strat-gameplay-webapp/backend/app/database/operations.py
Cal Corum 3c5055dbf6 CLAUDE: Implement polymorphic RosterLink for both PD and SBA leagues
Added league-agnostic roster tracking with single-table design:

Database Changes:
- Modified RosterLink model with surrogate primary key (id)
- Added nullable card_id (PD) and player_id (SBA) columns
- Added CHECK constraint ensuring exactly one ID populated (XOR logic)
- Added unique constraints for (game_id, card_id) and (game_id, player_id)
- Imported CheckConstraint and UniqueConstraint from SQLAlchemy

New Files:
- app/models/roster_models.py: Pydantic models for type safety
  - BaseRosterLinkData: Abstract base class
  - PdRosterLinkData: PD league card-based rosters
  - SbaRosterLinkData: SBA league player-based rosters
  - RosterLinkCreate: Request validation model

- tests/unit/models/test_roster_models.py: 24 unit tests (all passing)
  - Tests for PD/SBA roster link creation and validation
  - Tests for RosterLinkCreate XOR validation
  - Tests for polymorphic behavior

Database Operations:
- add_pd_roster_card(): Add PD card to game roster
- add_sba_roster_player(): Add SBA player to game roster
- get_pd_roster(): Get PD cards with optional team filter
- get_sba_roster(): Get SBA players with optional team filter
- remove_roster_entry(): Remove roster entry by ID

Tests:
- Added 12 integration tests for roster operations
- Fixed setup_database fixture scope (module → function)

Documentation:
- Updated backend/CLAUDE.md with RosterLink documentation
- Added usage examples and design rationale
- Updated Game model relationship description

Design Pattern:
Single table with application-layer type safety rather than SQLAlchemy
polymorphic inheritance. Simpler queries, database-enforced integrity,
and Pydantic type safety at application layer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 22:45:44 -05:00

