- OffensiveApproach: read game state from store (fix same prop-passing bug as DefensiveSetup), remove steal option (check_jump encompasses it), hide unavailable actions instead of disabling, fix conditions (sac/squeeze: <2 outs + runners, hit-and-run: R1/R3 not R2-only) - Remove all emoji icons from decision components (OffensiveApproach, DefensiveSetup, DecisionPanel) - RunnerCard: always show hold/not-held pills on occupied bases (status indicator in all phases) - DecisionPanel: remove dead hasRunnersOnBase computed and prop pass-through - Rewrite OffensiveApproach tests (32 new tests with Pinia store integration) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| DecisionPanel.vue | ||
| DefensiveSetup.vue | ||
| OffensiveApproach.vue | ||
| StolenBaseInputs.vue | ||