED.md (new file, 400+ lines)

## Next Steps

Remaining work (2-3 hours):
1. Unit tests for SubstitutionRules (~300 lines)
   - 15+ pinch hitter tests
   - 12+ defensive replacement tests
   - 10+ pitching change tests
2. Integration tests for SubstitutionManager (~400 lines)
   - Full DB + state sync flow
   - State recovery verification
   - Error handling and rollback

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 21:24:43 -06:00

1028 lines
37 KiB
Python

import logging
from typing import Optional
from uuid import UUID
from socketio import AsyncServer
from pydantic import ValidationError
from app.websocket.connection_manager import ConnectionManager
from app.utils.auth import verify_token
from app.models.game_models import ManualOutcomeSubmission
from app.core.dice import dice_system
from app.core.state_manager import state_manager
from app.core.game_engine import game_engine
from app.core.substitution_manager import SubstitutionManager
from app.core.validators import ValidationError as GameValidationError
from app.config.result_charts import PlayOutcome
from app.database.operations import DatabaseOperations
logger = logging.getLogger(f'{__name__}.handlers')
def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
"""Register all WebSocket event handlers"""
@sio.event
async def connect(sid, environ, auth):
"""Handle new connection"""
try:
# Verify JWT token
token = auth.get("token")
if not token:
logger.warning(f"Connection {sid} rejected: no token")
return False
user_data = verify_token(token)
user_id = user_data.get("user_id")
if not user_id:
logger.warning(f"Connection {sid} rejected: invalid token")
return False
await manager.connect(sid, user_id)
await sio.emit("connected", {"user_id": user_id}, room=sid)
logger.info(f"Connection {sid} accepted for user {user_id}")
return True
except Exception as e:
logger.error(f"Connection error: {e}")
return False
@sio.event
async def disconnect(sid):
"""Handle disconnection"""
await manager.disconnect(sid)
@sio.event
async def join_game(sid, data):
"""Handle join game request"""
try:
game_id = data.get("game_id")
role = data.get("role", "player")
if not game_id:
await manager.emit_to_user(
sid,
"error",
{"message": "Missing game_id"}
)
return
# TODO: Verify user has access to game
await manager.join_game(sid, game_id, role)
await manager.emit_to_user(
sid,
"game_joined",
{"game_id": game_id, "role": role}
)
except Exception as e:
logger.error(f"Join game error: {e}")
await manager.emit_to_user(
sid,
"error",
{"message": str(e)}
)
@sio.event
async def leave_game(sid, data):
"""Handle leave game request"""
try:
game_id = data.get("game_id")
if game_id:
await manager.leave_game(sid, game_id)
except Exception as e:
logger.error(f"Leave game error: {e}")
@sio.event
async def heartbeat(sid):
"""Handle heartbeat ping"""
await sio.emit("heartbeat_ack", {}, room=sid)
@sio.event
async def roll_dice(sid, data):
"""
Roll dice for manual outcome selection.
Server rolls dice and broadcasts to all players in game room.
Players then read their physical cards and submit outcomes.
