strat-gameplay-webapp/backend
Cal Corum 5d5c13f2b8 CLAUDE: Implement Week 6 league configuration and play outcome systems
Week 6 Progress: 75% Complete

## Components Implemented

### 1. League Configuration System 
- Created BaseGameConfig abstract class for league-agnostic rules
- Implemented SbaConfig and PdConfig with league-specific settings
- Immutable configs (frozen=True) with singleton registry
- 28 unit tests, all passing

Files:
- backend/app/config/base_config.py
- backend/app/config/league_configs.py
- backend/tests/unit/config/test_league_configs.py

### 2. PlayOutcome Enum 
- Universal enum for all play outcomes (both SBA and PD)
- Helper methods: is_hit(), is_out(), is_uncapped(), is_interrupt()
- Supports standard hits, uncapped hits, interrupt plays, ballpark power
- 30 unit tests, all passing

Files:
- backend/app/config/result_charts.py
- backend/tests/unit/config/test_play_outcome.py

### 3. Player Model Refinements 
- Fixed PdPlayer.id field mapping (player_id → id)
- Improved field docstrings for image types
- Fixed position checking logic in SBA helper methods
- Added safety checks for missing image data

Files:
- backend/app/models/player_models.py (updated)

### 4. Documentation 
- Updated backend/CLAUDE.md with Week 6 section
- Documented card-based resolution mechanics
- Detailed config system and PlayOutcome usage

## Architecture Decisions

1. **Card-Based Resolution**: Both SBA and PD use same mechanics
   - 1d6 (column) + 2d6 (row) + 1d20 (split resolution)
   - PD: Digitized cards with auto-resolution
   - SBA: Manual entry from physical cards

2. **Immutable Configs**: Prevent accidental modification using Pydantic frozen

3. **Universal PlayOutcome**: Single enum for both leagues reduces duplication

## Testing
- Total: 58 tests, all passing
- Config tests: 28
- PlayOutcome tests: 30

## Remaining Work (25%)
- Update dice system (check_d20 → chaos_d20)
- Integrate PlayOutcome into PlayResolver
- Add Play.metadata support for uncapped hits

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 22:46:12 -05:00
..
.claude CLAUDE: Refactor GameEngine to forward-looking play tracking pattern 2025-10-25 22:18:15 -05:00
app CLAUDE: Implement Week 6 league configuration and play outcome systems 2025-10-28 22:46:12 -05:00
scripts CLAUDE: Refactor GameEngine to forward-looking play tracking pattern 2025-10-25 22:18:15 -05:00
terminal_client CLAUDE: Refactor game models and modularize terminal client 2025-10-28 14:16:38 -05:00
tests CLAUDE: Implement Week 6 league configuration and play outcome systems 2025-10-28 22:46:12 -05:00
.dockerignore CLAUDE: Initial project setup - documentation and infrastructure 2025-10-21 16:21:13 -05:00
.env.example CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
CLAUDE.md CLAUDE: Implement Week 6 league configuration and play outcome systems 2025-10-28 22:46:12 -05:00
clean_test_data.py CLAUDE: Refactor game models and modularize terminal client 2025-10-28 14:16:38 -05:00
docker-compose.yml CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
Dockerfile CLAUDE: Initial project setup - documentation and infrastructure 2025-10-21 16:21:13 -05:00
mypy.ini CLAUDE: Refactor GameEngine to forward-looking play tracking pattern 2025-10-25 22:18:15 -05:00
pyrightconfig.json Clean up false positive Pylance errors 2025-10-23 09:10:41 -05:00
pytest.ini CLAUDE: Complete Week 4 - State Management & Persistence 2025-10-22 12:01:03 -05:00
requirements-dev.txt CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
requirements.txt CLAUDE: Add interactive terminal client for game engine testing 2025-10-26 12:51:01 -05:00
test_db_playground.py Add scripts to test models in dev database 2025-10-23 09:10:55 -05:00