- Add vuedraggable for mobile-friendly lineup building - Add touch delay and threshold settings for better mobile UX - Add drag ghost/chosen/dragging visual states - Add replacement mode visual feedback when dragging over occupied slots - Add getBench action to useGameActions for substitution panel - Add BN (bench) to valid positions in LineupPlayerState - Update lineup service to load full lineup (active + bench) - Add touch-manipulation CSS to UI components (ActionButton, ButtonGroup, ToggleSwitch) - Add select-none to prevent text selection during touch interactions - Add mobile touch patterns documentation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
210 lines
6.6 KiB
Vue
Executable File
210 lines
6.6 KiB
Vue
Executable File
<template>
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<div class="min-h-screen bg-gray-50 dark:bg-gray-900">
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<!-- ScoreBoard (scrolls with content) -->
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<ScoreBoard
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:home-score="gameState?.home_score"
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:away-score="gameState?.away_score"
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:inning="gameState?.inning"
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:half="gameState?.half"
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:outs="gameState?.outs"
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:runners="runnersState"
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:away-team-color="awayTeamColor"
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:home-team-color="homeTeamColor"
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:away-team-thumbnail="awayTeamThumbnail"
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:home-team-thumbnail="homeTeamThumbnail"
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/>
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<!-- Tab Navigation (sticky below header) -->
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<div class="sticky top-[52px] z-30 bg-white dark:bg-gray-800 border-b border-gray-200 dark:border-gray-700">
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<div class="container mx-auto">
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<div class="flex">
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<button
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v-for="tab in tabs"
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:key="tab.id"
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:class="[
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'flex-1 py-3 px-4 text-sm font-medium text-center transition-colors relative',
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activeTab === tab.id
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? 'text-primary dark:text-blue-400'
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: 'text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300'
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]"
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@click="activeTab = tab.id"
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>
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{{ tab.label }}
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<!-- Active indicator -->
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<span
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v-if="activeTab === tab.id"
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class="absolute bottom-0 left-0 right-0 h-0.5 bg-primary dark:bg-blue-400"
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/>
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</button>
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</div>
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</div>
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</div>
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<!-- Tab Content -->
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<div class="tab-content">
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<!-- Game Tab (use v-show to keep WebSocket connected) -->
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<GamePlay
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v-show="activeTab === 'game'"
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:game-id="gameId"
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/>
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<!-- Lineups Tab (use v-show to preserve state when switching tabs) -->
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<div v-show="activeTab === 'lineups'" class="container mx-auto px-4 py-6">
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<UnifiedLineupTab
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:game-id="gameId"
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:my-team-id="myManagedTeamId"
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:home-team-name="homeTeamName"
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:away-team-name="awayTeamName"
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@lineups-submitted="handleLineupsSubmitted"
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/>
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</div>
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<!-- Stats Tab -->
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<div v-show="activeTab === 'stats'" class="container mx-auto px-4 py-6">
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<GameStats :game-id="gameId" />
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</div>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '~/store/game'
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import { useAuthStore } from '~/store/auth'
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import { useUiStore } from '~/store/ui'
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import ScoreBoard from '~/components/Game/ScoreBoard.vue'
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import GamePlay from '~/components/Game/GamePlay.vue'
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import UnifiedLineupTab from '~/components/Lineup/UnifiedLineupTab.vue'
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import GameStats from '~/components/Game/GameStats.vue'
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definePageMeta({
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layout: 'game',
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middleware: ['auth'],
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})
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// Stores
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const route = useRoute()
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const gameStore = useGameStore()
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const authStore = useAuthStore()
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const uiStore = useUiStore()
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// Note: Team display info now comes directly from gameState (stored in DB at game creation)
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// Game ID from route
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const gameId = computed(() => route.params.id as string)
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// Tab state
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type GameTab = 'game' | 'lineups' | 'stats'
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const activeTab = ref<GameTab>('game')
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const defaultTabSet = ref(false)
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// Tab definitions
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const tabs = [
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{ id: 'game' as const, label: 'Game' },
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{ id: 'lineups' as const, label: 'Lineups' },
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{ id: 'stats' as const, label: 'Stats' },
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]
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// Game state from store (populated by GamePlay component via WebSocket)
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const gameState = computed(() => gameStore.gameState)
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// Runners state for ScoreBoard
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const runnersState = computed(() => {
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if (!gameState.value) {
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return { first: false, second: false, third: false }
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}
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return {
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first: gameState.value.on_first !== null,
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second: gameState.value.on_second !== null,
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third: gameState.value.on_third !== null
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}
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})
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// Team colors for ScoreBoard gradient (from gameState, stored in DB at creation)
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const awayTeamColor = computed(() => {
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const color = gameState.value?.away_team_color
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// Add # prefix if color exists but doesn't have it
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return color ? (color.startsWith('#') ? color : `#${color}`) : undefined
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})
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const homeTeamColor = computed(() => {
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const color = gameState.value?.home_team_color
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// Add # prefix if color exists but doesn't have it
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return color ? (color.startsWith('#') ? color : `#${color}`) : undefined
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})
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// Team thumbnails for ScoreBoard
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const awayTeamThumbnail = computed(() => gameState.value?.away_team_thumbnail)
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const homeTeamThumbnail = computed(() => gameState.value?.home_team_thumbnail)
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// Team names for UnifiedLineupTab
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const awayTeamName = computed(() => gameState.value?.away_team_name ?? 'Away')
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const homeTeamName = computed(() => gameState.value?.home_team_name ?? 'Home')
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// Check if user is a manager of either team in this game
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const isUserManager = computed(() => {
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if (!gameState.value) return false
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const userTeams = authStore.userTeamIds
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return userTeams.includes(gameState.value.home_team_id) ||
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userTeams.includes(gameState.value.away_team_id)
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})
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// Determine which team the user manages (if any)
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const myManagedTeamId = computed(() => {
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if (!gameState.value) return null
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const userTeams = authStore.userTeamIds
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// Check home team first
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if (userTeams.includes(gameState.value.home_team_id)) {
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return gameState.value.home_team_id
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}
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// Then away team
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if (userTeams.includes(gameState.value.away_team_id)) {
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return gameState.value.away_team_id
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}
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return null
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})
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// Set default tab based on game status and user role
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watch(gameState, (state) => {
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if (!state) return
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// Only set default once (don't override user navigation)
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if (defaultTabSet.value) return
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defaultTabSet.value = true
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// Completed games → Stats tab
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if (state.status === 'completed') {
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console.log('[Game Page] Game completed - defaulting to Stats tab')
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activeTab.value = 'stats'
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}
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// Pending games + manager → Lineups tab
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else if (state.status === 'pending' && isUserManager.value) {
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console.log('[Game Page] Pending game + manager - defaulting to Lineups tab')
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activeTab.value = 'lineups'
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}
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// All other cases → Game tab (already default)
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else {
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console.log('[Game Page] Defaulting to Game tab (status:', state.status, ', isManager:', isUserManager.value, ')')
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}
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}, { immediate: true })
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// Handle lineup submission
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const handleLineupsSubmitted = (result: any) => {
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console.log('[Game Page] Lineups submitted:', result)
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uiStore.showSuccess('Lineups submitted successfully!')
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// Switch to game tab after submitting lineups
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activeTab.value = 'game'
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}
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</script>
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<style scoped>
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/* Tab content fills available space */
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.tab-content {
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min-height: calc(100vh - 128px); /* Subtract scoreboard + tab bar height */
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}
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</style>
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