Event data:
game_id: UUID of the game
Emits:
dice_rolled: Broadcast to game room with dice results
error: To requester if validation fails
"""
try:
# Extract and validate game_id
game_id_str = data.get("game_id")
if not game_id_str:
await manager.emit_to_user(
sid,
"error",
{"message": "Missing game_id"}
)
return
try:
game_id = UUID(game_id_str)
except (ValueError, AttributeError):
await manager.emit_to_user(
sid,
"error",
{"message": "Invalid game_id format"}
)
return
# Get game state
state = state_manager.get_state(game_id)
if not state:
await manager.emit_to_user(
sid,
"error",
{"message": f"Game {game_id} not found"}
)
return
# TODO: Verify user is participant in this game
# user_id = manager.user_sessions.get(sid)
# if not is_game_participant(game_id, user_id):
# await manager.emit_to_user(sid, "error", {"message": "Not authorized"})
# return
# Roll dice
ab_roll = dice_system.roll_ab(
league_id=state.league_id,
game_id=game_id
)
logger.info(
f"Dice rolled for game {game_id}: "
f"d6={ab_roll.d6_one}, 2d6={ab_roll.d6_two_total}, "
f"chaos={ab_roll.chaos_d20}, resolution={ab_roll.resolution_d20}"
)
# Store roll in game state for manual outcome validation
state.pending_manual_roll = ab_roll
state_manager.update_state(game_id, state)
# Broadcast dice results to all players in game
await manager.broadcast_to_game(
str(game_id),
"dice_rolled",
{
"game_id": str(game_id),
"roll_id": ab_roll.roll_id,
"d6_one": ab_roll.d6_one,
"d6_two_total": ab_roll.d6_two_total,
"chaos_d20": ab_roll.chaos_d20,
"resolution_d20": ab_roll.resolution_d20,
"check_wild_pitch": ab_roll.check_wild_pitch,
"check_passed_ball": ab_roll.check_passed_ball,
"timestamp": ab_roll.timestamp.to_iso8601_string(),
"message": "Dice rolled - read your card and submit outcome"
}
)
except Exception as e:
logger.error(f"Roll dice error: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to roll dice: {str(e)}"}
)
@sio.event
async def submit_manual_outcome(sid, data):
"""
Submit manually-selected play outcome.
After dice are rolled, players read their physical cards and
submit the outcome they see. System validates and processes.
Event data:
game_id: UUID of the game
outcome: PlayOutcome enum value (e.g., "groundball_c")
hit_location: Optional position string (e.g., "SS")
Emits:
outcome_accepted: To requester if valid
play_resolved: Broadcast to game room with play result
outcome_rejected: To requester if validation fails
error: To requester if processing fails
"""
try:
# Extract and validate game_id
game_id_str = data.get("game_id")
if not game_id_str:
await manager.emit_to_user(
sid,
"outcome_rejected",
{"message": "Missing game_id", "field": "game_id"}
)
return
try:
game_id = UUID(game_id_str)
except (ValueError, AttributeError):
await manager.emit_to_user(
sid,
"outcome_rejected",
{"message": "Invalid game_id format", "field": "game_id"}
)
return
# Get game state
state = state_manager.get_state(game_id)
if not state:
await manager.emit_to_user(
sid,
"error",
{"message": f"Game {game_id} not found"}
)
return
# TODO: Verify user is active batter or authorized to submit
# user_id = manager.user_sessions.get(sid)
# Extract outcome data
outcome_str = data.get("outcome")
hit_location = data.get("hit_location")
if not outcome_str:
await manager.emit_to_user(
sid,
"outcome_rejected",
{"message": "Missing outcome", "field": "outcome"}
)
return
# Validate using ManualOutcomeSubmission model
try:
submission = ManualOutcomeSubmission(
outcome=outcome_str,
hit_location=hit_location
)
except ValidationError as e:
# Extract first error for user-friendly message
first_error = e.errors()[0]
field = first_error['loc'][0] if first_error['loc'] else 'unknown'
message = first_error['msg']
await manager.emit_to_user(
sid,
"outcome_rejected",
{
"message": message,
"field": field,
