strat-gameplay-webapp/frontend-sba/components/Game/RunnersOnBase.vue
Cal Corum 46caf9cd81 CLAUDE: Update color scheme - red for runners, blue for catcher
Runner highlights and cards:
- Pills: red-500 ring, red-50 background when selected
- Full cards: red gradient (red-900 to red-950), red-600 border
- Pulse glow: red animation (rgba(239, 68, 68))
- Hardcoded red color (#ef4444) for runner pill borders

Catcher highlights and cards:
- Pill: blue-500 ring, blue-50 background when selected
- Full card: blue gradient (blue-900 to blue-950), blue-600 border
- Pulse glow: blue animation (rgba(59, 130, 246))

Updated tests to expect new colors

All 15 RunnersOnBase tests passing
All 16 RunnerCard tests passing
2026-02-07 23:50:24 -06:00

311 lines
10 KiB
Vue

<template>
<!-- TODO: Spruce up the appearance of this component - improve styling, colors, animations, and visual polish -->
<div v-if="hasRunners" class="runners-on-base-container">
<!-- TOP ROW: Runner pills + Catcher summary -->
<div class="flex gap-2 items-stretch">
<!-- Runner pills (flex, equal width) -->
<div class="flex-1 flex gap-2">
<RunnerCard
v-for="(key, idx) in baseKeys"
:key="key"
class="flex-1"
:base="baseLabels[idx]"
:runner="runners[key]"
:is-selected="selectedRunner === key"
:team-color="'#ef4444'"
@click="toggleRunner(key)"
/>
</div>
<!-- Catcher summary pill (fixed width, full row height, clickable) -->
<div class="w-28 md:w-36 flex-shrink-0">
<div
:class="[
'catcher-pill h-full flex flex-col items-center justify-center p-2 rounded-lg border shadow-sm text-center cursor-pointer transition-all duration-200',
selectedRunner === 'catcher' ? 'bg-blue-50 border-blue-500 ring-2 ring-blue-500' : 'bg-white border-gray-200 hover:bg-blue-50'
]"
@click="toggleCatcher"
>
<div class="w-10 h-10 rounded-full overflow-hidden border-2 border-gray-600 flex-shrink-0">
<img
v-if="catcherPlayer?.headshot || catcherPlayer?.image"
:src="catcherPlayer.headshot || catcherPlayer.image"
:alt="catcherName"
class="w-full h-full object-cover"
>
<div v-else class="w-full h-full bg-gray-300 flex items-center justify-center text-gray-600 font-bold">
C
</div>
</div>
<div class="text-xs font-bold text-gray-900 mt-1 truncate w-full px-1">{{ catcherName }}</div>
<div class="text-[10px] text-gray-500">C</div>
</div>
</div>
</div>
<!-- EXPANDED ROW: Runner card + Catcher card side by side (when a runner or catcher is selected) -->
<Transition name="expand">
<div v-if="hasSelection && displayedRunnerPlayer" class="mt-3 grid grid-cols-1 md:grid-cols-2 gap-3">
<!-- Lead/Selected Runner full card (RED) -->
<div class="matchup-card-red bg-gradient-to-b from-red-900 to-red-950 border-2 border-red-600 rounded-xl overflow-hidden shadow-lg">
<div class="bg-red-800/80 px-3 py-2 flex items-center gap-2 text-white text-sm font-semibold">
<span class="font-bold text-white/90" :style="{ color: battingTeamColor }">
{{ battingTeamAbbrev }}
</span>
<span class="text-white/70">{{ selectedBase }}</span>
<span class="truncate flex-1 text-right font-bold">{{ selectedRunnerName }}</span>
</div>
<div class="p-0">
<img
v-if="displayedRunnerPlayer?.image"
:src="displayedRunnerPlayer.image"
:alt="`${selectedRunnerName} card`"
class="w-full h-auto"
>
<div v-else class="w-full aspect-[4/5.5] bg-gradient-to-br from-red-700 to-red-900 flex items-center justify-center">
