strat-gameplay-webapp/frontend-sba/coverage/block-navigation.js
Cal Corum eab61ad966 CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components
This commit captures work from multiple sessions building the statistics
system and frontend component library.

Backend - Phase 3.5: Statistics System
- Box score statistics with materialized views
- Play stat calculator for real-time updates
- Stat view refresher service
- Alembic migration for materialized views
- Test coverage: 41 new tests (all passing)

Frontend - Phase F1: Foundation
- Composables: useGameState, useGameActions, useWebSocket
- Type definitions and interfaces
- Store setup with Pinia

Frontend - Phase F2: Game Display
- ScoreBoard, GameBoard, CurrentSituation, PlayByPlay components
- Demo page at /demo

Frontend - Phase F3: Decision Inputs
- DefensiveSetup, OffensiveApproach, StolenBaseInputs components
- DecisionPanel orchestration
- Demo page at /demo-decisions
- Test coverage: 213 tests passing

Frontend - Phase F4: Dice & Manual Outcome
- DiceRoller component
- ManualOutcomeEntry with validation
- PlayResult display
- GameplayPanel orchestration
- Demo page at /demo-gameplay
- Test coverage: 119 tests passing

Frontend - Phase F5: Substitutions
- PinchHitterSelector, DefensiveReplacementSelector, PitchingChangeSelector
- SubstitutionPanel with tab navigation
- Demo page at /demo-substitutions
- Test coverage: 114 tests passing

Documentation:
- PHASE_3_5_HANDOFF.md - Statistics system handoff
- PHASE_F2_COMPLETE.md - Game display completion
- Frontend phase planning docs
- NEXT_SESSION.md updated for Phase F6

Configuration:
- Package updates (Nuxt 4 fixes)
- Tailwind config enhancements
- Game store updates

Test Status:
- Backend: 731/731 passing (100%)
- Frontend: 446/446 passing (100%)
- Total: 1,177 tests passing

Next Phase: F6 - Integration (wire all components into game page)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <[email protected]>
2025-11-14 09:52:30 -06:00

88 lines
2.6 KiB
JavaScript

/* eslint-disable */
var jumpToCode = (function init() {
// Classes of code we would like to highlight in the file view
var missingCoverageClasses = ['.cbranch-no', '.cstat-no', '.fstat-no'];
// Elements to highlight in the file listing view
var fileListingElements = ['td.pct.low'];
// We don't want to select elements that are direct descendants of another match
var notSelector = ':not(' + missingCoverageClasses.join('):not(') + ') > '; // becomes `:not(a):not(b) > `
// Selector that finds elements on the page to which we can jump
var selector =
fileListingElements.join(', ') +
', ' +
notSelector +
missingCoverageClasses.join(', ' + notSelector); // becomes `:not(a):not(b) > a, :not(a):not(b) > b`
// The NodeList of matching elements
var missingCoverageElements = document.querySelectorAll(selector);
var currentIndex;
function toggleClass(index) {
missingCoverageElements
.item(currentIndex)
.classList.remove('highlighted');
missingCoverageElements.item(index).classList.add('highlighted');
}
function makeCurrent(index) {
toggleClass(index);
currentIndex = index;
missingCoverageElements.item(index).scrollIntoView({
behavior: 'smooth',
block: 'center',
inline: 'center'
});
}
function goToPrevious() {
var nextIndex = 0;
if (typeof currentIndex !== 'number' || currentIndex === 0) {
nextIndex = missingCoverageElements.length - 1;
} else if (missingCoverageElements.length > 1) {
nextIndex = currentIndex - 1;
}
makeCurrent(nextIndex);
}
function goToNext() {
var nextIndex = 0;
if (
typeof currentIndex === 'number' &&
currentIndex < missingCoverageElements.length - 1
) {
nextIndex = currentIndex + 1;
}
makeCurrent(nextIndex);
}
return function jump(event) {
if (
document.getElementById('fileSearch') === document.activeElement &&
document.activeElement != null
) {
// if we're currently focused on the search input, we don't want to navigate
return;
}
switch (event.which) {
case 78: // n
case 74: // j
goToNext();
break;
case 66: // b
case 75: // k
case 80: // p
goToPrevious();
break;
}
};
})();
window.addEventListener('keydown', jumpToCode);