"errors": e.errors()
}
)
logger.warning(
f"Manual outcome validation failed for game {game_id}: {message}"
)
return
# Convert to PlayOutcome enum
outcome = PlayOutcome(submission.outcome)
# Validate hit location is provided when required
if outcome.requires_hit_location() and not submission.hit_location:
await manager.emit_to_user(
sid,
"outcome_rejected",
{
"message": f"Outcome {outcome.value} requires hit_location",
"field": "hit_location"
}
)
return
# Check for pending roll BEFORE accepting outcome
if not state.pending_manual_roll:
await manager.emit_to_user(
sid,
"outcome_rejected",
{
"message": "No pending dice roll - call roll_dice first",
"field": "game_state"
}
)
return
ab_roll = state.pending_manual_roll
logger.info(
f"Manual outcome submitted for game {game_id}: "
f"{outcome.value}" + (f" to {submission.hit_location}" if submission.hit_location else "")
)
# Confirm acceptance to submitter
await manager.emit_to_user(
sid,
"outcome_accepted",
{
"game_id": str(game_id),
"outcome": outcome.value,
"hit_location": submission.hit_location
}
)
logger.info(
f"Processing manual outcome with roll {ab_roll.roll_id}: "
f"d6={ab_roll.d6_one}, 2d6={ab_roll.d6_two_total}, "
f"chaos={ab_roll.chaos_d20}"
)
# Clear pending roll (one-time use)
state.pending_manual_roll = None
state_manager.update_state(game_id, state)
# Process manual outcome through game engine
try:
result = await game_engine.resolve_manual_play(
game_id=game_id,
ab_roll=ab_roll,
outcome=outcome,
hit_location=submission.hit_location
)
# Build play result data
play_result_data = {
"game_id": str(game_id),
"play_number": state.play_count,
"outcome": result.outcome.value, # Use resolved outcome, not submitted
"hit_location": submission.hit_location,
"description": result.description,
"outs_recorded": result.outs_recorded,
"runs_scored": result.runs_scored,
"batter_result": result.batter_result,
"runners_advanced": result.runners_advanced,
"is_hit": result.is_hit,
"is_out": result.is_out,
"is_walk": result.is_walk,
"roll_id": ab_roll.roll_id
}
# Include X-Check details if present (Phase 3E-Final)
if result.x_check_details:
xcheck = result.x_check_details
play_result_data["x_check_details"] = {
"position": xcheck.position,
"d20_roll": xcheck.d20_roll,
"d6_roll": xcheck.d6_roll,
"defender_range": xcheck.defender_range,
"defender_error_rating": xcheck.defender_error_rating,
"defender_id": xcheck.defender_id,
"base_result": xcheck.base_result,
"converted_result": xcheck.converted_result,
"error_result": xcheck.error_result,
"final_outcome": xcheck.final_outcome.value,
"hit_type": xcheck.hit_type,
# Optional SPD test details
"spd_test_roll": xcheck.spd_test_roll,
"spd_test_target": xcheck.spd_test_target,
"spd_test_passed": xcheck.spd_test_passed
}
# Broadcast play result to game room
await manager.broadcast_to_game(
str(game_id),
"play_resolved",
play_result_data
)
logger.info(
f"Manual play resolved for game {game_id}: {result.description}"
)
except GameValidationError as e:
# Game engine validation error (e.g., missing hit location)
await manager.emit_to_user(
sid,
"outcome_rejected",
{
"message": str(e),
"field": "validation"
}
)
logger.warning(f"Manual play validation failed: {e}")
return
except Exception as e:
# Unexpected error during resolution
logger.error(f"Error resolving manual play: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to resolve play: {str(e)}"}
)
return
except Exception as e:
logger.error(f"Submit manual outcome error: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to process outcome: {str(e)}"}
)
# ===== SUBSTITUTION EVENTS =====
@sio.event
async def request_pinch_hitter(sid, data):
"""
Request pinch hitter substitution.
Replaces current batter with a player from the bench. The substitute
takes the batting order position of the replaced player.