<span class="text-5xl font-bold text-white/60">{{ selectedRunnerInitials }}</span>
</div>
</div>
</div>
<!-- Catcher full card (BLUE) -->
<div class="matchup-card-blue bg-gradient-to-b from-blue-900 to-blue-950 border-2 border-blue-600 rounded-xl overflow-hidden shadow-lg">
<div class="bg-blue-800/80 px-3 py-2 flex items-center gap-2 text-white text-sm font-semibold">
<span class="font-bold text-white/90" :style="{ color: fieldingTeamColor }">
{{ fieldingTeamAbbrev }}
</span>
<span class="text-white/70">C</span>
<span class="truncate flex-1 text-right font-bold">{{ catcherName }}</span>
</div>
<div class="p-0">
<img
v-if="catcherPlayer?.image"
:src="catcherPlayer.image"
:alt="`${catcherName} card`"
class="w-full h-auto"
>
<div v-else class="w-full aspect-[4/5.5] bg-gradient-to-br from-blue-700 to-blue-900 flex items-center justify-center">
<span class="text-5xl font-bold text-white/60">{{ getCatcherInitials }}</span>
</div>
</div>
</div>
</div>
</Transition>
</div>
</template>
<script setup lang="ts">
import { computed, ref, watch, onMounted } from 'vue'
import type { LineupPlayerState } from '~/types/game'
import type { Lineup } from '~/types/player'
import { useGameStore } from '~/store/game'
import RunnerCard from './RunnerCard.vue'
interface Props {
runners: {
first: LineupPlayerState | null
second: LineupPlayerState | null
third: LineupPlayerState | null
}
fieldingLineup?: Lineup[]
battingTeamColor?: string
fieldingTeamColor?: string
battingTeamAbbrev?: string
fieldingTeamAbbrev?: string
}
const props = withDefaults(defineProps<Props>(), {
fieldingLineup: () => [],
battingTeamColor: '#3b82f6',
fieldingTeamColor: '#10b981',
battingTeamAbbrev: '',
fieldingTeamAbbrev: '',
})
const gameStore = useGameStore()
const selectedRunner = ref<'first' | 'second' | 'third' | 'catcher' | null>(null)
// Helper constants for iteration (3B, 2B, 1B order - left to right)
const baseKeys = ['third', 'second', 'first'] as const
const baseLabels: ('1B' | '2B' | '3B')[] = ['3B', '2B', '1B']
const baseNameToLabel: Record<string, string> = { first: '1B', second: '2B', third: '3B' }
// Auto-select lead runner on mount
onMounted(() => {
if (!selectedRunner.value) {
// Select lead runner (third → second → first priority)
if (props.runners.third) {
selectedRunner.value = 'third'
} else if (props.runners.second) {
selectedRunner.value = 'second'
} else if (props.runners.first) {
selectedRunner.value = 'first'
}
}
})
// Check if any runners on base
const hasRunners = computed(() => {
return !!(props.runners.first || props.runners.second || props.runners.third)
})
const hasSelection = computed(() => selectedRunner.value !== null)
// Get catcher from fielding lineup
const catcherLineup = computed(() => {
return props.fieldingLineup.find(p => p.position === 'C')
})
const catcherPlayer = computed(() => catcherLineup.value?.player ?? null)
const catcherName = computed(() => catcherPlayer.value?.name ?? 'Unknown Catcher')
const catcherNumber = computed(() => {
// Try to extract jersey number from player data if available
// For now, default to a placeholder
return '00'
})
const getCatcherInitials = computed(() => {
if (!catcherPlayer.value) return 'C'
const parts = catcherPlayer.value.name.split(' ')
if (parts.length >= 2) {
return (parts[0][0] + parts[parts.length - 1][0]).toUpperCase()
}
return catcherPlayer.value.name.substring(0, 2).toUpperCase()
})