611 lines
19 KiB
Python

"""
Database Operations - Async persistence layer for game data.
Provides async operations for persisting and retrieving game data.
Used by StateManager for database persistence and recovery.
Author: Claude
Date: 2025-10-22
"""
import logging
from typing import Optional, List, Dict
from uuid import UUID
from sqlalchemy import select
from sqlalchemy.orm import joinedload
from app.database.session import AsyncSessionLocal
from app.models.db_models import Game, Play, Lineup, GameSession, RosterLink
from app.models.roster_models import PdRosterLinkData, SbaRosterLinkData
logger = logging.getLogger(f'{__name__}.DatabaseOperations')
class DatabaseOperations:
"""
Async database operations for game persistence.
Provides methods for creating, reading, and updating game data in PostgreSQL.
All operations are async and use the AsyncSessionLocal for session management.
"""
async def create_game(
self,
game_id: UUID,
league_id: str,
home_team_id: int,
away_team_id: int,
game_mode: str,
visibility: str,
home_team_is_ai: bool = False,
away_team_is_ai: bool = False,
ai_difficulty: Optional[str] = None
) -> Game:
"""
Create new game in database.
Args:
game_id: Unique game identifier
league_id: League identifier ('sba' or 'pd')
home_team_id: Home team ID
away_team_id: Away team ID
game_mode: Game mode ('ranked', 'friendly', 'practice')
visibility: Visibility ('public', 'private')
home_team_is_ai: Whether home team is AI
away_team_is_ai: Whether away team is AI
ai_difficulty: AI difficulty if applicable
Returns:
Created Game model
Raises:
SQLAlchemyError: If database operation fails
"""
async with AsyncSessionLocal() as session:
try:
game = Game(
id=game_id,
league_id=league_id,
home_team_id=home_team_id,
away_team_id=away_team_id,
game_mode=game_mode,
visibility=visibility,
home_team_is_ai=home_team_is_ai,
away_team_is_ai=away_team_is_ai,
ai_difficulty=ai_difficulty,
status="pending"
)
session.add(game)
await session.commit()
await session.refresh(game)
logger.info(f"Created game {game_id} in database ({league_id})")
return game
except Exception as e:
await session.rollback()
logger.error(f"Failed to create game {game_id}: {e}")
raise
async def get_game(self, game_id: UUID) -> Optional[Game]:
"""
Get game by ID.
Args:
game_id: Game identifier
Returns:
Game model if found, None otherwise
"""
async with AsyncSessionLocal() as session:
result = await session.execute(
select(Game).where(Game.id == game_id)
)
game = result.scalar_one_or_none()
if game:
logger.debug(f"Retrieved game {game_id} from database")
return game
async def update_game_state(
self,
game_id: UUID,
inning: int,
half: str,
home_score: int,
away_score: int,
status: Optional[str] = None
) -> None:
"""
Update game state fields.
Args:
game_id: Game identifier
inning: Current inning
half: Current half ('top' or 'bottom')
home_score: Home team score
away_score: Away team score
status: Game status if updating
Raises:
ValueError: If game not found
"""
async with AsyncSessionLocal() as session:
try:
result = await session.execute(
select(Game).where(Game.id == game_id)
)
game = result.scalar_one_or_none()
if not game:
raise ValueError(f"Game {game_id} not found")
game.current_inning = inning
game.current_half = half
game.home_score = home_score
game.away_score = away_score
if status:
game.status = status
await session.commit()
logger.debug(f"Updated game {game_id} state (inning {inning}, {half})")
except Exception as e:
await session.rollback()
logger.error(f"Failed to update game {game_id} state: {e}")
raise
async def create_lineup_entry(
self,
game_id: UUID,
team_id: int,
card_id: int,
position: str,
batting_order: Optional[int] = None,
is_starter: bool = True
) -> Lineup:
"""
Create lineup entry in database.
Args:
game_id: Game identifier
team_id: Team identifier
card_id: Player card ID
position: Player position
batting_order: Batting order (1-9) if applicable
is_starter: Whether player is starting lineup
Returns:
Created Lineup model
Raises:
SQLAlchemyError: If database operation fails
"""
async with AsyncSessionLocal() as session:
try:
lineup = Lineup(
game_id=game_id,
team_id=team_id,
card_id=card_id,
position=position,
batting_order=batting_order,
is_starter=is_starter,
is_active=True
)
session.add(lineup)
await session.commit()
await session.refresh(lineup)
logger.debug(f"Created lineup entry for card {card_id} in game {game_id}")