Event data:
game_id: UUID of the game
player_out_lineup_id: int - lineup ID of player being removed
player_in_card_id: int - card/player ID of substitute
team_id: int - team making substitution
Emits:
player_substituted: Broadcast to game room on success
substitution_confirmed: To requester with new lineup_id
substitution_error: To requester if validation fails
error: To requester if processing fails
"""
try:
# Extract and validate game_id
game_id_str = data.get("game_id")
if not game_id_str:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing game_id", "code": "MISSING_FIELD"}
)
return
try:
game_id = UUID(game_id_str)
except (ValueError, AttributeError):
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Invalid game_id format", "code": "INVALID_FORMAT"}
)
return
# Get game state
state = state_manager.get_state(game_id)
if not state:
await manager.emit_to_user(
sid,
"error",
{"message": f"Game {game_id} not found"}
)
return
# Extract substitution data
player_out_lineup_id = data.get("player_out_lineup_id")
player_in_card_id = data.get("player_in_card_id")
team_id = data.get("team_id")
if player_out_lineup_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing player_out_lineup_id", "code": "MISSING_FIELD"}
)
return
if player_in_card_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing player_in_card_id", "code": "MISSING_FIELD"}
)
return
if team_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing team_id", "code": "MISSING_FIELD"}
)
return
# TODO: Verify user is authorized to make substitution for this team
# user_id = manager.user_sessions.get(sid)
logger.info(
f"Pinch hitter request for game {game_id}: "
f"Replacing {player_out_lineup_id} with card {player_in_card_id}"
)
# Create SubstitutionManager instance
db_ops = DatabaseOperations()
sub_manager = SubstitutionManager(db_ops)
# Execute pinch hitter substitution
result = await sub_manager.pinch_hit(
game_id=game_id,
player_out_lineup_id=player_out_lineup_id,
player_in_card_id=player_in_card_id,
team_id=team_id
)
if result.success:
# Broadcast to all clients in game
await manager.broadcast_to_game(
str(game_id),
"player_substituted",
{
"type": "pinch_hitter",
"player_out_lineup_id": result.player_out_lineup_id,
"player_in_card_id": result.player_in_card_id,
"new_lineup_id": result.new_lineup_id,
"position": result.new_position,
"batting_order": result.new_batting_order,
"team_id": team_id,
"message": f"Pinch hitter: #{result.new_batting_order} now batting"
}
)
# Send confirmation to requester
await manager.emit_to_user(
sid,
"substitution_confirmed",
{
"type": "pinch_hitter",
"new_lineup_id": result.new_lineup_id,
"success": True
}
)
logger.info(
f"Pinch hitter successful for game {game_id}: "
f"New lineup ID {result.new_lineup_id}"
)
else:
# Send error to requester with error code
await manager.emit_to_user(
sid,
"substitution_error",
{
"message": result.error_message,
"code": result.error_code,
"type": "pinch_hitter"
}
)
logger.warning(
f"Pinch hitter failed for game {game_id}: {result.error_message}"
)
except Exception as e:
logger.error(f"Pinch hitter request error: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to process pinch hitter: {str(e)}"}
)
@sio.event
async def request_defensive_replacement(sid, data):
"""
Request defensive replacement substitution.
Replaces a defensive player with a better fielder. Player can be
swapped at any position. If player is in batting order, substitute
takes their batting order spot.
Event data:
game_id: UUID of the game
player_out_lineup_id: int - lineup ID of player being removed
player_in_card_id: int - card/player ID of substitute
new_position: str - defensive position for substitute (e.g., "SS")
team_id: int - team making substitution
Emits:
player_substituted: Broadcast to game room on success
substitution_confirmed: To requester with new lineup_id
substitution_error: To requester if validation fails
error: To requester if processing fails
"""
try:
# Extract and validate game_id
game_id_str = data.get("game_id")
if not game_id_str:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing game_id", "code": "MISSING_FIELD"}
)
return
try:
game_id = UUID(game_id_str)
except (ValueError, AttributeError):
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Invalid game_id format", "code": "INVALID_FORMAT"}