// Lead runner determination (for catcher-only selection)
const leadRunnerBase = computed(() => {
if (props.runners.third) return 'third'
if (props.runners.second) return 'second'
if (props.runners.first) return 'first'
return null
})
// Displayed runner: selected runner OR lead runner (when catcher selected)
const displayedRunnerBase = computed(() => {
if (selectedRunner.value === 'catcher') {
return leadRunnerBase.value
}
return selectedRunner.value
})
// Selected runner data resolution (mirrors catcher pattern)
const selectedRunnerState = computed(() => {
if (!displayedRunnerBase.value || displayedRunnerBase.value === 'catcher') return null
return props.runners[displayedRunnerBase.value]
})
const selectedRunnerLineup = computed(() => {
if (!selectedRunnerState.value) return null
return gameStore.findPlayerInLineup(selectedRunnerState.value.lineup_id)
})
const selectedRunnerPlayer = computed(() => selectedRunnerLineup.value?.player ?? null)
// For display: use displayedRunnerBase instead of selectedRunner
const displayedRunnerPlayer = computed(() => selectedRunnerPlayer.value)
const selectedRunnerName = computed(() => selectedRunnerPlayer.value?.name ?? 'Unknown Runner')
const selectedBase = computed(() => {
if (!displayedRunnerBase.value || displayedRunnerBase.value === 'catcher') return ''
return baseNameToLabel[displayedRunnerBase.value] ?? ''
})
const selectedRunnerInitials = computed(() => {
if (!selectedRunnerPlayer.value) return '?'
const parts = selectedRunnerPlayer.value.name.split(' ')
if (parts.length >= 2) {
return (parts[0][0] + parts[parts.length - 1][0]).toUpperCase()
}
return selectedRunnerPlayer.value.name.substring(0, 2).toUpperCase()
})
function toggleRunner(base: 'first' | 'second' | 'third') {
// Can't select empty base
if (!props.runners[base]) return
// Toggle selection
if (selectedRunner.value === base) {
selectedRunner.value = null
} else {
selectedRunner.value = base
}
}
function toggleCatcher() {
// Toggle catcher selection
if (selectedRunner.value === 'catcher') {
selectedRunner.value = null
} else {
selectedRunner.value = 'catcher'
}
}
// Auto-deselect when the selected runner's base becomes empty
watch(() => props.runners, (newRunners) => {
if (selectedRunner.value && selectedRunner.value !== 'catcher' && !newRunners[selectedRunner.value]) {
selectedRunner.value = null
}
}, { deep: true })
</script>
<style scoped>
.runners-on-base-container {
@apply mb-6;
}
/* Expanded row animations */
.expand-enter-active {
animation: expandHeight 0.4s cubic-bezier(0.4, 0, 0.2, 1);
}
.expand-leave-active {
animation: expandHeight 0.3s cubic-bezier(0.4, 0, 0.2, 1) reverse;
}
.matchup-card-red {
animation: pulseGlowRed 2s ease-in-out infinite;
}
.matchup-card-blue {
animation: pulseGlowBlue 2s ease-in-out infinite;
}
@keyframes pulseGlowRed {
0%, 100% {
box-shadow: 0 0 15px 2px rgba(239, 68, 68, 0.5), 0 10px 25px -5px rgba(0, 0, 0, 0.3);
}
50% {
box-shadow: 0 0 30px 8px rgba(239, 68, 68, 0.7), 0 10px 25px -5px rgba(0, 0, 0, 0.3);
}
}
@keyframes pulseGlowBlue {
0%, 100% {
box-shadow: 0 0 15px 2px rgba(59, 130, 246, 0.5), 0 10px 25px -5px rgba(0, 0, 0, 0.3);
}
50% {
box-shadow: 0 0 30px 8px rgba(59, 130, 246, 0.7), 0 10px 25px -5px rgba(0, 0, 0, 0.3);
}
}
@keyframes expandHeight {
from {
max-height: 0;
opacity: 0;
}
to {
max-height: 800px;
opacity: 1;
}
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
</style>