return lineup
except Exception as e:
await session.rollback()
logger.error(f"Failed to create lineup entry: {e}")
raise
async def get_active_lineup(self, game_id: UUID, team_id: int) -> List[Lineup]:
"""
Get active lineup for team.
Args:
game_id: Game identifier
team_id: Team identifier
Returns:
List of active Lineup models, sorted by batting order
"""
async with AsyncSessionLocal() as session:
result = await session.execute(
select(Lineup)
.where(
Lineup.game_id == game_id,
Lineup.team_id == team_id,
Lineup.is_active == True
)
.order_by(Lineup.batting_order)
)
lineups = list(result.scalars().all())
logger.debug(f"Retrieved {len(lineups)} active lineup entries for team {team_id}")
return lineups
async def save_play(self, play_data: dict) -> Play:
"""
Save play to database.
Args:
play_data: Dictionary with play data matching Play model fields
Returns:
Created Play model
Raises:
SQLAlchemyError: If database operation fails
"""
async with AsyncSessionLocal() as session:
try:
play = Play(**play_data)
session.add(play)
await session.commit()
await session.refresh(play)
logger.info(f"Saved play {play.play_number} for game {play.game_id}")
return play
except Exception as e:
await session.rollback()
logger.error(f"Failed to save play: {e}")
raise
async def get_plays(self, game_id: UUID) -> List[Play]:
"""
Get all plays for game.
Args:
game_id: Game identifier
Returns:
List of Play models, ordered by play_number
"""
async with AsyncSessionLocal() as session:
result = await session.execute(
select(Play)
.where(Play.game_id == game_id)
.order_by(Play.play_number)
)
plays = list(result.scalars().all())
logger.debug(f"Retrieved {len(plays)} plays for game {game_id}")
return plays
async def load_game_state(self, game_id: UUID) -> Optional[Dict]:
"""
Load complete game state for recovery.
Loads game, lineups, and plays in a single transaction.
Args:
game_id: Game identifier
Returns:
Dictionary with 'game', 'lineups', and 'plays' keys, or None if game not found
"""
async with AsyncSessionLocal() as session:
# Get game
game_result = await session.execute(
select(Game).where(Game.id == game_id)
)
game = game_result.scalar_one_or_none()
if not game:
logger.warning(f"Game {game_id} not found for recovery")
return None
# Get lineups
lineup_result = await session.execute(
select(Lineup)
.where(Lineup.game_id == game_id, Lineup.is_active == True)
)
lineups = list(lineup_result.scalars().all())
# Get plays
play_result = await session.execute(
select(Play)
.where(Play.game_id == game_id)
.order_by(Play.play_number)
)
plays = list(play_result.scalars().all())
logger.info(f"Loaded game state for {game_id}: {len(lineups)} lineups, {len(plays)} plays")
return {
'game': {
'id': game.id,
'league_id': game.league_id,
'home_team_id': game.home_team_id,
'away_team_id': game.away_team_id,
'home_team_is_ai': game.home_team_is_ai,
'away_team_is_ai': game.away_team_is_ai,
'status': game.status,
'current_inning': game.current_inning,
'current_half': game.current_half,
'home_score': game.home_score,
'away_score': game.away_score
},
'lineups': [
{
'id': l.id,
'team_id': l.team_id,
'card_id': l.card_id,
'position': l.position,
'batting_order': l.batting_order,
'is_active': l.is_active
}
for l in lineups
],
'plays': [
{
'play_number': p.play_number,
'inning': p.inning,
'half': p.half,
'outs_before': p.outs_before,
'result_description': p.result_description
}
for p in plays
]
}
async def create_game_session(self, game_id: UUID) -> GameSession:
"""
Create game session record for WebSocket tracking.
Args:
game_id: Game identifier
Returns:
Created GameSession model
"""
async with AsyncSessionLocal() as session:
try:
game_session = GameSession(game_id=game_id)
session.add(game_session)
await session.commit()
await session.refresh(game_session)
logger.info(f"Created game session for {game_id}")
return game_session
except Exception as e:
await session.rollback()
logger.error(f"Failed to create game session: {e}")
raise
async def update_session_snapshot(
self,
game_id: UUID,
state_snapshot: dict
) -> None:
"""
Update session state snapshot.
Args:
game_id: Game identifier
state_snapshot: JSON-serializable state snapshot
Raises:
ValueError: If game session not found
"""
async with AsyncSessionLocal() as session:
try:
result = await session.execute(
select(GameSession).where(GameSession.game_id == game_id)
)