)
return
# Get game state
state = state_manager.get_state(game_id)
if not state:
await manager.emit_to_user(
sid,
"error",
{"message": f"Game {game_id} not found"}
)
return
# Extract substitution data
player_out_lineup_id = data.get("player_out_lineup_id")
player_in_card_id = data.get("player_in_card_id")
new_position = data.get("new_position")
team_id = data.get("team_id")
if player_out_lineup_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing player_out_lineup_id", "code": "MISSING_FIELD"}
)
return
if player_in_card_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing player_in_card_id", "code": "MISSING_FIELD"}
)
return
if not new_position:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing new_position", "code": "MISSING_FIELD"}
)
return
if team_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing team_id", "code": "MISSING_FIELD"}
)
return
# TODO: Verify user is authorized to make substitution for this team
# user_id = manager.user_sessions.get(sid)
logger.info(
f"Defensive replacement request for game {game_id}: "
f"Replacing {player_out_lineup_id} with card {player_in_card_id} at {new_position}"
)
# Create SubstitutionManager instance
db_ops = DatabaseOperations()
sub_manager = SubstitutionManager(db_ops)
# Execute defensive replacement
result = await sub_manager.defensive_replace(
game_id=game_id,
player_out_lineup_id=player_out_lineup_id,
player_in_card_id=player_in_card_id,
new_position=new_position,
team_id=team_id
)
if result.success:
# Broadcast to all clients in game
await manager.broadcast_to_game(
str(game_id),
"player_substituted",
{
"type": "defensive_replacement",
"player_out_lineup_id": result.player_out_lineup_id,
"player_in_card_id": result.player_in_card_id,
"new_lineup_id": result.new_lineup_id,
"position": result.new_position,
"batting_order": result.new_batting_order,
"team_id": team_id,
"message": f"Defensive replacement: {result.new_position}"
}
)
# Send confirmation to requester
await manager.emit_to_user(
sid,
"substitution_confirmed",
{
"type": "defensive_replacement",
"new_lineup_id": result.new_lineup_id,
"success": True
}
)
logger.info(
f"Defensive replacement successful for game {game_id}: "
f"New lineup ID {result.new_lineup_id}"
)
else:
# Send error to requester with error code
await manager.emit_to_user(
sid,
"substitution_error",
{
"message": result.error_message,
"code": result.error_code,
"type": "defensive_replacement"
}
)
logger.warning(
f"Defensive replacement failed for game {game_id}: {result.error_message}"
)
except Exception as e:
logger.error(f"Defensive replacement request error: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to process defensive replacement: {str(e)}"}
)
@sio.event
async def request_pitching_change(sid, data):
"""
Request pitching change substitution.
Replaces current pitcher with a reliever. Pitcher must have faced
at least 1 batter unless injury. New pitcher takes mound immediately.
Event data:
game_id: UUID of the game
player_out_lineup_id: int - lineup ID of pitcher being removed
player_in_card_id: int - card/player ID of relief pitcher
team_id: int - team making substitution
Emits:
player_substituted: Broadcast to game room on success
substitution_confirmed: To requester with new lineup_id
substitution_error: To requester if validation fails
error: To requester if processing fails
"""
try:
# Extract and validate game_id
game_id_str = data.get("game_id")
if not game_id_str:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing game_id", "code": "MISSING_FIELD"}
)
return
try:
game_id = UUID(game_id_str)
except (ValueError, AttributeError):
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Invalid game_id format", "code": "INVALID_FORMAT"}
)
return
# Get game state
state = state_manager.get_state(game_id)
if not state:
await manager.emit_to_user(
sid,
"error",
{"message": f"Game {game_id} not found"}
)
return
# Extract substitution data
player_out_lineup_id = data.get("player_out_lineup_id")
player_in_card_id = data.get("player_in_card_id")
team_id = data.get("team_id")
if player_out_lineup_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing player_out_lineup_id", "code": "MISSING_FIELD"}
)
return
if player_in_card_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing player_in_card_id", "code": "MISSING_FIELD"}
)
return
if team_id is None:
await manager.emit_to_user(
sid,
"substitution_error",
{"message": "Missing team_id", "code": "MISSING_FIELD"}
)
return
# TODO: Verify user is authorized to make substitution for this team
# user_id = manager.user_sessions.get(sid)
logger.info(
f"Pitching change request for game {game_id}: "
f"Replacing {player_out_lineup_id} with card {player_in_card_id}"
)
# Create SubstitutionManager instance
db_ops = DatabaseOperations()
sub_manager = SubstitutionManager(db_ops)
# Execute pitching change
result = await sub_manager.change_pitcher(
game_id=game_id,
player_out_lineup_id=player_out_lineup_id,
player_in_card_id=player_in_card_id,
team_id=team_id
)
if result.success:
# Broadcast to all clients in game
await manager.broadcast_to_game(
str(game_id),
"player_substituted",
{
"type": "pitching_change",
"player_out_lineup_id": result.player_out_lineup_id,
"player_in_card_id": result.player_in_card_id,
"new_lineup_id": result.new_lineup_id,
"position": result.new_position, # Should be "P"
"batting_order": result.new_batting_order,
"team_id": team_id,
"message": f"Pitching change: New pitcher entering"
}
)
# Send confirmation to requester
await manager.emit_to_user(
sid,
"substitution_confirmed",
{
"type": "pitching_change",
"new_lineup_id": result.new_lineup_id,
"success": True
}
)
logger.info(
f"Pitching change successful for game {game_id}: "
f"New lineup ID {result.new_lineup_id}"
)
else:
# Send error to requester with error code
await manager.emit_to_user(
sid,
"substitution_error",
{
"message": result.error_message,
"code": result.error_code,
"type": "pitching_change"
}
)
logger.warning(
f"Pitching change failed for game {game_id}: {result.error_message}"
)
except Exception as e:
logger.error(f"Pitching change request error: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to process pitching change: {str(e)}"}
)
@sio.event
async def get_lineup(sid, data):
"""
Get current active lineup for a team.
Returns all active players in the lineup with their positions
and batting orders. Used by UI to refresh lineup display.
Event data:
game_id: UUID of the game
team_id: int - team to get lineup for
Emits:
lineup_data: To requester with active lineup
error: To requester if validation fails
"""
try:
# Extract and validate game_id
game_id_str = data.get("game_id")
if not game_id_str:
await manager.emit_to_user(
sid,
"error",
{"message": "Missing game_id"}
)
return
try:
game_id = UUID(game_id_str)
except (ValueError, AttributeError):
await manager.emit_to_user(
sid,
"error",
{"message": "Invalid game_id format"}
)
return
# Extract team_id
team_id = data.get("team_id")
if team_id is None:
await manager.emit_to_user(
sid,
"error",
{"message": "Missing team_id"}
)
return
# TODO: Verify user has access to view this lineup
# user_id = manager.user_sessions.get(sid)
# Get lineup from state manager cache (fast O(1) lookup)
lineup = state_manager.get_lineup(game_id, team_id)
if lineup:
# Send lineup data
await manager.emit_to_user(
sid,
"lineup_data",
{
"game_id": str(game_id),
"team_id": team_id,
"players": [
{
"lineup_id": p.lineup_id,
"card_id": p.card_id,
"position": p.position,
"batting_order": p.batting_order,
"is_active": p.is_active,
"is_starter": p.is_starter
}
for p in lineup.players if p.is_active
]
}
)
logger.info(f"Lineup data sent for game {game_id}, team {team_id}")
else:
# Lineup not in cache - try to load from database
db_ops = DatabaseOperations()
lineup_entries = await db_ops.get_active_lineup(game_id, team_id)
if lineup_entries:
await manager.emit_to_user(
sid,
"lineup_data",
{
"game_id": str(game_id),
"team_id": team_id,
"players": [
{
"lineup_id": entry.id,
"card_id": entry.card_id or entry.player_id,
"position": entry.position,
"batting_order": entry.batting_order,
"is_active": entry.is_active,
"is_starter": entry.is_starter
}
for entry in lineup_entries
]
}
)
logger.info(f"Lineup data loaded from DB for game {game_id}, team {team_id}")
else:
await manager.emit_to_user(
sid,
"error",
{"message": f"Lineup not found for team {team_id}"}
)
except Exception as e:
logger.error(f"Get lineup error: {e}", exc_info=True)
await manager.emit_to_user(
sid,
"error",
{"message": f"Failed to get lineup: {str(e)}"}
)