game_session = result.scalar_one_or_none()
if not game_session:
raise ValueError(f"Game session {game_id} not found")
game_session.state_snapshot = state_snapshot
await session.commit()
logger.debug(f"Updated session snapshot for {game_id}")
except Exception as e:
await session.rollback()
logger.error(f"Failed to update session snapshot: {e}")
raise
async def add_pd_roster_card(
self,
game_id: UUID,
card_id: int,
team_id: int
) -> PdRosterLinkData:
"""
Add a PD card to game roster.
Args:
game_id: Game identifier
card_id: Card identifier
team_id: Team identifier
Returns:
PdRosterLinkData with populated id
Raises:
ValueError: If card already rostered or constraint violation
"""
async with AsyncSessionLocal() as session:
try:
roster_link = RosterLink(
game_id=game_id,
card_id=card_id,
team_id=team_id
)
session.add(roster_link)
await session.commit()
await session.refresh(roster_link)
logger.info(f"Added PD card {card_id} to roster for game {game_id}")
return PdRosterLinkData(
id=roster_link.id,
game_id=roster_link.game_id,
card_id=roster_link.card_id,
team_id=roster_link.team_id
)
except Exception as e:
await session.rollback()
logger.error(f"Failed to add PD roster card: {e}")
raise ValueError(f"Could not add card to roster: {e}")
async def add_sba_roster_player(
self,
game_id: UUID,
player_id: int,
team_id: int
) -> SbaRosterLinkData:
"""
Add an SBA player to game roster.
Args:
game_id: Game identifier
player_id: Player identifier
team_id: Team identifier
Returns:
SbaRosterLinkData with populated id
Raises:
ValueError: If player already rostered or constraint violation
"""
async with AsyncSessionLocal() as session:
try:
roster_link = RosterLink(
game_id=game_id,
player_id=player_id,
team_id=team_id
)
session.add(roster_link)
await session.commit()
await session.refresh(roster_link)
logger.info(f"Added SBA player {player_id} to roster for game {game_id}")
return SbaRosterLinkData(
id=roster_link.id,
game_id=roster_link.game_id,
player_id=roster_link.player_id,
team_id=roster_link.team_id
)
except Exception as e:
await session.rollback()
logger.error(f"Failed to add SBA roster player: {e}")
raise ValueError(f"Could not add player to roster: {e}")
async def get_pd_roster(
self,
game_id: UUID,
team_id: Optional[int] = None
) -> List[PdRosterLinkData]:
"""
Get PD cards for a game, optionally filtered by team.
Args:
game_id: Game identifier
team_id: Optional team filter
Returns:
List of PdRosterLinkData
"""
async with AsyncSessionLocal() as session:
try:
query = select(RosterLink).where(
RosterLink.game_id == game_id,
RosterLink.card_id.is_not(None)
)
if team_id is not None:
query = query.where(RosterLink.team_id == team_id)
result = await session.execute(query)
roster_links = result.scalars().all()
return [
PdRosterLinkData(
id=link.id,
game_id=link.game_id,
card_id=link.card_id,
team_id=link.team_id
)
for link in roster_links
]
except Exception as e:
logger.error(f"Failed to get PD roster: {e}")
raise
async def get_sba_roster(
self,
game_id: UUID,
team_id: Optional[int] = None
) -> List[SbaRosterLinkData]:
"""
Get SBA players for a game, optionally filtered by team.
Args:
game_id: Game identifier
team_id: Optional team filter
Returns:
List of SbaRosterLinkData
"""
async with AsyncSessionLocal() as session:
try:
query = select(RosterLink).where(
RosterLink.game_id == game_id,
RosterLink.player_id.is_not(None)
)
if team_id is not None:
query = query.where(RosterLink.team_id == team_id)
result = await session.execute(query)
roster_links = result.scalars().all()
return [
SbaRosterLinkData(
id=link.id,
game_id=link.game_id,
player_id=link.player_id,
team_id=link.team_id
)
for link in roster_links
]
except Exception as e:
logger.error(f"Failed to get SBA roster: {e}")
raise
async def remove_roster_entry(self, roster_id: int) -> None:
"""
Remove a roster entry by ID.
Args:
roster_id: RosterLink ID
Raises:
ValueError: If roster entry not found
"""
async with AsyncSessionLocal() as session:
try:
result = await session.execute(
select(RosterLink).where(RosterLink.id == roster_id)
)
roster_link = result.scalar_one_or_none()
if not roster_link:
raise ValueError(f"Roster entry {roster_id} not found")
await session.delete(roster_link)
await session.commit()
logger.info(f"Removed roster entry {roster_id}")
except Exception as e:
await session.rollback()
logger.error(f"Failed to remove roster entry: {e}")
raise